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nbproject
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0e1ba16dee
First part of a big refactoring: Refactored the Shader Nodes Material Editor to a more abstract interface for node editors in general and a shader-node-specific implementation. If something in the ShaderNodes Editor breaks it should A) be easier to spot now and B) simplify generating other edditors based on this one.
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6 years ago |
src
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736870cb54
Fixes #2 - Errors in EditableMatDef now spawn ErrorDialogs and the Form will throw an Exception when the MatDef had an error loading. If (e.g.) Lighting.j3md is copied into the asset path, opening the Shader Editor works and shows all the Inputs but logs to the sdk output window that the currently active technique does not consist of ShaderNodes
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6 years ago |
build.xml
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a185023210
SDK
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12 years ago |
manifest.mf
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a9646279de
SDK : MatDefEditor: fixed compilation warnings
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12 years ago |