Riccardo Balbo пре 4 година
родитељ
комит
230121ba0c
83 измењених фајлова са 226 додато и 672 уклоњено
  1. 1 1
      authors/dancso/index.html
  2. 3 7
      authors/dancso/index.xml
  3. 1 1
      authors/frozenshade/index.html
  4. 3 7
      authors/frozenshade/index.xml
  5. 1 1
      authors/glh3586/index.html
  6. 3 7
      authors/glh3586/index.xml
  7. 1 1
      authors/grizeldi/index.html
  8. 3 7
      authors/grizeldi/index.xml
  9. 1 1
      authors/index.html
  10. 3 7
      authors/index.xml
  11. 1 1
      authors/itsmike54/index.html
  12. 3 7
      authors/itsmike54/index.xml
  13. 2 2
      authors/jayfella/index.html
  14. 4 8
      authors/jayfella/index.xml
  15. 1 1
      authors/moffkalast/index.html
  16. 3 7
      authors/moffkalast/index.xml
  17. 1 1
      authors/pspeed/index.html
  18. 3 7
      authors/pspeed/index.xml
  19. 1 1
      authors/riccardobl/index.html
  20. 3 7
      authors/riccardobl/index.xml
  21. 1 1
      authors/sgold/index.html
  22. 3 7
      authors/sgold/index.xml
  23. 2 2
      blog/index.html
  24. 4 8
      blog/index.xml
  25. 9 116
      blog/interview-danielp/index.html
  26. 2 57
      blog/interview-jayfella/index.html
  27. 1 2
      blog/jme3-3beta2/index.html
  28. 1 6
      blog/jme332/index.html
  29. 2 10
      blog/minie14/index.html
  30. 5 16
      blog/new-store/index.html
  31. 2 14
      contribute/index.html
  32. 3 7
      contribute/index.xml
  33. 9 28
      docs/index.html
  34. 3 7
      docs/index.xml
  35. 11 40
      features/index.html
  36. 3 7
      features/index.xml
  37. 2 25
      index.html
  38. 4 8
      index.xml
  39. 1 3
      license/index.html
  40. 3 7
      license/index.xml
  41. 2 5
      showcase/index.html
  42. 3 7
      showcase/index.xml
  43. 1 8
      showcase/ls_frontier/index.html
  44. 1 1
      showcase/mythruna/index.html
  45. 1 3
      showcase/pbr_tutorial/index.html
  46. 1 4
      showcase/skullstone/index.html
  47. 1 4
      showcase/spoxel/index.html
  48. 2 2
      sitemap.xml
  49. 2 4
      sponsor/index.html
  50. 3 7
      sponsor/index.xml
  51. 28 42
      start/index.html
  52. 3 7
      start/index.xml
  53. 2 2
      tags/asset-store/index.html
  54. 4 8
      tags/asset-store/index.xml
  55. 1 1
      tags/development/index.html
  56. 3 7
      tags/development/index.xml
  57. 1 1
      tags/graphics/index.html
  58. 3 7
      tags/graphics/index.xml
  59. 1 1
      tags/index.html
  60. 3 7
      tags/index.xml
  61. 1 1
      tags/interview/index.html
  62. 3 7
      tags/interview/index.xml
  63. 1 1
      tags/jmonkey/index.html
  64. 3 7
      tags/jmonkey/index.xml
  65. 1 1
      tags/library/index.html
  66. 3 7
      tags/library/index.xml
  67. 1 1
      tags/lightspeed-frontier/index.html
  68. 3 7
      tags/lightspeed-frontier/index.xml
  69. 1 1
      tags/mythruna/index.html
  70. 3 7
      tags/mythruna/index.xml
  71. 1 1
      tags/page/2/index.html
  72. 1 1
      tags/pbr/index.html
  73. 3 7
      tags/pbr/index.xml
  74. 1 1
      tags/physics/index.html
  75. 3 7
      tags/physics/index.xml
  76. 1 1
      tags/skullstone/index.html
  77. 3 7
      tags/skullstone/index.xml
  78. 2 2
      tags/software/index.html
  79. 4 8
      tags/software/index.xml
  80. 1 1
      tags/spoxel/index.html
  81. 3 7
      tags/spoxel/index.xml
  82. 1 1
      tags/steam/index.html
  83. 3 7
      tags/steam/index.xml

+ 1 - 1
authors/dancso/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
authors/dancso/index.xml

@@ -1,4 +1,4 @@
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+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Tue, 15 Oct 2019 06:27:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/authors/dancso/index.xml" rel="self" type="application/rss+xml" />
-    
-    
+    <lastBuildDate>Tue, 15 Oct 2019 06:27:00 +0000</lastBuildDate><atom:link href="https://jmonkeyengine.org/authors/dancso/index.xml" rel="self" type="application/rss+xml" />
     <item>
       <title>Lightspeed Frontier</title>
       <link>https://jmonkeyengine.org/showcase/ls_frontier/</link>
@@ -22,4 +18,4 @@ In this sci-fi adventure sandbox game, you have the opportunity to explore and i
     </item>
     
   </channel>
-</rss>
+</rss>

+ 1 - 1
authors/frozenshade/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
authors/frozenshade/index.xml

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Wed, 16 Oct 2019 08:00:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/authors/frozenshade/index.xml" rel="self" type="application/rss+xml" />
-    
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+    <lastBuildDate>Wed, 16 Oct 2019 08:00:00 +0000</lastBuildDate><atom:link href="https://jmonkeyengine.org/authors/frozenshade/index.xml" rel="self" type="application/rss+xml" />
     <item>
       <title>Skullstone</title>
       <link>https://jmonkeyengine.org/showcase/skullstone/</link>
@@ -22,4 +18,4 @@ In a few words – a party of mercenaries explore a dungeon. They fight monsters
     </item>
     
   </channel>
-</rss>
+</rss>

+ 1 - 1
authors/glh3586/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
authors/glh3586/index.xml

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Tue, 15 Oct 2019 06:27:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/authors/glh3586/index.xml" rel="self" type="application/rss+xml" />
-    
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+    <lastBuildDate>Tue, 15 Oct 2019 06:27:00 +0000</lastBuildDate><atom:link href="https://jmonkeyengine.org/authors/glh3586/index.xml" rel="self" type="application/rss+xml" />
     <item>
       <title>Spoxel</title>
       <link>https://jmonkeyengine.org/showcase/spoxel/</link>
@@ -21,4 +17,4 @@
     </item>
     
   </channel>
-</rss>
+</rss>

+ 1 - 1
authors/grizeldi/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
authors/grizeldi/index.xml

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Mon, 21 Oct 2019 08:00:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/authors/grizeldi/index.xml" rel="self" type="application/rss+xml" />
-    
-    
+    <lastBuildDate>Mon, 21 Oct 2019 08:00:00 +0000</lastBuildDate><atom:link href="https://jmonkeyengine.org/authors/grizeldi/index.xml" rel="self" type="application/rss+xml" />
     <item>
       <title>PBR Tutorial</title>
       <link>https://jmonkeyengine.org/showcase/pbr_tutorial/</link>
@@ -33,4 +29,4 @@ In this sci-fi adventure sandbox game, you have the opportunity to explore and i
     </item>
     
   </channel>
-</rss>
+</rss>

+ 1 - 1
authors/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
authors/index.xml

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>Authors on jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content in Authors on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Sun, 10 May 2020 08:00:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/authors/index.xml" rel="self" type="application/rss+xml" />
-    
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+    <lastBuildDate>Sun, 10 May 2020 08:00:00 +0000</lastBuildDate><atom:link href="https://jmonkeyengine.org/authors/index.xml" rel="self" type="application/rss+xml" />
     <item>
       <title></title>
       <link>https://jmonkeyengine.org/authors/itsmike54/</link>
@@ -102,4 +98,4 @@
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   </channel>
-</rss>
+</rss>

+ 1 - 1
authors/itsmike54/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
authors/itsmike54/index.xml

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Sun, 10 May 2020 08:00:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/authors/itsmike54/index.xml" rel="self" type="application/rss+xml" />
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     <item>
       <title>jMonkeyEngine 3.3.2 released</title>
       <link>https://jmonkeyengine.org/blog/jme332/</link>
@@ -33,4 +29,4 @@ Today, engine leader Paul Speed successfully released jMonkeyEngine 3.3.0-beta2,
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   </channel>
-</rss>
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+ 2 - 2
authors/jayfella/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -106,7 +106,7 @@
     
     <div class="ui segment">
         After years of requests and attempts, a software store (a.k.a an asset store) for jmonkey has finally been created and is now open to registration. Everybody can register and submit their software!
-https://jmonkeystore.com/  Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow selling (payment required to use it) and sponsoring (pay the developer if you want to as a thank you) software.  …
+https://store.jmonkeyengine.org/   Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow selling (payment required to use it) and sponsoring (pay the developer if you want to as a thank you) software.  …
             <a class="ui small compact grey label" href="https://jmonkeyengine.org/blog/new-store/">
                 Read More
             </a>

+ 4 - 8
authors/jayfella/index.xml

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Tue, 08 Oct 2019 06:27:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/authors/jayfella/index.xml" rel="self" type="application/rss+xml" />
-    
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     <item>
       <title>jMonkeyStore is Now Open!</title>
       <link>https://jmonkeyengine.org/blog/new-store/</link>
@@ -18,8 +14,8 @@
       
       <guid>https://jmonkeyengine.org/blog/new-store/</guid>
       <description>After years of requests and attempts, a software store (a.k.a an asset store) for jmonkey has finally been created and is now open to registration. Everybody can register and submit their software!
-https://jmonkeystore.com/  Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow selling (payment required to use it) and sponsoring (pay the developer if you want to as a thank you) software.</description>
+https://store.jmonkeyengine.org/   Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow selling (payment required to use it) and sponsoring (pay the developer if you want to as a thank you) software.</description>
     </item>
     
   </channel>
-</rss>
+</rss>

+ 1 - 1
authors/moffkalast/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
authors/moffkalast/index.xml

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Tue, 15 Oct 2019 06:27:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/authors/moffkalast/index.xml" rel="self" type="application/rss+xml" />
-    
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+    <lastBuildDate>Tue, 15 Oct 2019 06:27:00 +0000</lastBuildDate><atom:link href="https://jmonkeyengine.org/authors/moffkalast/index.xml" rel="self" type="application/rss+xml" />
     <item>
       <title>Lightspeed Frontier</title>
       <link>https://jmonkeyengine.org/showcase/ls_frontier/</link>
@@ -22,4 +18,4 @@ In this sci-fi adventure sandbox game, you have the opportunity to explore and i
     </item>
     
   </channel>
-</rss>
+</rss>

+ 1 - 1
authors/pspeed/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
authors/pspeed/index.xml

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Wed, 16 Oct 2019 08:27:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/authors/pspeed/index.xml" rel="self" type="application/rss+xml" />
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     <item>
       <title>Mythruna</title>
       <link>https://jmonkeyengine.org/showcase/mythruna/</link>
@@ -21,4 +17,4 @@
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   </channel>
-</rss>
+</rss>

+ 1 - 1
authors/riccardobl/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
authors/riccardobl/index.xml

@@ -1,14 +1,10 @@
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+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>jMonkeyEngine</title>
     <link>https://jmonkeyengine.org/authors/riccardobl/</link>
     <description>Recent content on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
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-	<atom:link href="https://jmonkeyengine.org/authors/riccardobl/index.xml" rel="self" type="application/rss+xml" />
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+</rss>

+ 1 - 1
authors/sgold/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
authors/sgold/index.xml

@@ -1,4 +1,4 @@
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+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Sun, 10 May 2020 08:00:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/authors/sgold/index.xml" rel="self" type="application/rss+xml" />
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+    <lastBuildDate>Sun, 10 May 2020 08:00:00 +0000</lastBuildDate><atom:link href="https://jmonkeyengine.org/authors/sgold/index.xml" rel="self" type="application/rss+xml" />
     <item>
       <title>jMonkeyEngine 3.3.2 released</title>
       <link>https://jmonkeyengine.org/blog/jme332/</link>
@@ -60,4 +56,4 @@ Way back in 2014, after a long period of developing desktop applications, server
     </item>
     
   </channel>
-</rss>
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+ 2 - 2
blog/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -314,7 +314,7 @@ Way back in 2014, after a long period of developing desktop applications, server
     
     <div class="ui segment">
         After years of requests and attempts, a software store (a.k.a an asset store) for jmonkey has finally been created and is now open to registration. Everybody can register and submit their software!
-https://jmonkeystore.com/  Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow selling (payment required to use it) and sponsoring (pay the developer if you want to as a thank you) software.  …
+https://store.jmonkeyengine.org/   Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow selling (payment required to use it) and sponsoring (pay the developer if you want to as a thank you) software.  …
             <a class="ui small compact grey label" href="https://jmonkeyengine.org/blog/new-store/">
                 Read More
             </a>

+ 4 - 8
blog/index.xml

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>Blog on jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content in Blog on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Sun, 10 May 2020 08:00:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/blog/index.xml" rel="self" type="application/rss+xml" />
-    
-    
+    <lastBuildDate>Sun, 10 May 2020 08:00:00 +0000</lastBuildDate><atom:link href="https://jmonkeyengine.org/blog/index.xml" rel="self" type="application/rss+xml" />
     <item>
       <title>jMonkeyEngine 3.3.2 released</title>
       <link>https://jmonkeyengine.org/blog/jme332/</link>
@@ -76,8 +72,8 @@ Way back in 2014, after a long period of developing desktop applications, server
       
       <guid>https://jmonkeyengine.org/blog/new-store/</guid>
       <description>After years of requests and attempts, a software store (a.k.a an asset store) for jmonkey has finally been created and is now open to registration. Everybody can register and submit their software!
-https://jmonkeystore.com/  Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow selling (payment required to use it) and sponsoring (pay the developer if you want to as a thank you) software.</description>
+https://store.jmonkeyengine.org/   Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow selling (payment required to use it) and sponsoring (pay the developer if you want to as a thank you) software.</description>
     </item>
     
   </channel>
-</rss>
+</rss>

+ 9 - 116
blog/interview-danielp/index.html

@@ -54,7 +54,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -82,177 +82,139 @@
 </figure>
 
 Sgold:</p>
-
 <p>Thank you for agreeing to be interviewed.</p>
-
 <p>First question: Do you remember when you first encountered JMonkeyEngine?
 What was your first impression?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>I started learning jME back in the 3.0 days, as I recall,
 and I was impressed with the features it offered.
 The scene-graph control and appstate design made a lot of sense to me &mdash;
 at the time both were novel concepts.</p>
-
 <p>Not long after that, I adopted jME for a project called “OpenWorld.”</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>What sort of project was it?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>OpenWorld was the precursor to MyWorld &mdash;
 a platform for real-time, 3-D social virtual worlds and MMO games.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>What got you interested in social virtual worlds?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>I first heard of them from
 a magazine article about Second Life, over a decade ago.
 I was fascinated, and despite being underage
 (accounts were restricted to users 18 and over), I created an account.</p>
-
 <p>Since I was underage my adventures there did not last long, but
 I was hooked from the start.
 It was like a game, but there were so many things to do and places to explore,
 and the built-in creation system blew my mind.</p>
-
 <p>A couple years later, I discovered OpenSimulator,
 an open-source server that’s compatible with Second Life clients (viewers).
 Since then, I’ve been a member of various OpenSimulator virtual worlds (or grids, as they’re called).</p>
-
 <p>During my second year in OpenSimulator, I began to keenly notice
 some limitations that OpenSimulator inherited from Second Life.
 Compared to multi-player games, virtual worlds always felt slow and bloated,
 and the architecture was fundamentally limiting.</p>
-
 <p>At that point I had the idea that grew into MyWorld:
 apply multiplayer game technology to social virtual worlds.
 Later on, I realized that a social virtual-world platform
 could also be a powerful MMO gaming platform, and
 since then I’ve worked towards the dual goal of supporting
 social virtual worlds and MMO games as first-class citizens on MyWorld.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>How many people are working on MyWorld?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>We have three people on the project.
 Right now I’m the sole developer &mdash;
 the other two handle business management,
 social media, and aesthetics (art and design).</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>How is the project funded?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>We’re fully self-funded: no investor or venture-capital backing.
 We see this as an advantage, for two reasons:</p>
-
 <ol>
 <li>We’re not beholden to shareholders,
 so we’re free to make decisions that bring the best experience to our users.</li>
 <li>Our runway is infinitely long &mdash; we have no pressure to grow rapidly to avoid bankruptcy.
 We can grow organically and sustainably.</li>
 </ol>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>When’s the next release of MyWorld due out?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>Our first alpha/preview release
 will come out around the end of March of this year (2020).</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>What features will it provide?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>The feature set will depend on what we have time to finish.
 Dynamic asset delivery/loading, the entity system, and scripting
 are in pretty good shape,
 but the user interface still needs work
 and there are many small “detail features” that need attention.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>In the long run, what will differentiate MyWorld from other virtual worlds?
 Specifically, how would you compare it to Minecraft and Second Life?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>Unlike Minecraft, MyWorld is not a game itself &mdash;
 it’s a platform that supports dynamic content creation and scripting,
 and unlike games more generally, MyWorld provides first-class support
@@ -260,44 +222,36 @@ for uploading 3D models, textures, audio, etcetera
 and distributing them to clients on an as-needed basis.
 It also has a professional-grade scripting language you can use
 to add custom behavior to your creations.</p>
-
 <p>Unlike current-generation virtual worlds,
 MyWorld was designed from Day One to satisfy
 the performance requirements of multiplayer action games.
 This means that exploring a virtual world can have the same fast,
 fluid feel as playing a well-designed multiplayer game.</p>
-
 <p>Another difference is that we support scripting on both client and server,
 allowing scripted effects and latency-elimination techniques
 that are impossible in current virtual worlds.</p>
-
 <p>In addition, our internal systems can be extended via plugins
 that can integrate into the entity system and
 host or call HTTP endpoints (for custom REST APIs, for example).
 Plugins can even extend the core network protocol
 with jME’s fast, intuitive, and efficient RMI implementation.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>What’s the financial model? Will the client be freely downloadable?
 Will there be paid subscriptions? Free-to-play accounts?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>Our vision for MyWorld has always been to release it open-source,
 so the client will always be free to download and use, as will the core server.
 We may eventually release some commercial plugins for professional use,
 but these would be extensions to the core server,
 not permanently built-in proprietary code.</p>
-
 <p>In a project like MyWorld,
 there are many opportunities to provide value to users,
 so there are many potential revenue streams.
@@ -306,159 +260,128 @@ users can rent space in the virtual world to build homes,
 businesses, workshops, etcetera.
 We may also introduce a subscription model that offers
 extra benefits to heavy users.</p>
-
 <p>We’re also investigating how we can monetize
 by offering professional hosting and support services to game developers
 and those interested in running MyWorld servers.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>I’ve heard that Second Life has its own currency.
 Do you have plans in that area?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>While MyWorld needs a virtual currency to effectively operate,
 issuing one ourselves is not currently a viable choice for a couple of reasons:</p>
-
 <ol>
-<li><p>Issuing in-house currency is a large financial liability &mdash;
+<li>
+<p>Issuing in-house currency is a large financial liability &mdash;
 there are many ways to destabilize an economy, virtual or otherwise,
 that are largely or completely outside the control of the currency issuer,
-which would present a risk both to us and our users.</p></li>
-
-<li><p>Governments have begun regulating virtual currencies,
-making it expensive and difficult to issue them.</p></li>
+which would present a risk both to us and our users.</p>
+</li>
+<li>
+<p>Governments have begun regulating virtual currencies,
+making it expensive and difficult to issue them.</p>
+</li>
 </ol>
-
 <p>Fortunately, we’re not the only ones with this need
 and there are several good virtual currency services,
 some of which allow the same currency to be used across many games or virtual worlds.</p>
-
 <p>So yes, we will have a virtual currency,
 but we’re not planning on issuing it ourselves.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>You mentioned earlier that Second Life was age-restricted.
 Will MyWorld have similar restrictions?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>Initially yes, unfortunately.
 Allowing minors requires extra legal compliance
 and stringent moderation of content and user interactions.</p>
-
 <p>I don’t see this as a notable limitation, especially early on.
 Most of our initial user base will be developers and creators,
 not general users,
 so I expect the overwhelming majority of interest to be coming from adults.</p>
-
 <p>I want to allow minors to access at least some areas within MyWorld
 as soon as it makes sense for us as an organization and community,
 but for now we need to focus on the technical aspects.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>Does MyWorld use JMonkeyEngine for the client, the server, or both?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>The client is a typical jME application &mdash;
 AppStates tie MyWorld-specific libraries (such as our in-house entity system)
 to other systems and the scene graph.</p>
-
 <p>The server uses jME’s network stack,
 and we’re transitioning from jME’s physics to Minie, but that’s about all.
 The server’s systems and heartbeat/event dispatch loop are all custom &mdash;
 we don’t use jME’s application structure serverside.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>What technologies does MyWorld use besides JMonkeyEngine?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>It uses JavaFX, Lemur, Chipmunk (our in-house scripting language),
 Jetty (an embedded HTTP server), and CockroachDB (a distributed SQL database).</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>What prompted you to create Chipmunk?
 What other scripting languages did you consider?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>Chipmunk was born out of necessity.</p>
-
 <p>Like Second Life,
 MyWorld allows content creators to script anything they create.
 Scripting can include physics, movement, particle/sound/animation effects,
 HTTP calls, etcetera.</p>
-
 <p>The problems here are security and resource use.
 Since anyone with creation privileges can upload scripts to a server
 (and scripts can also run client side), sandboxing is a must.</p>
-
 <p>My first choice for scripting was Groovy.
 It’s a powerful, well-known language with many features,
 and the compiler supports AST transformations for customizing compiled code.
 I spent a great deal of time pursuing this route,
 but the shoe always pinched in the same spots: preemption and checkpointing.</p>
-
 <p>Preemption means that the script engine can stop a running script at any time.
 This is necessary to ensure that misbehaving (or resource-intensive) scripts
 don’t overuse CPU resources.
 Preemption is also necessary for checkpointing:
 freezing a script so it can be persisted to disk or sent to another server.</p>
-
 <p>Java was not designed for preemption.
 Every mechanism I could think of to fit preemption support
 into Java’s compiled bytecode came with substantial overhead and other nasty limitations.</p>
-
 <p>I also experimented with an assembly-like language for scripting,
 but it was too difficult to read to be suitable for anything more than trivial scripts.</p>
-
 <p>I designed Chipmunk to fit a unique place in the language spectrum &mdash;
 easy for a first-time programmer to pick up,
 but powerful enough for an experienced developer to hit the ground running.
@@ -467,101 +390,78 @@ via the “shared” keyword,
 which is semantically identical to Java’s “static” keyword,
 but expresses the concept in terms that make intuitive sense
 to inexperienced programmers.</p>
-
 <p>In terms of features, Chipmunk supports modules, classes, polymorphism,
 first-class functions, anonymous (lambda) functions, exceptions,
 and dynamic typing.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>Chipmunk sounds like it might have many uses.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>I hope so! I’m looking forward to seeing what else it’s used for.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>Is there any published documentation for it?
 Is it open-source?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>Chipmunk is developed separately from MyWorld and will be released
 open-source as soon as we’ve finalized the v1.0 language spec
 and finished implementing the standard library.</p>
-
 <p>The main language features are functional, but it needs more attention
 on things like string manipulation, collection operations, and libraries.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>Part of the appeal of an open world, I think,
 is having a place to exhibit digital creations.</p>
-
 <p>What skills/tools would someone need to create and upload a 3-D model?
 Do you envision people using Blender 3D?</p>
-
 <p>What audio formats will MyWorld support?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>MyWorld is built around the assumption that users will create digital content.
 One of the first things I wrote was the dynamic asset upload/download mechanism.</p>
-
 <p>Our initial creation pipeline is based around the GLTF format.
 Thanks to jME’s GLTF importer, most modern GLTF files should import seamlessly.
 Our primary interest in external tools is Blender 3D,
 but anything that exports to GLTF should do fine.</p>
-
 <p>Later on, we plan to support in-world creation via constructive solid geometry
 with procedural extensions, as a supplement to the GLTF pipeline.</p>
-
 <p>Any audio format supported by jME (OGG &amp; WAV in particular)
 can be opened by the client for upload.
 Streaming media can be in any format supported by JavaFX’s media framework.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>If someone wants to develop games for MyWorld, where should they begin?
 Is there an e-mail list for announcements?
 A website they should monitor?
 A chatroom they should join?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>The best place to go is our <a href="https://discordapp.com/invite/WccnrWg">Discord server</a>.
 We have an active community there,
 and we often discuss planned or requested features.
@@ -569,35 +469,28 @@ It’s also the first place we share development updates
 and news about the project.
 For anyone wishing to participate in the alpha-test release,
 this is the place to be.</p>
-
 <p>Our <a href="https://www.facebook.com/MyWorld-LLC-228751528045088">Facebook</a>
 and <a href="https://twitter.com/MyWorldLLC">Twitter</a> pages
 cover major news items and announcements,
 and liking/following us there helps us get the word out to more people!</p>
-
 <p>For general project information, blog posts, and press releases,
 the <a href="https://myworldvw.com/">MyWorld website</a> is the place to go.
 We archive the notes from our monthly “MyWorld Meetup” sessions on the blog &mdash;
 these are a great resource for finding out details about the project.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>I’ve run out of questions.
 Unless there’s something more you’d like to discuss, let’s wrap this up.</p>
-
 <p>Thank you very much for your detailed answers
 and all the time and care you put into them.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/letter_avatar_proxy/v4/letter/d/82dd89/120.png" height="45px"/> 
 </figure>
 
 Daniel Perano:</p>
-
 <p>Thank you! I enjoyed the interview, and I’m looking forward to seeing how jME continues to grow and improve – there’s a lot of great talent behind this project!</p>
 
         <br />

+ 2 - 57
blog/interview-jayfella/index.html

@@ -54,7 +54,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -82,236 +82,181 @@
 </figure>
 
 Sgold:</p>
-
 <p>Thank you for agreeing to be interviewed.</p>
-
 <p>First question: When did you first hear about JMonkeyEngine?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/jayfella/45/1914_2.png" height="45px"/> 
 </figure>
 
 Jayfella:</p>
-
 <p>Way back in 2014, after a long period of developing desktop applications,
 servers, and minecraft plugins, I decided to look into writing games.
 At that time I was more into C#, but XNA was a sinking ship,
 so looked at alternatives.
 I found jMonkey and gave it a shot.</p>
-
 <p>What made me stay with JME was the community.
 Actual developers of the engine would respond to my questions,
 which was encouraging and made me want to continue with it and contribute back.
 A lot of what I know now is down to the fact that people far more educated
 in game development than me took the time to share their knowledge.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>I had a similar experience.</p>
-
 <p>What were your first steps? Did you install the SDK right away?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/jayfella/45/1914_2.png" height="45px"/> 
 </figure>
 
 Jayfella:</p>
-
 <p>I did install the SDK!
 At that time the SDK was “the thing to use,” and it was a cutting-edge tool.</p>
-
 <p>I distinctly remember making an infinite-terrain world with a
 2-D heightmap and cars.</p>
-
 <p>And I remember some of the first mistakes I made, too:
 wondering why adding lights everywhere was slowing down my game
 (in a forward-rendering pipeline) and why shadows weren’t realistic
 with multiple lights.</p>
-
 <p>I also remember Normen Hansen tutoring me into developing plugins
 and improving the SDK.
 For me, that was great.
 I felt like part of the family, and it was extremely encouraging to
 interact with such an intelligent and giving bunch of developers.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>Suppose the old you (from 2014) was transported to the present,
 as a newcomer to the JMonkeyEngine community.
 What advice would you give yourself?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/jayfella/45/1914_2.png" height="45px"/> 
 </figure>
 
 Jayfella:</p>
-
 <p>Good question.</p>
-
 <p>I think it’s important to make mistakes to become better at what you do.
 We all start with big ideas,
 and virtually all come to realize it’s way more difficult than we anticipated.
 That’s a learning process we all need to go through.</p>
-
 <p>So my advice would be to keep doing what you’re doing,
 but don’t be disheartened by not achieving your goals on the first attempt.
 It takes years to become proficient.</p>
-
 <p>Listen to those that know better and try to understand why they came to
 that conclusion.</p>
-
 <p>Learning is not always about being right!</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>Just so!</p>
-
 <p>Next question: You’re currently JMonkeyEngine’s community manager.
 How did that role come about?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/jayfella/45/1914_2.png" height="45px"/> 
 </figure>
 
 Jayfella:</p>
-
 <p>My primary talent is finding ways of getting things done.
 If it can be done, I can do it.
 That’s always been my attitude.</p>
-
 <p>When it became apparent that there was a lack of direction,
 it rolled around in my head for quite some time.
 What could do to improve things?
 Did I have it in myself to keep the momentum going?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>How has your passion for the role evolved?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/jayfella/45/1914_2.png" height="45px"/> 
 </figure>
 
 Jayfella:</p>
-
 <p>My passion for the job remains the same as it was when I took the role,
 but I must admit it is a challenge!</p>
-
 <p>I’ve managed companies, people, websites, servers, and all things in-between,
 but I’ve never managed an open-source project of this size.
 You don’t pay people.
 You have no definite control over what people do or don&rsquo;t do.
 Instead you have to rely on support, trust, and a rather large dose of
 doing it yourself to encourage movement.</p>
-
 <p>It’s very rewarding to work together to keep jMonkey alive
 and to see genuine improvement as time goes by.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>Of all your JMonkeyEngine projects,
 which have given you the greatest satisfaction?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/jayfella/45/1914_2.png" height="45px"/> 
 </figure>
 
 Jayfella:</p>
-
 <p>The most satisfying thing I’ve written for jMonkey is the JmonkeyStore.
 It’s nice to create something that brings people together and provides
 so much use.</p>
-
-<p><a href="https://jmonkeystore.com">https://jmonkeystore.com</a></p>
-
+<p><a href="https://store.jmonkeyengine.org">https://store.jmonkeyengine.org</a></p>
 <p>If I had to choose something other than the store, it would be the
 shadows project for my game Animalia.
 It took me over a week &mdash; probably ten days &mdash;
 and countless headaches to get it just right, and when it finally worked
 it was ultra satisfying to have overcome all the issues.</p>
-
 <p><a href="https://www.youtube.com/watch?v=UfZyf9jG8PI&amp;t=5s">https://www.youtube.com/watch?v=UfZyf9jG8PI&amp;t=5s</a></p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>What’s next for JmonkeyStore?
 Are you still adding features?
 Where do we stand with respect to its Patreon goals?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/jayfella/45/1914_2.png" height="45px"/> 
 </figure>
 
 Jayfella:</p>
-
 <p>I’d love to allow buying and selling software.</p>
-
 <p>There will also be the option of giving a developer a one-time payment
 of the buyers choice &mdash; a sort of “buy me a beer” option.
 As time goes by, it should bring more users to the community.</p>
-
 <p>We’re about a third of the way to being able to do that.
 It&rsquo;s a very exciting prospect to look forward to!</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>Have you paid any bug bounties yet?</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/jayfella/45/1914_2.png" height="45px"/> 
 </figure>
 
 Jayfella:</p>
-
 <p>The bug bounty system is another great
 tool we can bring forward when the Patreon sponsorship increases.
 It’s something I’m very much looking forward to switching on.
 It’s a great way to get contributions moving forward &mdash; and even finding bugs.</p>
-
 <p>No bounties will be set until we increase funding.
 Right now the funding doesn’t warrant much incentive.
 It would only support one bounty every 2-4 months,
 which would stall things and probably cause more harm than good.</p>
-
 <p>For now, we are funding the monthly costs of our web presence and services,
 paid for by our generous community.</p>
-
 <p><figure>
     <img src="https://jme-hub-cdn-jmonkeyengineor.netdna-ssl.com/user_avatar/hub.jmonkeyengine.org/sgold/45/1430_2.png" height="45px"/> 
 </figure>
 
 Sgold:</p>
-
 <p>I guess that&rsquo;s enough for now.</p>
-
 <p>I enjoyed conducting this interview.  Thank you for your time.</p>
 
         <br />

+ 1 - 2
blog/jme3-3beta2/index.html

@@ -54,7 +54,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -78,7 +78,6 @@
         <br />
         <h1>jMonkeyEngine 3.3.0-beta2 is out!</h1>    
         <p>Introducing jMonkeyEngine 3.3.0-beta2.</p>
-
 <p>Today, engine leader Paul Speed successfully released jMonkeyEngine 3.3.0-beta2, marking a new milestone in the
 advancement towards a stable release of jME3.3. Beta2 introduces many new bug fixes and features with a full
 list here <a href="https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.3.0-beta2">https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.3.0-beta2</a>.

+ 1 - 6
blog/jme332/index.html

@@ -54,7 +54,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -78,15 +78,10 @@
         <br />
         <h1>jMonkeyEngine 3.3.2 released</h1>    
         <p>JMonkeyEngine version 3.3.2 is here!</p>
-
 <p>After 3 months of beta testing, the Java game engine&rsquo;s long-awaited v3.3 release arrived on 30 March. With it came exciting new features:  AppState ids, light-probe blending, a better ragdoll control, and an animation system rewritten from the ground up.</p>
-
 <p>As often happens, a few key bugfixes missed the cutoff for v3.3.0-stable. In its wake, the JMonkeyEngine team came together and identified a handful of existing fixes that could be safely backported into v3.3.  With the help of volunteers, candidate builds received extensive testing on multiple platforms.  Their efforts culminated in version 3.3.2-stable, a production-ready patch release from the v3.3 line.</p>
-
 <p>The 3.3.2-stable libraries are tested, approved, and ready-to-rock!</p>
-
 <p>For projects built with Maven or Gradle, artifacts are available from JCenter.  If you are looking for the source code, go to <a href="https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.3.2-stable">https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.3.2-stable</a></p>
-
 <p>At this time, version 3.3 of the JME Software Development Kit (based on Netbeans 11) is still undergoing testing and is not recommended for production use.  Until it&rsquo;s ready, development with the v3.3 libraries can proceed using the 3.2 SDK (based on Netbeans 8) or general-purpose IDEs such as IntelliJ IDEA.</p>
 
         <br />

+ 2 - 10
blog/minie14/index.html

@@ -54,7 +54,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -79,18 +79,15 @@
         <h1>Minie Physics Library Version 1.4 Released!</h1>    
         <p>Minie version 1.4 is an exciting new add-on for
 <a href="https://jmonkeyengine.org">the JMonkeyEngine (JME) game engine</a>.</p>
-
 <figure>
     <img src="https://i.imgur.com/YdoHlbf.jpg" height="120px"/> 
 </figure>
 
-
 <p>Minie provides an <a href="https://en.wikipedia.org/wiki/Open-source_software">open-source</a>
 physics <a href="https://en.wikipedia.org/wiki/Physics_engine">engine</a> for desktop games.
 It gives software developers using JME access to the proven technology of
 <a href="https://github.com/bulletphysics/bullet3/releases/tag/2.89">the Bullet Physics SDK version 2.89</a>,
 including:</p>
-
 <ul>
 <li><a href="https://en.wikipedia.org/wiki/Rigid_body_dynamics">rigid-body dynamics</a>,</li>
 <li><a href="https://en.wikipedia.org/wiki/Soft-body_dynamics">soft bodies</a>,</li>
@@ -99,26 +96,22 @@ including:</p>
 <li>ray and sweep tests, and</li>
 <li>dynamic constraints.</li>
 </ul>
-
 <p>Minie incorporates <a href="https://hub.jmonkeyengine.org/t/introducing-dynamicanimcontrol/41075">DynamicAnimControl</a>
 technology for <a href="https://en.wikipedia.org/wiki/Ragdoll_physics">ragdoll simulation</a>
 and <a href="http://radiomonash.com/inverse-kinematics-video-games-thing-happens-games-never-knew-word/">inverse kinematics</a>.
 It supports the use of
 <a href="https://kmamou.blogspot.com/2011/10/hacd-hierarchical-approximate-convex.html">Khaled Mamou V-HACD algorithm</a>
 to decompose complicated shapes for efficient simulation.</p>
-
 <p>Minie&rsquo;s <a href="https://en.wikipedia.org/wiki/Application_programming_interface">API</a>
 closely mimics those of JME&rsquo;s official physics libraries:
 jme3-bullet and jme3-jbullet, so existing JME applications
 should require little or no modification to work with Minie.</p>
-
 <p>Minie&rsquo;s documentation starts with a
 <a href="https://github.com/stephengold/Minie/blob/master/README.md">70-KB README file</a>.
 It comes with a dozen demo applications, some tutorials,
 and an extensive test suite, all open-source.
 Its Javadoc describes all public methods and their arguments,
 and the source code includes additional inline documentation.</p>
-
 <p>The release of Minie 1.4 was first announced
 <a href="https://hub.jmonkeyengine.org/t/the-minie-physics-library/41839/119">on 8 February 2020 at the JME Forum</a>.
 The software can easily be obtained for free.
@@ -127,8 +120,7 @@ Pre-built Maven artifacts are served by
 Its complete source code and build scripts are in
 <a href="https://github.com/stephengold/Minie/releases/tag/1.4.0for32">a public GitHub repository</a>.
 And of course it has its own
-<a href="https://jmonkeystore.com/38308161-c3cf-4e23-8754-528ca8387c11">page at Jmonkeystore</a>.</p>
-
+<a href="https://store.jmonkeyengine.org/38308161-c3cf-4e23-8754-528ca8387c11">page at Jmonkeystore</a>.</p>
 <p>Whether you&rsquo;re starting a new game project,
 dissatisfied with the official physics libraries,
 or simply curious about the future of open-source game physics,

+ 5 - 16
blog/new-store/index.html

@@ -54,7 +54,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -77,32 +77,21 @@
     <div class="ui container">
         <br />
         <h1>jMonkeyStore is Now Open!</h1>    
-        
-
-<p>After years of requests and attempts, a software store (a.k.a an asset store) for jmonkey has finally been created and is now open to registration. Everybody can register and submit their software!</p>
-
-<h1 id="https-jmonkeystore-com"><a href="https://jmonkeystore.com/">https://jmonkeystore.com/</a></h1>
-
+        <p>After years of requests and attempts, a software store (a.k.a an asset store) for jmonkey has finally been created and is now open to registration. Everybody can register and submit their software!</p>
+<h1 id="httpsstorejmonkeyengineorg"><a href="https://store.jmonkeyengine.org/">https://store.jmonkeyengine.org/</a></h1>
 <figure class="ui fluid image">
     <img src="//i.ibb.co/42rX9bm/image.png"/> 
 </figure>
 
-
-<hr />
-
+<hr>
 <p>Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow <strong>selling</strong> (payment required to use it) and <strong>sponsoring</strong> (pay the developer if you <em>want to</em> as a thank you)  software. We are quietly hoping this will be available soon!</p>
-
 <p>In regard to free opensource software:</p>
-
 <ul>
 <li>All software must be available on a git repository. Github, GitLab and BitBucket are all supported.</li>
 <li>Software must contain a license in the repository.</li>
 </ul>
-
-<p>Licenses let people understand how they can use your software and if they are allowed to use it commercially. If you need help understanding what license to use, we have provided a <a href="https://jmonkeystore.com/legal/license/opensource/">license chooser</a> to help you pick one. If you don&rsquo;t provide a license, it is implied that you cannot use it!</p>
-
+<p>Licenses let people understand how they can use your software and if they are allowed to use it commercially. If you need help understanding what license to use, we have provided a <a href="https://store.jmonkeyengine.org/legal/license/opensource/">license chooser</a> to help you pick one. If you don&rsquo;t provide a license, it is implied that you cannot use it!</p>
 <p>We are hoping as time goes by to provide an exhaustive collection of all the creations the jmonkey community has made and allow users to easily find and use them. This should make creating a game not only quicker but also allows users to learn how things are done through the source code. Terrain generators, mini-maps, vehicles, characters, shaders, post-processors and all manner of cool stuff will be available to everybody simply by adding a single line of code to your gradle project!</p>
-
 <p>Since the project is very new, feel free to offer suggestions on improvements. If you cannot find a category that fits your software let us know and one will be added.</p>
 
         <br />

+ 2 - 14
contribute/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -78,28 +78,16 @@
     <div class="ui container">
         <br />
         <h1></h1>    
-        
-
-<h1 id="contributing-to-jmonkeyengine">Contributing to jMonkeyEngine</h1>
-
+        <h1 id="contributing-to-jmonkeyengine">Contributing to jMonkeyEngine</h1>
 <p>There are several ways to contribute toward the jMonkey project. All of the jmonkey source code is hosted on github and follows the git procedure.</p>
-
 <h2 id="contributing-to-the-engine">Contributing to the Engine</h2>
-
 <p>To contribute to the engine you must clone the jMonkeyEngine repository, commit your changes and submit a Pull Request (PR). Pull Requests are reviewed by staff members and contributors before it is determined whether they will be approved and merged.</p>
-
 <p>Visit the <a href="https://github.com/jMonkeyEngine/jmonkeyengine">jMonkeyEngine repository</a> to clone the repository.</p>
-
 <h2 id="contributing-to-documentation">Contributing to Documentation</h2>
-
 <p>Documentation comes in two forms: <a href="https://javadoc.jmonkeyengine.org">JavaDoc</a> and the <a href="https://wiki.jmonkeyengine.org">Wiki</a>.</p>
-
 <p>To submit changes to the JavaDoc you must follow the same procedure as <strong>Contributing to the Engine</strong>. To submit changes or add new pages to the wiki you must clone the <a href="https://github.com/jMonkeyEngine/wiki">wiki repository</a> and follow the same procedure as <strong>Contrubuting to the Engine</strong>.</p>
-
 <h2 id="reporting-bugs">Reporting Bugs</h2>
-
 <p>To report any bugs in the engine or errors in documentation you can submit a new issue in the corresponding repository.</p>
-
 <ul>
 <li><a href="https://github.com/jMonkeyEngine/wiki/issues/new">Report an issue with the wiki</a></li>
 <li><a href="https://github.com/jMonkeyEngine/jmonkeyengine/issues/new">Report an issue with the engine</a></li>

+ 3 - 7
contribute/index.xml

@@ -1,14 +1,10 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>jMonkeyEngine</title>
     <link>https://jmonkeyengine.org/contribute/</link>
     <description>Recent content on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
-    <language>en-us</language>
-    
-	<atom:link href="https://jmonkeyengine.org/contribute/index.xml" rel="self" type="application/rss+xml" />
-    
-    
+    <language>en-us</language><atom:link href="https://jmonkeyengine.org/contribute/index.xml" rel="self" type="application/rss+xml" />
   </channel>
-</rss>
+</rss>

+ 9 - 28
docs/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -78,32 +78,18 @@
     <div class="ui container">
         <br />
         <h1>Documentation</h1>    
-        
-
-<p>Browse through our various forms of information to help you better understand the engine.</p>
-
-<h3 id="engine-wiki-https-wiki-jmonkeyengine-org"><a href="https://wiki.jmonkeyengine.org">Engine Wiki</a></h3>
-
+        <p>Browse through our various forms of information to help you better understand the engine.</p>
+<h3 id="engine-wikihttpswikijmonkeyengineorg"><a href="https://wiki.jmonkeyengine.org">Engine Wiki</a></h3>
 <p>The wiki provides extended documentation as well as tutorials on how to develop your game effectively using jmonkey practices. Tutorials start from the basics all the way up to collision detection, input mapping and shaders, and will be your go-to place for most of the information you require.</p>
-
-<h3 id="javadoc-https-javadoc-jmonkeyengine-org"><a href="https://javadoc.jmonkeyengine.org">JavaDoc</a></h3>
-
+<h3 id="javadochttpsjavadocjmonkeyengineorg"><a href="https://javadoc.jmonkeyengine.org">JavaDoc</a></h3>
 <p>JavaDocs are source-code documentation that help you understand what specific methods and classes do. These snippets of information describe the parameters and return values and other key information to help you understand the engine better.</p>
-
-<h3 id="community-hub-https-hub-jmonkeyengine-org"><a href="https://hub.jmonkeyengine.org">Community Hub</a></h3>
-
+<h3 id="community-hubhttpshubjmonkeyengineorg"><a href="https://hub.jmonkeyengine.org">Community Hub</a></h3>
 <p>Our community has an excellent standing in supporting developers that need help. We have a thriving collection of knowledgable users that are super-helpful. If you ever find yourself confused or wondering how something is done, head over to our community hub and create a new thread. Our ultra-helpful team and community will be more than happy to give you a hand in getting you back on track.</p>
-
 <p>To get the most helpful answers, it may be useful to understand <a href="https://www.mikeash.com/getting_answers.html">how to get the best answers</a> to your question. Providing source code, explaining what you have tried, why it didn&rsquo;t work and any other relevant details will speed up the process of giving you a relevant answer.</p>
-
-<h3 id="discord-https-discord-gg-jdjhsrw"><a href="https://discord.gg/JdjhsRw">Discord</a></h3>
-
+<h3 id="discordhttpsdiscordggjdjhsrw"><a href="https://discord.gg/JdjhsRw">Discord</a></h3>
 <p>Our official discord server is full of friendly members that can provide useful advice through chat. Whilst a chat server is not always the best place for comprehensive answers, it does serve as a great tool for quick solutions and getting to know the members better.</p>
-
-<h3 id="scene-graph-for-dummies-https-wiki-jmonkeyengine-org-tutorials-scenegraph-assets-fallback-index-html"><a href="https://wiki.jmonkeyengine.org/tutorials/scenegraph/assets/fallback/index.html">Scene Graph for Dummies</a></h3>
-
+<h3 id="scene-graph-for-dummieshttpswikijmonkeyengineorgtutorialsscenegraphassetsfallbackindexhtml"><a href="https://wiki.jmonkeyengine.org/tutorials/scenegraph/assets/fallback/index.html">Scene Graph for Dummies</a></h3>
 <p>A slideshow explaining how to use the scene graph in jMonkey. This guide explains how to use the scene graph effectively and understand the relationships involved. <strong>Highly recommended</strong> for all new users to the gaming industry.</p>
-
 <ul>
 <li>What the scene graph is and what a <code>Spatial</code> is.</li>
 <li>What a <code>Geometry</code> is and how it&rsquo;s appearance is defined.</li>
@@ -111,11 +97,8 @@
 <li>How to organize the scene graph visually and logically using nodes.</li>
 <li>How to hide single Spatials or whole parts of the scene graph.</li>
 </ul>
-
-<h3 id="math-for-dummies-jme-vector-math-https-wiki-jmonkeyengine-org-tutorials-math-assets-fallback-index-html"><a href="https://wiki.jmonkeyengine.org/tutorials/math/assets/fallback/index.html">Math For Dummies: JME Vector Math</a></h3>
-
+<h3 id="math-for-dummies-jme-vector-mathhttpswikijmonkeyengineorgtutorialsmathassetsfallbackindexhtml"><a href="https://wiki.jmonkeyengine.org/tutorials/math/assets/fallback/index.html">Math For Dummies: JME Vector Math</a></h3>
 <p>A slideshow explaining how to use vectors and quaternions in jMonkey. This guide is extremely useful to new game developers trying to understand locations, directions and rotations. Recommended for all new users to the gaming industry.</p>
-
 <ul>
 <li>What vectors are and how to create them.</li>
 <li>How to add, subtract, multiply and normalize vectors.</li>
@@ -125,9 +108,7 @@
 <li>How to combine rotations.</li>
 <li>How to use <code>lookAt</code> to create rotations.</li>
 </ul>
-
-<h3 id="transparency-for-dummies-https-hub-jmonkeyengine-org-t-alpha-transparency-sorting-your-z-buffer-and-you-33709"><a href="https://hub.jmonkeyengine.org/t/alpha-transparency-sorting-your-z-buffer-and-you/33709">Transparency for Dummies</a></h3>
-
+<h3 id="transparency-for-dummieshttpshubjmonkeyengineorgtalpha-transparency-sorting-your-z-buffer-and-you33709"><a href="https://hub.jmonkeyengine.org/t/alpha-transparency-sorting-your-z-buffer-and-you/33709">Transparency for Dummies</a></h3>
 <p>This document explains some of the issues surrounding transparency, what sorting means and how to solve common problems surrounding transparency.</p>
 
         <br />

+ 3 - 7
docs/index.xml

@@ -1,14 +1,10 @@
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+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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     <description>Recent content in Documentation on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
-    <language>en-us</language>
-    
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-</rss>
+</rss>

+ 11 - 40
features/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -78,15 +78,10 @@
     <div class="ui container">
         <br />
         <h1>Features</h1>    
-        
-
-<p>jMonkeyEngine is a feature-rich engine capabale of creating both beautiful
+        <p>jMonkeyEngine is a feature-rich engine capabale of creating both beautiful
 and complex games, single-player or networked, on a wide variety of platforms.</p>
-
-<hr />
-
+<hr>
 <h3 id="platforms">Platforms</h3>
-
 <ul>
 <li>Windows</li>
 <li>Linux</li>
@@ -95,32 +90,24 @@ and complex games, single-player or networked, on a wide variety of platforms.</
 <li>Raspberry Pi 4 (OpenGL ES 3.2)</li>
 <li>Android</li>
 </ul>
-
 <h2 id="supported-model-formats">Supported Model Formats</h2>
-
 <ul>
 <li>GLTF</li>
 <li>OBJ</li>
 </ul>
-
 <h3 id="audio">Audio</h3>
-
 <ul>
 <li>Support for WAV, MP3 and OGG file formats.</li>
 <li>Buffered and Streaming support.</li>
 <li>Global, directional and positional sounds.</li>
 </ul>
-
 <h3 id="input">Input</h3>
-
 <ul>
 <li>Mouse and Keyboard</li>
 <li>Touchscreen</li>
 <li>Joystick/Joypad/Wheel</li>
 </ul>
-
 <h3 id="scenegraph">SceneGraph</h3>
-
 <ul>
 <li>Batching</li>
 <li>Instancing</li>
@@ -129,13 +116,10 @@ and complex games, single-player or networked, on a wide variety of platforms.</
 <li>Light Culling</li>
 <li>Single Pass Lighting</li>
 </ul>
-
 <h3 id="animation">Animation</h3>
-
 <ul>
 <li>Tween API with out of the box support for spatial, bone and morph animations</li>
 <li>Stock Tweens availble:
-
 <ul>
 <li>Sequence tween: a tween that plays tweens in sequence.</li>
 <li>Parallel tween: a tween that plays tweens in parallel.</li>
@@ -143,28 +127,26 @@ and complex games, single-player or networked, on a wide variety of platforms.</
 <li>Stretch tween: a tween that wraps another tween and change its duration.</li>
 <li>Camera tween: moves the camera…</li>
 <li>CallMethod: calling a method on an object …</li>
-</ul></li>
+</ul>
+</li>
 <li>Animation Blending</li>
 <li>Animation interpolation (interpolors for rotation, position, scale and time)</li>
 <li>Hardware Skinning</li>
 </ul>
-
 <h3 id="graphics">Graphics</h3>
-
 <ul>
 <li>OpenGL support up to OpenGL 4.5</li>
 <li>OpenGL ES support up to 3.0</li>
 <li>LWJGL2 and 3</li>
 <li>Post Processing</li>
 <li>Stock Post Processors
-
 <ul>
 <li>Water</li>
 <li>Screen Space Ambient Occlusion
-
 <ul>
 <li>Supports Approximate Normals (50% faster)</li>
-</ul></li>
+</ul>
+</li>
 <li>Bloom</li>
 <li>Cartoon Edge</li>
 <li>Color Overlay</li>
@@ -176,57 +158,46 @@ and complex games, single-player or networked, on a wide variety of platforms.</
 <li>Posterization</li>
 <li>Radial Blur</li>
 <li>ToneMap</li>
-</ul></li>
+</ul>
+</li>
 <li>Unshaded Materials</li>
 <li>Phong Lighting Materials</li>
 <li>PBR Materials
-
 <ul>
 <li>Sphere and OrientedBox Probe areas</li>
 <li>Light Probe blending (up to 3 light probes)</li>
 <li>Supports both Roughness/Metallic &amp; Roughness/SpecularGloss workflow</li>
-</ul></li>
+</ul>
+</li>
 <li>Vertex, Fragment and Geometry shader support</li>
 <li>Texture Atlas support</li>
 <li>Particles</li>
 </ul>
-
 <h3 id="language">Language</h3>
-
 <ul>
 <li>Support for Java 1.8+</li>
 <li>Use Kotlin, Groovy or any combination all in one project.</li>
 </ul>
-
 <h3 id="physics">Physics</h3>
-
 <ul>
 <li>Bullet Physics</li>
 <li><strong><a href="https://github.com/stephengold/Minie">Minie Physics</a></strong> - A high-powered improved and up-to-date binding around Bullet with &ldquo;soft body&rdquo; support.</li>
 </ul>
-
 <h3 id="networking">Networking</h3>
-
 <ul>
 <li>Networking API supporting UDP/TCP either with low-level Messaging or high-level RMI.</li>
 <li><strong><a href="https://github.com/Simsilica/SimEthereal">SimEthereal</a></strong>  - A high performance library for real-time networked object synching</li>
 </ul>
-
 <h3 id="gui">GUI</h3>
-
 <ul>
 <li><strong><a href="http://jmonkeyengine-contributions.github.io/Lemur/">Lemur</a></strong> - a fast and efficient Jme-Native 2D and 3D GUI Toolkit.</li>
 <li><strong><a href="https://github.com/jayfella/jme-jfx-11">JME-JFX-11</a></strong> - A bridge to create a 2D GUI in JME using JavaFX 11.</li>
 </ul>
-
 <h3 id="entity-system">Entity System</h3>
-
 <ul>
 <li><strong><a href="https://github.com/jMonkeyEngine-Contributions/zay-es">Zay-ES</a></strong> - A high-performance entity-component-system</li>
 </ul>
-
 <h3 id="profiling">Profiling</h3>
-
 <ul>
 <li>DetailedProfiler - Displays timing information for various areas of your game to determine bottlenecks</li>
 </ul>

+ 3 - 7
features/index.xml

@@ -1,14 +1,10 @@
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+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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   <channel>
     <title>Features on jMonkeyEngine</title>
     <link>https://jmonkeyengine.org/features/</link>
     <description>Recent content in Features on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
-    <language>en-us</language>
-    
-	<atom:link href="https://jmonkeyengine.org/features/index.xml" rel="self" type="application/rss+xml" />
-    
-    
+    <language>en-us</language><atom:link href="https://jmonkeyengine.org/features/index.xml" rel="self" type="application/rss+xml" />
   </channel>
-</rss>
+</rss>

+ 2 - 25
index.html

@@ -2,7 +2,7 @@
 <html lang="en-us">
 
 <head>
-	<meta name="generator" content="Hugo 0.58.3" />
+	<meta name="generator" content="Hugo 0.75.1" />
   <meta charset="UTF-8">
   <meta name="viewport" content="width=device-width, initial-scale=1">
   <meta http-equiv="X-UA-Compatible" content="IE=edge">
@@ -56,7 +56,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -195,29 +195,6 @@ As often happens, a few key bugfixes missed the cutoff for v3.3.0-stable. In its
     <br/><br/>
 </div>
 
-	<div class="ui container">
-
-  <h2 class="ui center aligned dividing header">Sponsor jMonkeyEngine</h2>
-
-  <p>
-    jMonkeyEngine is a completely free open-source gaming engine. In order for us
-    to continually drive forward and compete in this ultra-competetive market
-    we use community sponsorship to maintain our online presence and fund
-    improvements. If you would like to help jMonkey by sponsoring us with a
-    monthly or one-time payment navigate to our <a href="/sponsor">sponsorship page</a>
-    containing all of the details and information about what happens to your
-    sponsorship.
-  </p>
-
-  <p>
-    <a class="ui big yellow fluid button" href="/sponsor/">
-      <i class="info circle icon"></i>
-      Visit Our Sponsorship Page
-    </a>
-  </p>
-
-</div>
-
 
 	<div class="ui container">
   <br />

+ 4 - 8
index.xml

@@ -1,4 +1,4 @@
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+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Sun, 10 May 2020 08:00:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/index.xml" rel="self" type="application/rss+xml" />
-    
-    
+    <lastBuildDate>Sun, 10 May 2020 08:00:00 +0000</lastBuildDate><atom:link href="https://jmonkeyengine.org/index.xml" rel="self" type="application/rss+xml" />
     <item>
       <title>jMonkeyEngine 3.3.2 released</title>
       <link>https://jmonkeyengine.org/blog/jme332/</link>
@@ -125,8 +121,8 @@ In this sci-fi adventure sandbox game, you have the opportunity to explore and i
       
       <guid>https://jmonkeyengine.org/blog/new-store/</guid>
       <description>After years of requests and attempts, a software store (a.k.a an asset store) for jmonkey has finally been created and is now open to registration. Everybody can register and submit their software!
-https://jmonkeystore.com/  Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow selling (payment required to use it) and sponsoring (pay the developer if you want to as a thank you) software.</description>
+https://store.jmonkeyengine.org/   Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow selling (payment required to use it) and sponsoring (pay the developer if you want to as a thank you) software.</description>
     </item>
     
   </channel>
-</rss>
+</rss>

+ 1 - 3
license/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -79,9 +79,7 @@
         <br />
         <h1>License</h1>    
         <p>jMonkeyEngine is licensed under the very permissive <a href="https://choosealicense.com/licenses/bsd-3-clause/">BSD 3-Clause License</a>, giving you the freedom to publish your game and modify the engine without limitation completely free! There are <strong>no requirements</strong> to use our engine. No splash screens, no fees and no requirement to mention jMonkeyEngine in your game at all.</p>
-
 <p>Below is a copy of the BSD 3-Clause license used by this engine.</p>
-
 <div class="highlight"><pre style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4"><code class="language-text" data-lang="text">Copyright (c) 2009-2019 jMonkeyEngine
 All rights reserved.
 

+ 3 - 7
license/index.xml

@@ -1,14 +1,10 @@
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+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>License on jMonkeyEngine</title>
     <link>https://jmonkeyengine.org/license/</link>
     <description>Recent content in License on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
-    <language>en-us</language>
-    
-	<atom:link href="https://jmonkeyengine.org/license/index.xml" rel="self" type="application/rss+xml" />
-    
-    
+    <language>en-us</language><atom:link href="https://jmonkeyengine.org/license/index.xml" rel="self" type="application/rss+xml" />
   </channel>
-</rss>
+</rss>

+ 2 - 5
showcase/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -78,10 +78,7 @@
     <div class="ui container">
         <br />
         <h1></h1>    
-        
-
-<h1 id="games-media-showcase">Games &amp; Media Showcase</h1>
-
+        <h1 id="games--media-showcase">Games &amp; Media Showcase</h1>
 <p>Awesome games and screenshots created by the jMonkey community.</p>
 
         <br />

+ 3 - 7
showcase/index.xml

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Mon, 21 Oct 2019 08:00:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/showcase/index.xml" rel="self" type="application/rss+xml" />
-    
-    
+    <lastBuildDate>Mon, 21 Oct 2019 08:00:00 +0000</lastBuildDate><atom:link href="https://jmonkeyengine.org/showcase/index.xml" rel="self" type="application/rss+xml" />
     <item>
       <title>PBR Tutorial</title>
       <link>https://jmonkeyengine.org/showcase/pbr_tutorial/</link>
@@ -61,4 +57,4 @@ In this sci-fi adventure sandbox game, you have the opportunity to explore and i
     </item>
     
   </channel>
-</rss>
+</rss>

+ 1 - 8
showcase/ls_frontier/index.html

@@ -54,7 +54,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -92,19 +92,12 @@
 
         <p>
             <p>Leave everything behind and try your hand at captaining a ship on the frontier of the galaxy. Customize it piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates in battle, undercut corporations that are monopolizing business, influence the galactic stock market, and become the most successful captain you can be.</p>
-
 <p>In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier.</p>
-
 <p>Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first standard command pod. This pod can have it’s functionality and size extended with additional modular building blocks, such as engines, cannons, lasers, scanners, software, and more.</p>
-
 <p>As you acquire more modules for your ship, your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship, you can eventually reach the pinnacle of modular ship development and be upgraded to the final Infinity class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you.</p>
-
 <p>While exploring the universe, you may encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in mining equipment if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type.</p>
-
 <p>Battling other ships is a key part of the game, and also one of the challenges of traversing the frontier. You will need to utilize a multitude of different weapons, maneuvering techniques, and even physics to destroy your opponents (like ramming, or hurling asteroids for instance). And it goes without saying, the brochure from the command pod salesman did not mention anything about the constant and ceaseless life-threatening encounters you would face in the outer reaches of the universe.</p>
-
 <p>Most the parts you can come across are made according to faction orders and designs. In the outer rim, old pre-warp tech has been modified by rogue gangs and refit to still work in this day and age, albeit with questionable durability. The industrial belt of the galaxy is controlled by the Industrial Conglomerate - with everything designed for sheer strength. And tensile strength too. In the very core of the galaxy resides the United Research Alliance always has the most high tech gear known to man.</p>
-
 <p>Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier&rsquo;s outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks.</p>
 
         </p>

+ 1 - 1
showcase/mythruna/index.html

@@ -54,7 +54,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 1 - 3
showcase/pbr_tutorial/index.html

@@ -54,7 +54,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -86,9 +86,7 @@
 
         <p>
             <p>A continuing YouTube series helping users take leap from using the regular <code>Lighting.j3md</code> material to <code>PbrLighting.j3md</code>.</p>
-
 <p>First part of my tutorial series in which I explain how to use jmonkeyengine&rsquo;s Physically Based Rendering pipeline. Intended for people who already understand how to use the regular Lighting.j3md shader, but have no idea how PBR works.</p>
-
 <p>Second part of my tutorial series in which I explain how to use jmonkeyengine&rsquo;s Physically Based Rendering pipeline. In this part we answer the question what are the light probes and why do we need them.</p>
 
         </p>

+ 1 - 4
showcase/skullstone/index.html

@@ -54,7 +54,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -92,11 +92,8 @@
 
         <p>
             <p>Skullstone – a retro styled grid-based dungeon crawler RPG inspired by the good old titles such as Dungeon Master, Stonekeep, Eye of Beholder and many other classics.</p>
-
 <p>In a few words – a party of mercenaries explore a dungeon. They fight monsters, solve puzzles, find equipment, gather experience and level up while progressing through increasingly difficult levels. And there’s a story behind all that, are you ready to discover the truth behind Skullstone ?</p>
-
 <p>The game’s focused on combat – player will encounter various types of monsters with different combat abilities. They may roam the dungeon all alone or in groups. And they can surprise you in a very nasty way if you’re not cautionous! Evil creatures can perform melee, range and even AoE attack as well as debuff player’s heroes lowering their fighting ability, immobilizing them, poisoning and so on.</p>
-
 <p>When starting the game you are asked to choose four out of twenty pre-defined characters. Each hero begins the game with his own set of skills and abilities.</p>
 
         </p>

+ 1 - 4
showcase/spoxel/index.html

@@ -54,7 +54,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -98,11 +98,8 @@
 
         <p>
             <p>Explore, customize, and build across the world of Spoxel as you fight the otherworlders who have subjugated the land and forced the grounders below the surface. Use runes to construct custom powerful spells to use in your adventure or infuse weapons and armor with rare resources to create legendary items of power. Explore an infinite world and delve into other dimensions while you build a base to establish a foothold of power and defend it from your enemies!</p>
-
 <p>Combine different materials and items to create different weapons and armor with unique traits and abilities. With the ability to move, rotate, scale and dye items that are added when crafting you can truly create unique armor and weapons that fit your character.</p>
-
 <p>Create spells using a scratch based interface to create completely custom spells! Research and find new spell runes combinations to do everything from automining your resources to teleporting enemies into pits of lava.</p>
-
 <p>Explore the vast world of spoxel and delve into a wide variety of biomes in your quest for power, loot, or maybe just the best chicken sandwich.</p>
 
         </p>

+ 2 - 2
sitemap.xml

@@ -1,4 +1,4 @@
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+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"
   xmlns:xhtml="http://www.w3.org/1999/xhtml">
   
@@ -226,4 +226,4 @@
     <loc>https://jmonkeyengine.org/license/</loc>
   </url>
   
-</urlset>
+</urlset>

+ 2 - 4
sponsor/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -78,9 +78,7 @@
     <div class="ui container">
         <br />
         <h1></h1>    
-        
-
-<h1 id="sponsor-jmonkeyengine">Sponsor jMonkeyEngine</h1>
+        <h1 id="sponsorship-is-temporarily-suspended-as-we-finalize-the-details-to-repropose-it-via-an-open-collective">Sponsorship is temporarily suspended as we finalize the details to repropose it via an open collective.</h1>
 
         <br />
     </div>

+ 3 - 7
sponsor/index.xml

@@ -1,14 +1,10 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>jMonkeyEngine</title>
     <link>https://jmonkeyengine.org/sponsor/</link>
     <description>Recent content on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
-    <language>en-us</language>
-    
-	<atom:link href="https://jmonkeyengine.org/sponsor/index.xml" rel="self" type="application/rss+xml" />
-    
-    
+    <language>en-us</language><atom:link href="https://jmonkeyengine.org/sponsor/index.xml" rel="self" type="application/rss+xml" />
   </channel>
-</rss>
+</rss>

+ 28 - 42
start/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -78,26 +78,18 @@
     <div class="ui container">
         <br />
         <h1></h1>    
-        
-
-<h1 id="quick-start">Quick Start</h1>
-
+        <h1 id="quick-start">Quick Start</h1>
 <p>There are a variety of ways to use jMonkeyEngine:</p>
-
 <ul>
 <li>Download the SDK</li>
 <li>Download the engine</li>
 <li>Add the libraries to a build script</li>
 </ul>
-
 <p>Using the Netbeans-based SDK is by far the quickest solution to get you up and running. Everything needed is provided, along with extra tools and integrations, and is generally the place most users start their endevour.
 <a href="https://github.com/jMonkeyEngine/sdk/releases">Download the SDK</a>.</p>
-
 <p>jMonkeyEngine is not bound to any specific IDE or SDK, though, and if you feel comfortable in the Java environment you can use any IDE. The engine itself and it&rsquo;s dependencies can be downloaded directly and you can include them just like any other library in your java project.
 <a href="https://github.com/jMonkeyEngine/jmonkeyengine/releases">Download the Engine</a>.</p>
-
 <p>If you prefer to use online dependencies you can include them in your project from jcenter. This is the most common approach for users that use an IDE such as intellij.</p>
-
 <div class="highlight"><pre style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4"><code class="language-groovy" data-lang="groovy">repositories <span style="color:#f92672">{</span>
     jcenter<span style="color:#f92672">()</span>
 <span style="color:#f92672">}</span>
@@ -107,59 +99,53 @@ dependencies <span style="color:#f92672">{</span>
     implementation <span style="color:#e6db74">&#34;org.jmonkeyengine:jme3-desktop:3.3.2-stable&#34;</span>
     implementation <span style="color:#e6db74">&#34;org.jmonkeyengine:jme3-lwjgl:3.3.2-stable&#34;</span> 
 <span style="color:#f92672">}</span></code></pre></div>
-
 <h2 id="creating-a-game">Creating a Game</h2>
-
 <p>All games created with jmonkey start by extending <code>SimpleApplication</code>. Below is the most basic setup required to start your game and show a cube.</p>
+<div class="highlight"><pre style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4"><code class="language-java" data-lang="java"><span style="color:#f92672">package</span> my.game<span style="color:#f92672">;</span>
 
-<div class="highlight"><pre style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4"><code class="language-java" data-lang="java"><span style="color:#f92672">package</span> <span style="color:#a6e22e">my</span>.<span style="color:#a6e22e">game</span>;
+<span style="color:#f92672">import</span> com.jme3.app.SimpleApplication<span style="color:#f92672">;</span>
+<span style="color:#f92672">import</span> com.jme3.material.Material<span style="color:#f92672">;</span>
+<span style="color:#f92672">import</span> com.jme3.math.ColorRGBA<span style="color:#f92672">;</span>
+<span style="color:#f92672">import</span> com.jme3.scene.Geometry<span style="color:#f92672">;</span>
+<span style="color:#f92672">import</span> com.jme3.scene.shape.Box<span style="color:#f92672">;</span>
+<span style="color:#f92672">import</span> com.jme3.system.AppSettings<span style="color:#f92672">;</span>
 
-<span style="color:#f92672">import</span> <span style="color:#a6e22e">com</span>.<span style="color:#a6e22e">jme3</span>.<span style="color:#a6e22e">app</span>.<span style="color:#a6e22e">SimpleApplication</span>;
-<span style="color:#f92672">import</span> <span style="color:#a6e22e">com</span>.<span style="color:#a6e22e">jme3</span>.<span style="color:#a6e22e">material</span>.<span style="color:#a6e22e">Material</span>;
-<span style="color:#f92672">import</span> <span style="color:#a6e22e">com</span>.<span style="color:#a6e22e">jme3</span>.<span style="color:#a6e22e">math</span>.<span style="color:#a6e22e">ColorRGBA</span>;
-<span style="color:#f92672">import</span> <span style="color:#a6e22e">com</span>.<span style="color:#a6e22e">jme3</span>.<span style="color:#a6e22e">scene</span>.<span style="color:#a6e22e">Geometry</span>;
-<span style="color:#f92672">import</span> <span style="color:#a6e22e">com</span>.<span style="color:#a6e22e">jme3</span>.<span style="color:#a6e22e">scene</span>.<span style="color:#a6e22e">shape</span>.<span style="color:#a6e22e">Box</span>;
-<span style="color:#f92672">import</span> <span style="color:#a6e22e">com</span>.<span style="color:#a6e22e">jme3</span>.<span style="color:#a6e22e">system</span>.<span style="color:#a6e22e">AppSettings</span>;
+<span style="color:#66d9ef">public</span> <span style="color:#66d9ef">class</span> <span style="color:#a6e22e">Main</span> <span style="color:#66d9ef">extends</span> SimpleApplication <span style="color:#f92672">{</span>
 
-<span style="color:#66d9ef">public</span> <span style="color:#a6e22e">class</span> Main <span style="color:#a6e22e">extends</span> SimpleApplication {
+    <span style="color:#66d9ef">public</span> <span style="color:#66d9ef">static</span> <span style="color:#66d9ef">void</span> <span style="color:#a6e22e">main</span><span style="color:#f92672">(</span>String<span style="color:#f92672">[]</span> args<span style="color:#f92672">)</span> <span style="color:#f92672">{</span>
 
-    <span style="color:#66d9ef">public</span> <span style="color:#a6e22e">static</span> <span style="color:#66d9ef">void</span> <span style="color:#a6e22e">main</span>(String[] <span style="color:#a6e22e">args</span>) {
+        Main app <span style="color:#f92672">=</span> <span style="color:#66d9ef">new</span> Main<span style="color:#f92672">();</span>
 
-        Main <span style="color:#a6e22e">app</span> <span style="color:#f92672">=</span> <span style="color:#66d9ef">new</span> Main();
+        AppSettings settings <span style="color:#f92672">=</span> <span style="color:#66d9ef">new</span> AppSettings<span style="color:#f92672">(</span><span style="color:#66d9ef">true</span><span style="color:#f92672">);</span>
+        settings<span style="color:#f92672">.</span><span style="color:#a6e22e">setTitle</span><span style="color:#f92672">(</span><span style="color:#e6db74">&#34;My Awesome Game&#34;</span><span style="color:#f92672">);</span>
+        app<span style="color:#f92672">.</span><span style="color:#a6e22e">setSettings</span><span style="color:#f92672">(</span>settings<span style="color:#f92672">);</span>
 
-        AppSettings <span style="color:#a6e22e">settings</span> <span style="color:#f92672">=</span> <span style="color:#66d9ef">new</span> AppSettings(<span style="color:#66d9ef">true</span>);
-        settings.<span style="color:#a6e22e">setTitle</span>(<span style="color:#e6db74">&#34;My Awesome Game&#34;</span>);
-        app.<span style="color:#a6e22e">setSettings</span>(settings);
+        app<span style="color:#f92672">.</span><span style="color:#a6e22e">start</span><span style="color:#f92672">();</span>
 
-        app.<span style="color:#a6e22e">start</span>();
-
-    }
+    <span style="color:#f92672">}</span>
 
     <span style="color:#a6e22e">@Override</span>
-    <span style="color:#66d9ef">public</span> <span style="color:#a6e22e">void</span> simpleInitApp() {
+    <span style="color:#66d9ef">public</span> <span style="color:#66d9ef">void</span> <span style="color:#a6e22e">simpleInitApp</span><span style="color:#f92672">()</span> <span style="color:#f92672">{</span>
 
-        Box <span style="color:#a6e22e">b</span> <span style="color:#f92672">=</span> <span style="color:#66d9ef">new</span> Box(1, 1, 1);
-        Geometry <span style="color:#a6e22e">geom</span> <span style="color:#f92672">=</span> <span style="color:#66d9ef">new</span> Geometry(<span style="color:#e6db74">&#34;Box&#34;</span>, b);
+        Box b <span style="color:#f92672">=</span> <span style="color:#66d9ef">new</span> Box<span style="color:#f92672">(</span>1<span style="color:#f92672">,</span> 1<span style="color:#f92672">,</span> 1<span style="color:#f92672">);</span>
+        Geometry geom <span style="color:#f92672">=</span> <span style="color:#66d9ef">new</span> Geometry<span style="color:#f92672">(</span><span style="color:#e6db74">&#34;Box&#34;</span><span style="color:#f92672">,</span> b<span style="color:#f92672">);</span>
 
-        Material <span style="color:#a6e22e">mat</span> <span style="color:#f92672">=</span> <span style="color:#66d9ef">new</span> Material(assetManager, <span style="color:#e6db74">&#34;Common/MatDefs/Misc/Unshaded.j3md&#34;</span>);
-        mat.<span style="color:#a6e22e">setColor</span>(<span style="color:#e6db74">&#34;Color&#34;</span>, ColorRGBA.<span style="color:#a6e22e">Blue</span>);
-        geom.<span style="color:#a6e22e">setMaterial</span>(mat);
+        Material mat <span style="color:#f92672">=</span> <span style="color:#66d9ef">new</span> Material<span style="color:#f92672">(</span>assetManager<span style="color:#f92672">,</span> <span style="color:#e6db74">&#34;Common/MatDefs/Misc/Unshaded.j3md&#34;</span><span style="color:#f92672">);</span>
+        mat<span style="color:#f92672">.</span><span style="color:#a6e22e">setColor</span><span style="color:#f92672">(</span><span style="color:#e6db74">&#34;Color&#34;</span><span style="color:#f92672">,</span> ColorRGBA<span style="color:#f92672">.</span><span style="color:#a6e22e">Blue</span><span style="color:#f92672">);</span>
+        geom<span style="color:#f92672">.</span><span style="color:#a6e22e">setMaterial</span><span style="color:#f92672">(</span>mat<span style="color:#f92672">);</span>
 
-        rootNode.<span style="color:#a6e22e">attachChild</span>(geom);
+        rootNode<span style="color:#f92672">.</span><span style="color:#a6e22e">attachChild</span><span style="color:#f92672">(</span>geom<span style="color:#f92672">);</span>
 
-    }
+    <span style="color:#f92672">}</span>
 
     <span style="color:#a6e22e">@Override</span>
-    <span style="color:#66d9ef">public</span> <span style="color:#a6e22e">void</span> simpleUpdate(<span style="color:#66d9ef">float</span> <span style="color:#a6e22e">tpf</span>) {
+    <span style="color:#66d9ef">public</span> <span style="color:#66d9ef">void</span> <span style="color:#a6e22e">simpleUpdate</span><span style="color:#f92672">(</span><span style="color:#66d9ef">float</span> tpf<span style="color:#f92672">)</span> <span style="color:#f92672">{</span>
         <span style="color:#75715e">//TODO: add update code
-</span><span style="color:#75715e"></span>    }
-
-}</code></pre></div>
+</span><span style="color:#75715e"></span>    <span style="color:#f92672">}</span>
 
+<span style="color:#f92672">}</span></code></pre></div>
 <p>Running this class will start your first game and display a blue box on the screen, and you can move around using your mouse and WASD keys. Congratulations! You&rsquo;re running your first JME game!</p>
-
 <p>For a more thorough tutorial on jMonkey browse through our <a href="https://wiki.jmonkeyengine.org">wiki</a>. The wiki provides extended documentation as well as tutorials on how to develop your game effectively using jmonkey practices. Tutorials start from the basics all the way up to collision detection, input mapping and shaders, and will be your go-to place for most of the information you require.</p>
-
 <p>If you ever find yourself confused or wondering how something is done, head over to our <a href="https://hub.jmonkeyengine.org">community hub</a> and create a new thread. Our ultra-helpful team and community will be more than happy to give you a hand in getting you back on track.</p>
 
         <br />

+ 3 - 7
start/index.xml

@@ -1,14 +1,10 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>jMonkeyEngine</title>
     <link>https://jmonkeyengine.org/start/</link>
     <description>Recent content on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
-    <language>en-us</language>
-    
-	<atom:link href="https://jmonkeyengine.org/start/index.xml" rel="self" type="application/rss+xml" />
-    
-    
+    <language>en-us</language><atom:link href="https://jmonkeyengine.org/start/index.xml" rel="self" type="application/rss+xml" />
   </channel>
-</rss>
+</rss>

+ 2 - 2
tags/asset-store/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">
@@ -105,7 +105,7 @@
     
     <div class="ui segment">
         After years of requests and attempts, a software store (a.k.a an asset store) for jmonkey has finally been created and is now open to registration. Everybody can register and submit their software!
-https://jmonkeystore.com/  Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow selling (payment required to use it) and sponsoring (pay the developer if you want to as a thank you) software.  …
+https://store.jmonkeyengine.org/   Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow selling (payment required to use it) and sponsoring (pay the developer if you want to as a thank you) software.  …
             <a class="ui small compact grey label" href="https://jmonkeyengine.org/blog/new-store/">
                 Read More
             </a>

+ 4 - 8
tags/asset-store/index.xml

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>asset-store on jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content in asset-store on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Tue, 08 Oct 2019 06:27:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/tags/asset-store/index.xml" rel="self" type="application/rss+xml" />
-    
-    
+    <lastBuildDate>Tue, 08 Oct 2019 06:27:00 +0000</lastBuildDate><atom:link href="https://jmonkeyengine.org/tags/asset-store/index.xml" rel="self" type="application/rss+xml" />
     <item>
       <title>jMonkeyStore is Now Open!</title>
       <link>https://jmonkeyengine.org/blog/new-store/</link>
@@ -18,8 +14,8 @@
       
       <guid>https://jmonkeyengine.org/blog/new-store/</guid>
       <description>After years of requests and attempts, a software store (a.k.a an asset store) for jmonkey has finally been created and is now open to registration. Everybody can register and submit their software!
-https://jmonkeystore.com/  Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow selling (payment required to use it) and sponsoring (pay the developer if you want to as a thank you) software.</description>
+https://store.jmonkeyengine.org/   Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow selling (payment required to use it) and sponsoring (pay the developer if you want to as a thank you) software.</description>
     </item>
     
   </channel>
-</rss>
+</rss>

+ 1 - 1
tags/development/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
tags/development/index.xml

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>development on jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content in development on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Sun, 10 May 2020 08:00:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/tags/development/index.xml" rel="self" type="application/rss+xml" />
-    
-    
+    <lastBuildDate>Sun, 10 May 2020 08:00:00 +0000</lastBuildDate><atom:link href="https://jmonkeyengine.org/tags/development/index.xml" rel="self" type="application/rss+xml" />
     <item>
       <title>jMonkeyEngine 3.3.2 released</title>
       <link>https://jmonkeyengine.org/blog/jme332/</link>
@@ -33,4 +29,4 @@ Today, engine leader Paul Speed successfully released jMonkeyEngine 3.3.0-beta2,
     </item>
     
   </channel>
-</rss>
+</rss>

+ 1 - 1
tags/graphics/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
tags/graphics/index.xml

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>graphics on jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content in graphics on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Mon, 21 Oct 2019 08:00:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/tags/graphics/index.xml" rel="self" type="application/rss+xml" />
-    
-    
+    <lastBuildDate>Mon, 21 Oct 2019 08:00:00 +0000</lastBuildDate><atom:link href="https://jmonkeyengine.org/tags/graphics/index.xml" rel="self" type="application/rss+xml" />
     <item>
       <title>PBR Tutorial</title>
       <link>https://jmonkeyengine.org/showcase/pbr_tutorial/</link>
@@ -23,4 +19,4 @@ Second part of my tutorial series in which I explain how to use jmonkeyengine&am
     </item>
     
   </channel>
-</rss>
+</rss>

+ 1 - 1
tags/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
tags/index.xml

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>Tags on jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content in Tags on jMonkeyEngine</description>
     <generator>Hugo -- gohugo.io</generator>
     <language>en-us</language>
-    <lastBuildDate>Sun, 10 May 2020 08:00:00 +0000</lastBuildDate>
-    
-	<atom:link href="https://jmonkeyengine.org/tags/index.xml" rel="self" type="application/rss+xml" />
-    
-    
+    <lastBuildDate>Sun, 10 May 2020 08:00:00 +0000</lastBuildDate><atom:link href="https://jmonkeyengine.org/tags/index.xml" rel="self" type="application/rss+xml" />
     <item>
       <title>development</title>
       <link>https://jmonkeyengine.org/tags/development/</link>
@@ -138,4 +134,4 @@
     </item>
     
   </channel>
-</rss>
+</rss>

+ 1 - 1
tags/interview/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
tags/interview/index.xml

@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 <rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
   <channel>
     <title>interview on jMonkeyEngine</title>
@@ -6,11 +6,7 @@
     <description>Recent content in interview on jMonkeyEngine</description>
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+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
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+ 3 - 7
tags/jmonkey/index.xml

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tags/library/index.html

@@ -55,7 +55,7 @@
             
 
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             <div class="right menu">

+ 3 - 7
tags/library/index.xml

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tags/lightspeed-frontier/index.html

@@ -55,7 +55,7 @@
             
 
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-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
tags/lightspeed-frontier/index.xml

@@ -1,4 +1,4 @@
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tags/mythruna/index.html

@@ -55,7 +55,7 @@
             
 
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+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
tags/mythruna/index.xml

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tags/page/2/index.html

@@ -55,7 +55,7 @@
             
 
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-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 1 - 1
tags/pbr/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
tags/pbr/index.xml

@@ -1,4 +1,4 @@
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tags/physics/index.html

@@ -55,7 +55,7 @@
             
 
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-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
tags/physics/index.xml

@@ -1,4 +1,4 @@
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tags/skullstone/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
tags/skullstone/index.xml

@@ -1,4 +1,4 @@
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@@ -55,7 +55,7 @@
             
 
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@@ -190,7 +190,7 @@ As often happens, a few key bugfixes missed the cutoff for v3.3.0-stable. In its
     
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+https://store.jmonkeyengine.org/   Currently only free open-source software can be submitted. Once we have the sponsorship required for the legal documentation and setup fees we will be able to allow selling (payment required to use it) and sponsoring (pay the developer if you want to as a thank you) software.  …
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+ 4 - 8
tags/software/index.xml

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tags/spoxel/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
tags/spoxel/index.xml

@@ -1,4 +1,4 @@
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tags/steam/index.html

@@ -55,7 +55,7 @@
             
 
             <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
-            <a class="item" href="https://jmonkeystore.com">Store</a>
+            <a class="item" href="https://store.jmonkeyengine.org">Store</a>
 
 
             <div class="right menu">

+ 3 - 7
tags/steam/index.xml

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