MeFisto94 736870cb54 Fixes #2 - Errors in EditableMatDef now spawn ErrorDialogs and the Form will throw an Exception when the MatDef had an error loading. If (e.g.) Lighting.j3md is copied into the asset path, opening the Shader Editor works and shows all the Inputs but logs to the sdk output window that the currently active technique does not consist of ShaderNodes 6 years ago
..
nbproject 0e1ba16dee First part of a big refactoring: Refactored the Shader Nodes Material Editor to a more abstract interface for node editors in general and a shader-node-specific implementation. If something in the ShaderNodes Editor breaks it should A) be easier to spot now and B) simplify generating other edditors based on this one. 6 years ago
src 736870cb54 Fixes #2 - Errors in EditableMatDef now spawn ErrorDialogs and the Form will throw an Exception when the MatDef had an error loading. If (e.g.) Lighting.j3md is copied into the asset path, opening the Shader Editor works and shows all the Inputs but logs to the sdk output window that the currently active technique does not consist of ShaderNodes 6 years ago
build.xml a185023210 SDK 12 years ago
manifest.mf a9646279de SDK : MatDefEditor: fixed compilation warnings 12 years ago