--- menu: "main" title: "Features" type: "default" disable_nav: true layout: "post_layout_default" --- jMonkeyEngine is a feature-rich engine capabale of creating both beautiful and complex games, single-player or networked, on a wide variety of platforms. --- ### Platforms - Windows - Linux - Mac OSX - Raspberry Pi 3 (OpenGL ES 2.0) - Raspberry Pi 4 (OpenGL ES 3.2) - Android ## Supported Model Formats - GLTF - OBJ ### Audio - Support for WAV, MP3 and OGG file formats. - Buffered and Streaming support. - Global, directional and positional sounds. ### Input - Mouse and Keyboard - Touchscreen - Joystick/Joypad/Wheel ### SceneGraph - Batching - Instancing - 2D and 3D scene support - Level of Detail - Light Culling - Single Pass Lighting ### Animation - Tween API with out of the box support for spatial, bone and morph animations - Stock Tweens availble: - Sequence tween: a tween that plays tweens in sequence. - Parallel tween: a tween that plays tweens in parallel. - Delay tween : a tween that just waits… - Stretch tween: a tween that wraps another tween and change its duration. - Camera tween: moves the camera… - CallMethod: calling a method on an object … - Animation Blending - Animation interpolation (interpolors for rotation, position, scale and time) - Hardware Skinning ### Graphics - OpenGL support up to OpenGL 4.5 - OpenGL ES support up to 3.0 - LWJGL2 and 3 - Post Processing - Stock Post Processors - Water - Screen Space Ambient Occlusion - Supports Approximate Normals (50% faster) - Bloom - Cartoon Edge - Color Overlay - Cross-Hatch - Depth Of Field - Fast Approximate Anti Aliasing - Fog - Light Scattering - Posterization - Radial Blur - ToneMap - Unshaded Materials - Phong Lighting Materials - PBR Materials - Sphere and OrientedBox Probe areas - Light Probe blending (up to 3 light probes) - Supports both Roughness/Metallic & Roughness/SpecularGloss workflow - Vertex, Fragment and Geometry shader support - Texture Atlas support - Particles ### Language - Support for Java 1.8+ - Use Kotlin, Groovy or any combination all in one project. ### Physics - Bullet Physics - **[Minie Physics](https://github.com/stephengold/Minie)** - A high-powered improved and up-to-date binding around Bullet with "soft body" support. ### Networking - Networking API supporting UDP/TCP either with low-level Messaging or high-level RMI. - **[SimEthereal](https://github.com/Simsilica/SimEthereal)** - A high performance library for real-time networked object synching ### GUI - **[Lemur](http://jmonkeyengine-contributions.github.io/Lemur/)** - a fast and efficient Jme-Native 2D and 3D GUI Toolkit. - **[JME-JFX-11](https://github.com/jayfella/jme-jfx-11)** - A bridge to create a 2D GUI in JME using JavaFX 11. ### Entity System - **[Zay-ES](https://github.com/jMonkeyEngine-Contributions/zay-es)** - A high-performance entity-component-system ### Profiling - DetailedProfiler - Displays timing information for various areas of your game to determine bottlenecks