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@@ -17,15 +17,11 @@ tags:
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- "blog"
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- "blog"
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---
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---
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-Minie version 1.4 is an exciting new add-on for
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-[the JMonkeyEngine (JME) game engine](https://jmonkeyengine.org).
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+Minie version 1.4 is an exciting new add-on for [the JMonkeyEngine (JME) game engine](https://jmonkeyengine.org).
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{{< figure src="https://i.imgur.com/YdoHlbf.jpg" >}}
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{{< figure src="https://i.imgur.com/YdoHlbf.jpg" >}}
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-Minie provides an [open-source](https://en.wikipedia.org/wiki/Open-source_software)
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-physics [engine](https://en.wikipedia.org/wiki/Physics_engine) for desktop games.
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-It gives software developers using JME access to the proven technology of
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-[the Bullet Physics SDK version 2.89](https://github.com/bulletphysics/bullet3/releases/tag/2.89),
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+Minie provides an [open-source](https://en.wikipedia.org/wiki/Open-source_software) physics [engine](https://en.wikipedia.org/wiki/Physics_engine) for desktop games. It gives software developers using JME access to the proven technology of [the Bullet Physics SDK version 2.89](https://github.com/bulletphysics/bullet3/releases/tag/2.89),
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including:
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including:
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+ [rigid-body dynamics](https://en.wikipedia.org/wiki/Rigid_body_dynamics),
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+ [rigid-body dynamics](https://en.wikipedia.org/wiki/Rigid_body_dynamics),
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@@ -35,36 +31,21 @@ including:
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+ ray and sweep tests, and
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+ ray and sweep tests, and
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+ dynamic constraints.
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+ dynamic constraints.
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-Minie incorporates [DynamicAnimControl](https://hub.jmonkeyengine.org/t/introducing-dynamicanimcontrol/41075)
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-technology for [ragdoll simulation](https://en.wikipedia.org/wiki/Ragdoll_physics)
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-and [inverse kinematics](http://radiomonash.com/inverse-kinematics-video-games-thing-happens-games-never-knew-word/).
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-It supports the use of
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-[Khaled Mamou V-HACD algorithm](https://kmamou.blogspot.com/2011/10/hacd-hierarchical-approximate-convex.html)
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-to decompose complicated shapes for efficient simulation.
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+Minie incorporates [DynamicAnimControl](https://hub.jmonkeyengine.org/t/introducing-dynamicanimcontrol/41075) technology for [ragdoll simulation](https://en.wikipedia.org/wiki/Ragdoll_physics) and [inverse kinematics](http://radiomonash.com/inverse-kinematics-video-games-thing-happens-games-never-knew-word/).
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+It supports the use of [Khaled Mamou V-HACD algorithm](https://kmamou.blogspot.com/2011/10/hacd-hierarchical-approximate-convex.html) to decompose complicated shapes for efficient simulation.
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-Minie's [API](https://en.wikipedia.org/wiki/Application_programming_interface)
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-closely mimics those of JME's official physics libraries:
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-jme3-bullet and jme3-jbullet, so existing JME applications
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-should require little or no modification to work with Minie.
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+Minie's [API](https://en.wikipedia.org/wiki/Application_programming_interface) closely mimics those of JME's official physics libraries: jme3-bullet and jme3-jbullet, so existing JME applications should require little or no modification to work with Minie.
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-Minie's documentation starts with a
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-[70-KB README file](https://github.com/stephengold/Minie/blob/master/README.md).
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-It comes with a dozen demo applications, some tutorials,
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-and an extensive test suite, all open-source.
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-Its Javadoc describes all public methods and their arguments,
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-and the source code includes additional inline documentation.
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+Minie's documentation starts with a [70-KB README file](https://github.com/stephengold/Minie/blob/master/README.md).
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+It comes with a dozen demo applications, some tutorials, and an extensive test suite, all open-source.
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+Its Javadoc describes all public methods and their arguments, and the source code includes additional inline documentation.
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-The release of Minie 1.4 was first announced
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-[on 8 February 2020 at the JME Forum](https://hub.jmonkeyengine.org/t/the-minie-physics-library/41839/119).
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+The release of Minie 1.4 was first announced [on 8 February 2020 at the JME Forum](https://hub.jmonkeyengine.org/t/the-minie-physics-library/41839/119).
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The software can easily be obtained for free.
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The software can easily be obtained for free.
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-Pre-built Maven artifacts are served by
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-[JCenter](https://bintray.com/stephengold/com.github.stephengold/Minie).
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-Its complete source code and build scripts are in
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-[a public GitHub repository](https://github.com/stephengold/Minie/releases/tag/1.4.0for32).
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-And of course it has its own
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-[page at Jmonkeystore](https://jmonkeystore.com/38308161-c3cf-4e23-8754-528ca8387c11).
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-Whether you're starting a new game project,
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-dissatisfied with the official physics libraries,
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-or simply curious about the future of open-source game physics,
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-you owe it to yourself to try Minie!
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+Pre-built Maven artifacts are served by [JCenter](https://bintray.com/stephengold/com.github.stephengold/Minie).
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+Its complete source code and build scripts are in [a public GitHub repository](https://github.com/stephengold/Minie/releases/tag/1.4.0for32).
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+
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+And of course it has its own [page at Jmonkeystore](https://jmonkeystore.com/38308161-c3cf-4e23-8754-528ca8387c11).
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+
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+Whether you're starting a new game project, dissatisfied with the official physics libraries, or simply curious about the future of open-source game physics, you owe it to yourself to try Minie!
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