The jMonkeyEngine3 Software Development Kit based on Netbeans
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9 years ago | |
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BasicGameTemplate | 10 years ago | |
JME3TestsTemplate | 10 years ago | |
JME3TestsTemplateAndroid | 10 years ago | |
ant-jme | 10 years ago | |
ant-lib | 10 years ago | |
branding | 9 years ago | |
debscripts | 14 years ago | |
gradle | 9 years ago | |
jdks | 10 years ago | |
jme3-android | 10 years ago | |
jme3-angelfont | 10 years ago | |
jme3-assetpack-support | 9 years ago | |
jme3-blender | 10 years ago | |
jme3-cinematics | 10 years ago | |
jme3-code-check | 10 years ago | |
jme3-codepalette | 10 years ago | |
jme3-core | 9 years ago | |
jme3-core-baselibs | 9 years ago | |
jme3-core-libraries | 9 years ago | |
jme3-core-updatecenters | 10 years ago | |
jme3-dark-laf | 10 years ago | |
jme3-desktop-executables | 9 years ago | |
jme3-documentation | 10 years ago | |
jme3-gui | 10 years ago | |
jme3-lwjgl-applet | 9 years ago | |
jme3-materialeditor | 9 years ago | |
jme3-model-importer | 10 years ago | |
jme3-navmesh-gen | 10 years ago | |
jme3-obfuscate | 10 years ago | |
jme3-ogretools | 9 years ago | |
jme3-ogrexml | 10 years ago | |
jme3-project-baselibs | 9 years ago | |
jme3-project-libraries | 10 years ago | |
jme3-project-testdata | 10 years ago | |
jme3-scenecomposer | 10 years ago | |
jme3-templates | 9 years ago | |
jme3-terrain-editor | 9 years ago | |
jme3-tests-template | 10 years ago | |
jme3-texture-editor | 10 years ago | |
jme3-vehicle-creator | 10 years ago | |
jme3-wavefront | 10 years ago | |
jme3-welcome-screen | 9 years ago | |
nbi | 10 years ago | |
nbproject | 9 years ago | |
.gitignore | 9 years ago | |
build.gradle | 9 years ago | |
build.xml | 10 years ago | |
gradle.properties | 9 years ago | |
gradlew | 9 years ago | |
gradlew.bat | 9 years ago | |
jmonkeyplatform.icns | 10 years ago | |
jmonkeyplatform.png | 10 years ago | |
license-jme.txt | 10 years ago | |
licenses-sdk.txt | 12 years ago | |
readme.md | 9 years ago |
This repo holds the Legacy SDK of jMonkeyEngine, based on Netbeans platform.
You'll need several things to have the SDK build and run:
netbeans/
).Before hopping into Netbeans plugin development you'll need to build the project using gradle command:
gradlew(.bat) buildSdk
Then you'll be able to open the project in the bundled netbeans and start your devs.
When in Netbeans right click on the SDK project and choose : package as...
then choose whatever distribution you fancy.
If you however want to Debug an SDK Issue you click on Run/Debug instead
The sdk uses jME published artifacts. You can change the version of these artifacts by editing the build.gradle file and changing the ext.jmeFullVersion variable to a proper version.
jME official release are published on jcenter. You'll find there all the releases listed here since jME 3.1.0-alpha2 To use jcenter as a repository just put :
jcenter()
or
jcenter {
url "http://jcenter.bintray.com/"
}
in the repositories section of the build.gradle. Then you have to change the jmeFullVersion to whatever official release version.
example : 3.1.0-alpha2
jME is built on each commit, and a SNAPSHOT version is done and published on a custom public repo To use this repository just put :
maven {
url "http://updates.jmonkeyengine.org/maven/"
}
in the repositories section of the build.gradle. Then you have to change the jmeFullVersion to a SNAPSHOT version.
example : 3.1.0-SNAPSHOT
WARNING !!! Note that depending on how often gradle updates your dependencies, using SNAPSHOT version can break your build any time
You can use jitpack as a repository to be able to build jME dependencies from any branch or commit. To use jitpack as a repository just put :
maven {
url "https://jitpack.io"
}
in the repositories section of the build.gradle. Then you have to change the jmeFullVersion to a branch or commit tag (see jitpack documentation).
example : PBRisComing-SNAPSHOT
WARNING !!! Note that depending on how often gradle updates your dependencies, using branch or commit dependency version can break your build any time