Nehon
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f39cce5b93
More controls when connecting inputs and outputs in the node editor
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10 years ago |
Nehon
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6555c28682
Fixed a documentation issue in the shader node definition wizard
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10 years ago |
Nehon
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8f7dda5b16
Removed the code display button for nodes that don't have code.
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10 years ago |
Nehon
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795383a814
Added some icons to edit and delete a node in the shader node editor
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10 years ago |
Nehon
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cc22728291
Fixed background color in some node editor windows to fit with a dark theme
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10 years ago |
Nehon
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50a0547b05
Fixed context menu display in the node editor
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10 years ago |
Nehon
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a91a098158
integrated change described in this thread to the ColorRGBAPropertyEditor
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10 years ago |
Nehon
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3d88db32bc
New Colors for the node editor
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10 years ago |
Nehon
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3ebfe4d61d
Shader Node's editor connections are now curved lines.
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10 years ago |
shadowislord
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cb8644fe9f
Upgrade to LWJGL 2.9.3
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10 years ago |
Nehon
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43eb4e68ec
added a drag and drop to scroll feature to the node editor with the mouse wheel click.
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10 years ago |
Nehon
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2b75c5793e
Millions of fixes, fixes for me
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10 years ago |
Nehon
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3d79ec0dee
Enhanced the ShaderNodeDefinition creation wizard
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10 years ago |
Nehon
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4b0c6191d3
Added proper undo/redo support in the shader editor
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10 years ago |
Nehon
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34b5a3fbee
Created a backdrop image for the ShaderNode editor
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10 years ago |
Nehon
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aefe1ee877
Proper save handling for the shader editor.
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10 years ago |
Nehon
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1993ba68ef
New icons for the SDK
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10 years ago |
Nehon
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478ccfb93b
Fixed a saving issue in the shader Nodes Editor
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10 years ago |
Normen Hansen
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2cf33b88ff
- remove backgroundColor directives from TerrainEditor to make it more compatible with LAFs
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10 years ago |
Nehon
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dab5a0b3a9
More fixes to panels color so that it uses the one from the LAF
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10 years ago |
Nehon
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9a5fa0ad37
fixed colors of the material editor so that it fits with any LAF
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10 years ago |
Normen Hansen
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1007e8c776
- remove backgroundColor directives from SceneComposerTopComponent to make it more compatible with LAFs
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10 years ago |
Nehon
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1036626821
You can now directly edit shader node's code inside the shader node editor and benefit from a live reload feature of the shader.
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10 years ago |
Nehon
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2d2de2b0bc
Some clean up in the ShaderNode editor
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10 years ago |
Normen Hansen
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6cdcb40f41
- check for ProjectAssetManager when adding MaterialOpenSupport
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10 years ago |
Normen Hansen
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be1a9ad1fe
- suppress warnings in Material Support plugin
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10 years ago |
Nehon
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f403e52143
More drastic approach to clear the cache when updating the material definition in the shaderNode editor so that changes in shader files are properly taken into account
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10 years ago |
Normen Hansen
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eeb73beb09
- fix issue with files in ProjectAssets showing with "unfold triangle"
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10 years ago |
Normen Hansen
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0e943e356a
- remove System.localizingBundle from jme3-core layer.xml Help entries
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10 years ago |
Normen Hansen
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0bd26f9969
- move Renderer Info Action from layer.xml to Annotations
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10 years ago |