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- {
- "responseTitle":"jMonkeyEngine | Documentation",
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- "uid":"b7ce8caf60c980c765406352a9e1ac38",
- "title":"Documentation",
- "content":"\u003cp\u003eBrowse through our various forms of information to help you better understand the engine.\u003c/p\u003e\n\u003ch3 id=\"hahahugoshortcode-s0-hbhb-engine-wikihttpswikijmonkeyengineorg\"\u003e\u003ca href=\"https://wiki.jmonkeyengine.org\"\u003e\u003ci class=\" fas fa-book\"\u003e\u003c/i\u003e Engine Wiki\u003c/a\u003e\u003c/h3\u003e\n\u003cp\u003eThe wiki provides extended documentation as well as tutorials on how to develop your game effectively using jmonkey practices. Tutorials start from the basics all the way up to collision detection, input mapping and shaders, and will be your go-to place for most of the information you require.\u003c/p\u003e\n\u003ch3 id=\"hahahugoshortcode-s1-hbhb-javadochttpsjavadocjmonkeyengineorg\"\u003e\u003ca href=\"https://javadoc.jmonkeyengine.org\"\u003e\u003ci class=\" fab fa-java\"\u003e\u003c/i\u003e JavaDoc\u003c/a\u003e\u003c/h3\u003e\n\u003cp\u003eJavaDocs are source-code documentation that help you understand what specific methods and classes do. These snippets of information describe the parameters and return values and other key information to help you understand the engine better.\u003c/p\u003e\n\u003ch3 id=\"hahahugoshortcode-s2-hbhb--community-hubhttpshubjmonkeyengineorg\"\u003e\u003ca href=\"https://hub.jmonkeyengine.org\"\u003e\u003ci class=\" fab fa-discourse\"\u003e\u003c/i\u003e Community Hub\u003c/a\u003e\u003c/h3\u003e\n\u003cp\u003eOur community has an excellent standing in supporting developers that need help. We have a thriving collection of knowledgable users that are super-helpful. If you ever find yourself confused or wondering how something is done, head over to our community hub and create a new thread. Our ultra-helpful team and community will be more than happy to give you a hand in getting you back on track.\u003c/p\u003e\n\u003cp\u003eTo get the most helpful answers, it may be useful to understand \u003ca href=\"https://www.mikeash.com/getting_answers.html\"\u003ehow to get the best answers\u003c/a\u003e to your question. Providing source code, explaining what you have tried, why it didn\u0026rsquo;t work and any other relevant details will speed up the process of giving you a relevant answer.\u003c/p\u003e\n\u003ch3 id=\"hahahugoshortcode-s3-hbhb-discordhttpsdiscordggjdjhsrw\"\u003e\u003ca href=\"https://discord.gg/JdjhsRw\"\u003e\u003ci class=\" fab fa-discord\"\u003e\u003c/i\u003e Discord\u003c/a\u003e\u003c/h3\u003e\n\u003cp\u003eOur official discord server is full of friendly members that can provide useful advice through chat. Whilst a chat server is not always the best place for comprehensive answers, it does serve as a great tool for quick solutions and getting to know the members better.\u003c/p\u003e\n\u003ch3 id=\"hahahugoshortcode-s4-hbhb-scene-graph-for-dummieshttpswikijmonkeyengineorgtutorialsscenegraphassetsfallbackindexhtml\"\u003e\u003ca href=\"https://wiki.jmonkeyengine.org/tutorials/scenegraph/assets/fallback/index.html\"\u003e\u003ci class=\" fas fa-cube\"\u003e\u003c/i\u003e Scene Graph for Dummies\u003c/a\u003e\u003c/h3\u003e\n\u003cp\u003eA slideshow explaining how to use the scene graph in jMonkey. This guide explains how to use the scene graph effectively and understand the relationships involved. \u003cstrong\u003eHighly recommended\u003c/strong\u003e for all new users to the gaming industry.\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eWhat the scene graph is and what a \u003ccode\u003eSpatial\u003c/code\u003e is.\u003c/li\u003e\n\u003cli\u003eWhat a \u003ccode\u003eGeometry\u003c/code\u003e is and how it\u0026rsquo;s appearance is defined.\u003c/li\u003e\n\u003cli\u003eWhat a \u003ccode\u003eNode\u003c/code\u003e is and what a parent-child relationship is.\u003c/li\u003e\n\u003cli\u003eHow to organize the scene graph visually and logically using nodes.\u003c/li\u003e\n\u003cli\u003eHow to hide single Spatials or whole parts of the scene graph.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"hahahugoshortcode-s5-hbhb-math-for-dummies-jme-vector-mathhttpswikijmonkeyengineorgtutorialsmathassetsfallbackindexhtml\"\u003e\u003ca href=\"https://wiki.jmonkeyengine.org/tutorials/math/assets/fallback/index.html\"\u003e\u003ci class=\" fas fa-square-root-alt\"\u003e\u003c/i\u003e Math For Dummies: JME Vector Math\u003c/a\u003e\u003c/h3\u003e\n\u003cp\u003eA slideshow explaining how to use vectors and quaternions in jMonkey. This guide is extremely useful to new game developers trying to understand locations, directions and rotations. Recommended for all new users to the gaming industry.\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eWhat vectors are and how to create them.\u003c/li\u003e\n\u003cli\u003eHow to add, subtract, multiply and normalize vectors.\u003c/li\u003e\n\u003cli\u003eHow to interpolate between vectors.\u003c/li\u003e\n\u003cli\u003eWhat quaternions are and how to creat them.\u003c/li\u003e\n\u003cli\u003eHow to rotate a vector using a quaternion.\u003c/li\u003e\n\u003cli\u003eHow to combine rotations.\u003c/li\u003e\n\u003cli\u003eHow to use \u003ccode\u003elookAt\u003c/code\u003e to create rotations.\u003c/li\u003e\n\u003c/ul\u003e\n\u003ch3 id=\"hahahugoshortcode-s6-hbhb-transparency-for-dummieshttpshubjmonkeyengineorgtalpha-transparency-sorting-your-z-buffer-and-you33709\"\u003e\u003ca href=\"https://hub.jmonkeyengine.org/t/alpha-transparency-sorting-your-z-buffer-and-you/33709\"\u003e\u003ci class=\" far fa-images\"\u003e\u003c/i\u003e Transparency for Dummies\u003c/a\u003e\u003c/h3\u003e\n\u003cp\u003eThis document explains some of the issues surrounding transparency, what sorting means and how to solve common problems surrounding transparency.\u003c/p\u003e\n\u003ch3 id=\"hahahugoshortcode-s7-hbhb-community-tutorialstagstutorials\"\u003e\u003ca href=\"/tags/tutorials\"\u003e\u003ci class=\" fas fa-comments\"\u003e\u003c/i\u003e Community tutorials\u003c/a\u003e\u003c/h3\u003e\n\u003cp\u003eThis is a list of tutorials provided by the community\u003cbr\u003e\n\u003csection class=\"list vlist\" \u003e\n \n \n \n \u003carticle\u003e\n\n \u003ch1 \u003e\n\n \n \n \u003ca href=\"/blog/macos-cloud-renting-and-developmentmacos-cloud-renting-and-development/\"\u003e\n\u003ci class=\"fas fa-paragraph useless\"\u003e\u003c/i\u003e\n MacOS renting and development in the cloud\u003c/a\u003e \n \n \u003c/h1\u003e\n \n \u003cdiv class=\"content\" \u003e\n\n \u003cspan \u003e\n \n \n MacOS cloud renting has started to proliferate with the new Apple Silicon M1 chip and it turned out to be a pretty decent way to test graphical applications on MacOS without buying apple\u0026rsquo;s pricey hardware or resorting to hackish ports and vms of questionable legality.\nI am reporting here the procedure to quickly get a MacOS M1 cloud service up and running for testing jmonkey applications without too much hassle. …\n \u003ca class=\"more readMore\" href=\"/blog/macos-cloud-renting-and-developmentmacos-cloud-renting-and-development/\"\u003eRead\n More... \u003c/a\u003e \n \n \u003c/span\u003e\n \u003cnav\u003e\n\n \n\n\n \u003cul class=\"tags smaller\"\u003e\n\n \u003ch3 class=\"tags\"\u003eTags\u003c/h3\u003e\n \n \u003cli\u003e\u003ca class=\"tutorials\" href=\"/tags/tutorials\"\u003e\u003ci class=\"fas fa-hashtag\"\u003e\u003c/i\u003etutorials\u003c/a\u003e\u003c/li\u003e\n \n \u003cli\u003e\u003ca class=\"blog\" href=\"/tags/blog\"\u003e\u003ci class=\"fas fa-hashtag\"\u003e\u003c/i\u003eblog\u003c/a\u003e\u003c/li\u003e\n \n \u003cli\u003e\u003ca class=\"misc\" href=\"/tags/misc\"\u003e\u003ci class=\"fas fa-hashtag\"\u003e\u003c/i\u003emisc\u003c/a\u003e\u003c/li\u003e\n \n \u003c/ul\u003e\n\n\n\n \u003cul class=\"authors smaller\"\u003e\n \u003ch3 class=\"authors\"\u003eAuthors\u003c/h3\u003e\n \n \u003cli\u003e\u003ca class=\"riccardobl\" href=\"/authors/riccardobl\"\u003e\u003ci class=\"fas fa-at\"\u003e\u003c/i\u003ericcardobl\u003c/a\u003e\u003c/li\u003e\n \n \u003c/ul\u003e\n \n \u003cul class=\"postedDate smaller\"\u003e\n \u003ch3 class=\"postedDate\"\u003eDate\u003c/h3\u003e\n \u003cli\u003e\u003ctime datetime=\"2022-01-19 18:00:00 \u0026#43;0000 UTC\"\u003e\u003ci class=\"fas fa-calendar\"\u003e\u003c/i\u003e19 January 2022\u003c/time\u003e \u003c/li\u003e\n \u003c/ul\u003e\n\n \n \u003cul class=\"share\"\u003e\n \u003ch3 class=\"share\"\u003eShare\u003c/h3\u003e\n \u003cli\u003e\n \u003cbutton\u003e\u003ca href=\"https://twitter.com/share?ref_src=twsrc%5Etfw\u0026text=MacOS%20cloud%20renting%20has%20started%20to%20proliferate%20with%20the%20new%20Apple%20Silicon%20M1%20chip%20and%20it%20turned%20out%20to%20be%20a%20pretty%20decent%20way%20to%20test%20graphical%20%e2%80%a6 \" \u003e\n \u003ci class=\"fab fa-twitter-square\"\u003e\u003c/i\u003e Share on Twitter\u003c/a\u003e\u003c/button\u003e\u003c/li\u003e\n \u003c/ul\u003e\n\n\n\n\n\n\u003c/nav\u003e\n \u003c/div\u003e\n\u003c/article\u003e\n \n \u003carticle\u003e\n\n \u003ch1 \u003e\n\n \n \n \u003ca href=\"/tutorials/grizeldi-pbr-tutorials/pbr_tutorial2/\"\u003e\n\u003ci class=\"fas fa-paragraph useless\"\u003e\u003c/i\u003e\n Grizeldi\u0026#39;s PBR Tutorial #2 - What are Light Probes?\u003c/a\u003e \n \n \u003c/h1\u003e\n \n \u003cdiv class=\"content\" \u003e\n\n \u003cspan \u003e\n \n \n Second part of my tutorial series in which I explain how to use jmonkeyengine\u0026rsquo;s Physically Based Rendering pipeline. In this part we answer the question what are the light probes and why do we need them. \n \n \u003c/span\u003e\n \u003cnav\u003e\n\n \n\n\n \u003cul class=\"tags smaller\"\u003e\n\n \u003ch3 class=\"tags\"\u003eTags\u003c/h3\u003e\n \n \u003cli\u003e\u003ca class=\"pbr\" href=\"/tags/pbr\"\u003e\u003ci class=\"fas fa-hashtag\"\u003e\u003c/i\u003epbr\u003c/a\u003e\u003c/li\u003e\n \n \u003cli\u003e\u003ca class=\"graphics\" href=\"/tags/graphics\"\u003e\u003ci class=\"fas fa-hashtag\"\u003e\u003c/i\u003egraphics\u003c/a\u003e\u003c/li\u003e\n \n \u003cli\u003e\u003ca class=\"tutorials\" href=\"/tags/tutorials\"\u003e\u003ci class=\"fas fa-hashtag\"\u003e\u003c/i\u003etutorials\u003c/a\u003e\u003c/li\u003e\n \n \u003cli\u003e\u003ca class=\"blog\" href=\"/tags/blog\"\u003e\u003ci class=\"fas fa-hashtag\"\u003e\u003c/i\u003eblog\u003c/a\u003e\u003c/li\u003e\n \n \u003c/ul\u003e\n\n\n\n \u003cul class=\"authors smaller\"\u003e\n \u003ch3 class=\"authors\"\u003eAuthors\u003c/h3\u003e\n \n \u003cli\u003e\u003ca class=\"grizeldi\" href=\"/authors/grizeldi\"\u003e\u003ci class=\"fas fa-at\"\u003e\u003c/i\u003egrizeldi\u003c/a\u003e\u003c/li\u003e\n \n \u003c/ul\u003e\n \n \u003cul class=\"postedDate smaller\"\u003e\n \u003ch3 class=\"postedDate\"\u003eDate\u003c/h3\u003e\n \u003cli\u003e\u003ctime datetime=\"2019-10-16 08:00:00 \u0026#43;0000 UTC\"\u003e\u003ci class=\"fas fa-calendar\"\u003e\u003c/i\u003e16 October 2019\u003c/time\u003e \u003c/li\u003e\n \u003c/ul\u003e\n\n \n \u003cul class=\"share\"\u003e\n \u003ch3 class=\"share\"\u003eShare\u003c/h3\u003e\n \u003cli\u003e\n \u003cbutton\u003e\u003ca href=\"https://twitter.com/share?ref_src=twsrc%5Etfw\u0026text=Second%20part%20of%20my%20tutorial%20series%20in%20which%20I%20explain%20how%20to%20use%20jmonkeyengine%e2%80%99s%20Physically%20Based%20Rendering%20pipeline.%20In%20this%20part%20we%20answer%20the%20%e2%80%a6 \" \u003e\n \u003ci class=\"fab fa-twitter-square\"\u003e\u003c/i\u003e Share on Twitter\u003c/a\u003e\u003c/button\u003e\u003c/li\u003e\n \u003c/ul\u003e\n\n\n\n\n\n\u003c/nav\u003e\n \u003c/div\u003e\n\u003c/article\u003e\n \n \u003carticle\u003e\n\n \u003ch1 \u003e\n\n \n \n \u003ca href=\"/tutorials/grizeldi-pbr-tutorials/pbr_tutorial/\"\u003e\n\u003ci class=\"fas fa-paragraph useless\"\u003e\u003c/i\u003e\n Grizeldi\u0026#39;s PBR Tutorial #1 - The Basics\u003c/a\u003e \n \n \u003c/h1\u003e\n \n \u003cdiv class=\"content\" \u003e\n\n \u003cspan \u003e\n \n \n A continuing YouTube series helping users take leap from using the regular Lighting.j3md material to PbrLighting.j3md.\nFirst part of my tutorial series in which I explain how to use jmonkeyengine\u0026rsquo;s Physically Based Rendering pipeline. Intended for people who already understand how to use the regular Lighting.j3md shader, but have no idea how PBR works. \n \n \u003c/span\u003e\n \u003cnav\u003e\n\n \n\n\n \u003cul class=\"tags smaller\"\u003e\n\n \u003ch3 class=\"tags\"\u003eTags\u003c/h3\u003e\n \n \u003cli\u003e\u003ca class=\"pbr\" href=\"/tags/pbr\"\u003e\u003ci class=\"fas fa-hashtag\"\u003e\u003c/i\u003epbr\u003c/a\u003e\u003c/li\u003e\n \n \u003cli\u003e\u003ca class=\"graphics\" href=\"/tags/graphics\"\u003e\u003ci class=\"fas fa-hashtag\"\u003e\u003c/i\u003egraphics\u003c/a\u003e\u003c/li\u003e\n \n \u003cli\u003e\u003ca class=\"tutorials\" href=\"/tags/tutorials\"\u003e\u003ci class=\"fas fa-hashtag\"\u003e\u003c/i\u003etutorials\u003c/a\u003e\u003c/li\u003e\n \n \u003cli\u003e\u003ca class=\"blog\" href=\"/tags/blog\"\u003e\u003ci class=\"fas fa-hashtag\"\u003e\u003c/i\u003eblog\u003c/a\u003e\u003c/li\u003e\n \n \u003c/ul\u003e\n\n\n\n \u003cul class=\"authors smaller\"\u003e\n \u003ch3 class=\"authors\"\u003eAuthors\u003c/h3\u003e\n \n \u003cli\u003e\u003ca class=\"grizeldi\" href=\"/authors/grizeldi\"\u003e\u003ci class=\"fas fa-at\"\u003e\u003c/i\u003egrizeldi\u003c/a\u003e\u003c/li\u003e\n \n \u003c/ul\u003e\n \n \u003cul class=\"postedDate smaller\"\u003e\n \u003ch3 class=\"postedDate\"\u003eDate\u003c/h3\u003e\n \u003cli\u003e\u003ctime datetime=\"2019-01-18 08:00:00 \u0026#43;0000 UTC\"\u003e\u003ci class=\"fas fa-calendar\"\u003e\u003c/i\u003e18 January 2019\u003c/time\u003e \u003c/li\u003e\n \u003c/ul\u003e\n\n \n \u003cul class=\"share\"\u003e\n \u003ch3 class=\"share\"\u003eShare\u003c/h3\u003e\n \u003cli\u003e\n \u003cbutton\u003e\u003ca href=\"https://twitter.com/share?ref_src=twsrc%5Etfw\u0026text=A%20continuing%20YouTube%20series%20helping%20users%20take%20leap%20from%20using%20the%20regular%20Lighting.j3md%20material%20to%20PbrLighting.j3md.%0aFirst%20part%20of%20my%20tutorial%20%e2%80%a6 \" \u003e\n \u003ci class=\"fab fa-twitter-square\"\u003e\u003c/i\u003e Share on Twitter\u003c/a\u003e\u003c/button\u003e\u003c/li\u003e\n \u003c/ul\u003e\n\n\n\n\n\n\u003c/nav\u003e\n \u003c/div\u003e\n\u003c/article\u003e\n \n\u003c/section\u003e\u003c/p\u003e\n",
- "contentPlain":"Browse through our various forms of information to help you better understand the engine.\nEngine Wiki The wiki provides extended documentation as well as tutorials on how to develop your game effectively using jmonkey practices. Tutorials start from the basics all the way up to collision detection, input mapping and shaders, and will be your go-to place for most of the information you require.\nJavaDoc JavaDocs are source-code documentation that help you understand what specific methods and classes do. These snippets of information describe the parameters and return values and other key information to help you understand the engine better.\nCommunity Hub Our community has an excellent standing in supporting developers that need help. We have a thriving collection of knowledgable users that are super-helpful. If you ever find yourself confused or wondering how something is done, head over to our community hub and create a new thread. Our ultra-helpful team and community will be more than happy to give you a hand in getting you back on track.\nTo get the most helpful answers, it may be useful to understand how to get the best answers to your question. Providing source code, explaining what you have tried, why it didn\u0026rsquo;t work and any other relevant details will speed up the process of giving you a relevant answer.\nDiscord Our official discord server is full of friendly members that can provide useful advice through chat. Whilst a chat server is not always the best place for comprehensive answers, it does serve as a great tool for quick solutions and getting to know the members better.\nScene Graph for Dummies A slideshow explaining how to use the scene graph in jMonkey. This guide explains how to use the scene graph effectively and understand the relationships involved. Highly recommended for all new users to the gaming industry.\nWhat the scene graph is and what a Spatial is. What a Geometry is and how it\u0026rsquo;s appearance is defined. What a Node is and what a parent-child relationship is. How to organize the scene graph visually and logically using nodes. How to hide single Spatials or whole parts of the scene graph. Math For Dummies: JME Vector Math A slideshow explaining how to use vectors and quaternions in jMonkey. This guide is extremely useful to new game developers trying to understand locations, directions and rotations. Recommended for all new users to the gaming industry.\nWhat vectors are and how to create them. How to add, subtract, multiply and normalize vectors. How to interpolate between vectors. What quaternions are and how to creat them. How to rotate a vector using a quaternion. How to combine rotations. How to use lookAt to create rotations. Transparency for Dummies This document explains some of the issues surrounding transparency, what sorting means and how to solve common problems surrounding transparency.\nCommunity tutorials This is a list of tutorials provided by the community\nMacOS renting and development in the cloud MacOS cloud renting has started to proliferate with the new Apple Silicon M1 chip and it turned out to be a pretty decent way to test graphical applications on MacOS without buying apple\u0026rsquo;s pricey hardware or resorting to hackish ports and vms of questionable legality. I am reporting here the procedure to quickly get a MacOS M1 cloud service up and running for testing jmonkey applications without too much hassle. … Read More... Tags tutorials blog misc Authors riccardobl Date 19 January 2022 Share Share on Twitter Grizeldi\u0026#39;s PBR Tutorial #2 - What are Light Probes? Second part of my tutorial series in which I explain how to use jmonkeyengine\u0026rsquo;s Physically Based Rendering pipeline. In this part we answer the question what are the light probes and why do we need them. Tags pbr graphics tutorials blog Authors grizeldi Date 16 October 2019 Share Share on Twitter Grizeldi\u0026#39;s PBR Tutorial #1 - The Basics A continuing YouTube series helping users take leap from using the regular Lighting.j3md material to PbrLighting.j3md. First part of my tutorial series in which I explain how to use jmonkeyengine\u0026rsquo;s Physically Based Rendering pipeline. Intended for people who already understand how to use the regular Lighting.j3md shader, but have no idea how PBR works. Tags pbr graphics tutorials blog Authors grizeldi Date 18 January 2019 Share Share on Twitter " ,
- "url":"https://jmonkeyengine.org/docs/",
-
- "summary":"Browse through our various forms of information to help you better understand the engine.\nEngine Wiki The wiki provides extended documentation as well as tutorials on how to develop your game effectively using jmonkey practices. Tutorials start from the basics all the way up to collision detection, input mapping and shaders, and will be your go-to place for most of the information you require." ,
-
- "tags":[
-
- ],
- "authors":[
-
- ]
- }
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