The jMonkeyEngine3 Software Development Kit based on Netbeans

Toni Helenius 822841b382 Merge pull request #427 from tonihele/feature/blender-svg 2 年之前
.github 487ca9a50c Update release.yml 3 年之前
BasicGameTemplate d16325d2f5 Removed reference to old jme-bullet.jar and point to jbullet 3 年之前
JME3TestsTemplate f4c0e68779 jBullet and Java 11 3 年之前
JME3TestsTemplateAndroid f00da22500 Proguard Exception for NativeVorbisFile (https://hub.jmonkeyengine.org/t/solved-jni-exception-when-trying-to-use-ogg-files-on-android/39362/12) 7 年之前
ant-jme d7a7096e45 Updated build stuff 5 年之前
ant-lib 001396958a - fix wiki download ant scripts 10 年之前
branding 7c92263e6e Add the missing larger application icons 2 年之前
debscripts fbeb17e033 move sdk to trunk 14 年之前
docs 330c9f5d70 Added a basic description for SDK Plugins 5 年之前
gradle a1a44d450c Bump Gradle and dep versions 3 年之前
harness-override f953c35f24 Netbeans 14 harness 3 年之前
jdks 9f2b4b4a29 Show download progress 2 年之前
jme3-android 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-angelfont ac4506661d Get rid of some weird labels 2 年之前
jme3-assetpack-support 015ddf4e9d found one more reference (#395) 2 年之前
jme3-behaviortrees 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-blender e9c6320f0c xbuf (Blender) icon to SVG 2 年之前
jme3-cinematics 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-code-check 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-codepalette 8467efeb47 Update the schema version 3 年之前
jme3-core deb8bf8ebd correct icon name 2 年之前
jme3-core-baselibs 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-core-libraries 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-core-updatecenters 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-dark-laf 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-desktop-executables 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-documentation 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-glsl-highlighter 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-gui 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-lwjgl-applet 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-materialeditor 9f7eaeb74d Merge pull request #385 from neph1/replace_icons_4 2 年之前
jme3-model-importer 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-navmesh-gen 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-obfuscate 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-project-baselibs 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-project-libraries 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-project-testdata 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-scenecomposer 5739fb4a00 centering add icon 2 年之前
jme3-templates c89cfc33a4 Unify and fix the game template strings 3 年之前
jme3-terrain-editor 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-tests-template 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-texture-editor dd6f15157c icons for assets - texture, material 3 年之前
jme3-vehicle-creator e4b74432cb removed RBC's. Individual checks and generation at runtime 2 年之前
jme3-wavefront 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
jme3-welcome-screen 8cc4c2a444 Fix the build by bumping the source version to java 11 3 年之前
lib 4b08593f66 Fixes #61, Maybe Fixes #53 and others: Re-Added Missing JBullet Runtime Dependencies 9 年之前
nbi 043b565e3f Upgrade the installer from NB 15 3 年之前
nbproject c93da490f8 Merge pull request #309 from neph1/264-remove-ogrexml 2 年之前
resources 36a96e6e4e new splash screen for 3.5 3 年之前
.gitignore d7a7096e45 Updated build stuff 5 年之前
build.gradle 6489ea4dca Mark examplelibs as non-transitive, enable javadoc and sources for all 3 年之前
build.xml dd83ec3d8d Fix Regression from 7f748feca5d8b684074fd5fdf5895827610a650b 5 年之前
gradle.properties 8923f55345 Remove obsolete settings 3 年之前
gradlew 33831b7e37 Previews for matparams (#334) 3 年之前
gradlew.bat a1a44d450c Bump Gradle and dep versions 3 年之前
jmonkeyplatform.icns 99bae6200e - update SDK OSX icon 10 年之前
jmonkeyplatform.png 522fd1ed8b sdk: use a high resolution icon 10 年之前
license-jme.txt 970c31b207 Updating License File 9 年之前
licenses-sdk.txt 0aa4dc7c9b Fixes #55 Old Installer License Year. 9 年之前
readme.md f531e30662 Markdown Lint: Add newlines after list item 4 年之前
settings.gradle 9ea392e078 Update to regular 3.4 maven dependencies instead of a custom composite build. 3 年之前
version.gradle 7cf0efc789 Try to get the tag name from properties 3 年之前

readme.md

jMonkeyEngine Software Development Kit (SDK) Build Status

Welcome to the repository of the jMonkeyEngine Software Development Kit (SDK). This SDK simplifies developing 3D Applications with the jMonkeyEngine. It contains everything ever needed to develop a full application.

Our SDK (or jmonkeyplatform) is based on the Netbeans IDE but includes additional features like:

  • A Scene Editor (SceneExplorer: Preview your scene, adjust all positions, add Controls and AppStates (WYSIWYG) and then just save the scene)

  • A Material Editor

  • A Filter Editor (combine multiple filters and just load them in-game)

  • Bundled JDK for each platform (so you don't need to install java first)

  • Bundled Blender (so you can start 3d modelling and also use it's import capabilities) and many more!

It is important to know that the SDK is not coupled with the engine itself, so if you have issues which are unrelated to the IDE, report them here. This however also means, that the SDK can have a different pace than the engine (at the time of writing, the SDK is on 3.1.0-stable whereas the engine team is already working on 3.2) but you can nonetheless work on a different engine version than the one which is bundled.

!!! Note: You are currently watching the master branch which is the active development for JMonkeyEngine 3.2. For the current release candidate, see the v3.1 branch! !!!

Getting Started / Downloading the SDK

Just have a look at our releases section. There you can download the version you desire. The SDK will generally follow the convention that it's version number is lined up with the matching engine version plus some suffixes for different SDK releases on the same engine version.

There are multiple files from which you can choose:
You can take the platform agnostic jmonkeyplatform.zip which contains the full SDK able to be run on "any" (X86/x86_64) platform (Windows, Mac OS, Linux) however it lacks the jdk as well as blender.
Thus the prefered download is jmonkeyplatform-windows-x64.exe which essentially is jmonkeyplatform.zip and the correct version of the JDK and Blender (hence the ~250MiB size increase).
If you don't know whether your system is 64 bits (x64) or 32 bits (x86), you can type uname -i on Linux or look into the system informations (right click on Computer->Properties) on Windows.

Note: The Tag stable is refering to 3.0-stable, which is an ancient version. You should not start any new projects based of 3.0 but use 3.1 instead. Also the tag is pointing to the wrong commit since we had to re-upload those files but the repo doesn't really contain any 3.0 commits anymore.

Building the SDK

Building the SDK is an easy process basically, but it depends on what kind of distribution you want to build. You also have to know that the build process changes from time to time, so have a look at the .travis.yml file, or related, you will see how we build our releases then.

Note: Currently, the SDK has to build the engine on it's own, because not all needed dependencies are in mavenCentral/jCenter. Thus you have to call build_engine.sh first on a Linux System, Inside your Windows-Git-Shell or you can manually checkout the jMonkeyEngine repository and then invoke gradlew.bat -PbuildJavaDoc=true install. This will add all jMonkeyEngine Libraries into your local maven "server".

Technically the gradle task buildSdk is the main task which builds the sdk (Invoking ./gradlew buildSdk or gradlew.bat buildSdk on Windows).

If you just want to run the SDK on your machine:

call `./gradlew run` (`gradlew.bat run`), which internally calls `buildSdk` and then uses `ant` to run the SDK.

If you want to build the platform agnostic zip:

call `./gradlew buildSdk` and then you have the file in `dist/jmonkeyplatform.zip`  

If you want to build the platform installers (like we do):

call `./download-jdks.sh`, `./gradlew buildSdk` and then `ant build-installers`
You have to install ant for this to work (for linux consult the internet, for mac os look into homebrew).
Note that this takes a long time (more than one hour), because a huge amount of data is compressed and such.

If you want to build the platform installers (On Windows -> without having ant):

See above. You can bypass ant by declaring a gradle task, just like it has been done for run. There, the gradle included ant will be used).
Alternatively you can launch netbeans in `netbeans/`, open the SDK as Netbeans Project Collection and select __package as__:
![Package as...](http://i.imgur.com/5V2uBHf.png).
Note that you still have to download and unpack the jdks somehow, which is a cumbersome process, which is why it is discouraged to
build the installers on Windows (Linux and Mac OS are supported).

If you want to debug the SDK inside an IDE:

See above. You want to open the SDK as Netbeans Project from within Netbeans (you can use the nb in `netbeans/`) and you can then treat it as regular project with the difference that there are several subproject.

A note about the netbeans/ folder: To save bandwidth buildSdk downloads netbeans once to said folder and uses it over and over again. Even when the download URL is changed (i.e. when you update the netbeans version), you have to delete the netbeans folder and remove it from any cache (Travis!), so it can be reloaded.

Developing/Contributing

First of all, I suggest you to take a look at docs/. Those docs are a loose collection of things I came across during development, but they prevent you from re-doing the same experiences. Other than that, Netbeans Platform is your google keyword for any NB related issues. Basically the only tricky thing is how we handle custom entries in the SceneExplorer. This is called the Netbeans Nodes API and is somewhat unintuitive. Just take a look at the Motion Event Pull Request, which should've been added around March 2016, there you can see what was needed to add MotionEvents to the SDK.

Other than that, we are more than happy to help, even if your addition is incomplete. Make sure you use the Netbeans formatting, obvious variable naming and commented and especially documented code, though. Before you open an issue, make sure that it is not an engine bug, but a real sdk bug. If you are uncertain whether it is a real bug or misuse, you can either open an issue or ask on the hub using the Troubleshooting | jmonkeyplatform category.

Issues when building

Could not find jme3.1.0-stable :

When you occur this issue, you have to go back to the engine build step and see how the engine is called. Technically the engine version is collected out from git tags, or called SNAPSHOT. Then there are cases where this recognition fails. For example when the SDK has a tag but the engine is snapshot. Then take a look at `build.gradle` in the sdk repo. It contains a field called `ext.jmeVersion` or something, where you can specify the version.

Could not find jme3-jbullet :

jBullet is not part of jCenter, which means you forgot to build the engine first. See above.