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  1. <!DOCTYPE html>
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  7. <title>jMonkeyEngine</title>
  8. <meta name="description" content="A cross-platform game engine for adventurous Java developers.">
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  19. <header>
  20. <div class="ui stackable inverted secondary menu" style="background-color: #222222;">
  21. <div class="ui container">
  22. <div class="item">
  23. <a href="/"><img class="ui image" src="/images/jme-logo.png"/></a>
  24. </div>
  25. <a class="item" id="Blog" href="/blog/">Blog</a>
  26. <a class="item" id="Documentation" href="/docs/">Documentation</a>
  27. <a class="item" id="Features" href="/features/">Features</a>
  28. <a class="item" id="License" href="/license/">License</a>
  29. <a class="item" href="https://hub.jmonkeyengine.org">Community</a>
  30. <a class="item" href="https://jmonkeystore.com">Store</a>
  31. <div class="right menu">
  32. <a class="item" href="https://github.com/jMonkeyEngine/jmonkeyengine" id="git-menu-item"><i class="github icon"></i>Github</a>
  33. <a href="https://discord.gg/JhefT9s" class="item" id="discord-menu-item"><i class="discord icon"></i>Discord</a>
  34. </div>
  35. </div>
  36. </div>
  37. </header>
  38. <div class="ui container">
  39. <br />
  40. <h1>Features</h1>
  41. <p>jMonkeyEngine is a feature-rich engine capabale of creating both beautiful
  42. and complex games, single-player or networked, on a wide variety of platforms.</p>
  43. <hr />
  44. <h3 id="platforms">Platforms</h3>
  45. <ul>
  46. <li>Windows</li>
  47. <li>Linux</li>
  48. <li>Mac OSX</li>
  49. <li>Raspberry Pi 3 (OpenGL ES 2.0)</li>
  50. <li>Raspberry Pi 4 (OpenGL ES 3.2)</li>
  51. <li>Android</li>
  52. </ul>
  53. <h2 id="supported-model-formats">Supported Model Formats</h2>
  54. <ul>
  55. <li>GLTF</li>
  56. <li>OBJ</li>
  57. </ul>
  58. <h3 id="audio">Audio</h3>
  59. <ul>
  60. <li>Support for WAV, MP3 and OGG file formats.</li>
  61. <li>Buffered and Streaming support.</li>
  62. <li>Global, directional and positional sounds.</li>
  63. </ul>
  64. <h3 id="input">Input</h3>
  65. <ul>
  66. <li>Mouse and Keyboard</li>
  67. <li>Touchscreen</li>
  68. <li>Joystick/Joypad/Wheel</li>
  69. </ul>
  70. <h3 id="scenegraph">SceneGraph</h3>
  71. <ul>
  72. <li>Batching</li>
  73. <li>Instancing</li>
  74. <li>2D and 3D scene support</li>
  75. <li>Level of Detail</li>
  76. <li>Light Culling</li>
  77. <li>Single Pass Lighting</li>
  78. </ul>
  79. <h3 id="animation">Animation</h3>
  80. <ul>
  81. <li>Tween API with out of the box support for spatial, bone and morph animations</li>
  82. <li>Stock Tweens availble:
  83. <ul>
  84. <li>Sequence tween: a tween that plays tweens in sequence.</li>
  85. <li>Parallel tween: a tween that plays tweens in parallel.</li>
  86. <li>Delay tween : a tween that just waits…</li>
  87. <li>Stretch tween: a tween that wraps another tween and change its duration.</li>
  88. <li>Camera tween: moves the camera…</li>
  89. <li>CallMethod: calling a method on an object …</li>
  90. </ul></li>
  91. <li>Animation Blending</li>
  92. <li>Animation interpolation (interpolors for rotation, position, scale and time)</li>
  93. <li>Hardware Skinning</li>
  94. </ul>
  95. <h3 id="graphics">Graphics</h3>
  96. <ul>
  97. <li>OpenGL support up to OpenGL 4.5</li>
  98. <li>OpenGL ES support up to 3.0</li>
  99. <li>LWJGL2 and 3</li>
  100. <li>Post Processing</li>
  101. <li>Stock Post Processors
  102. <ul>
  103. <li>Water</li>
  104. <li>Screen Space Ambient Occlusion
  105. <ul>
  106. <li>Supports Approximate Normals (50% faster)</li>
  107. </ul></li>
  108. <li>Bloom</li>
  109. <li>Cartoon Edge</li>
  110. <li>Color Overlay</li>
  111. <li>Cross-Hatch</li>
  112. <li>Depth Of Field</li>
  113. <li>Fast Approximate Anti Aliasing</li>
  114. <li>Fog</li>
  115. <li>Light Scattering</li>
  116. <li>Posterization</li>
  117. <li>Radial Blur</li>
  118. <li>ToneMap</li>
  119. </ul></li>
  120. <li>Unshaded Materials</li>
  121. <li>Phong Lighting Materials</li>
  122. <li>PBR Materials
  123. <ul>
  124. <li>Sphere and OrientedBox Probe areas</li>
  125. <li>Light Probe blending (up to 3 light probes)</li>
  126. <li>Supports both Roughness/Metallic &amp; Roughness/SpecularGloss workflow</li>
  127. </ul></li>
  128. <li>Vertex, Fragment and Geometry shader support</li>
  129. <li>Texture Atlas support</li>
  130. <li>Particles</li>
  131. </ul>
  132. <h3 id="language">Language</h3>
  133. <ul>
  134. <li>Support for Java 1.8+</li>
  135. <li>Use Kotlin, Groovy or any combination all in one project.</li>
  136. </ul>
  137. <h3 id="physics">Physics</h3>
  138. <ul>
  139. <li>Bullet Physics</li>
  140. <li><strong><a href="https://github.com/stephengold/Minie">Minie Physics</a></strong> - A high-powered improved and up-to-date binding around Bullet with &ldquo;soft body&rdquo; support.</li>
  141. </ul>
  142. <h3 id="networking">Networking</h3>
  143. <ul>
  144. <li>Networking API supporting UDP/TCP either with low-level Messaging or high-level RMI.</li>
  145. <li><strong><a href="https://github.com/Simsilica/SimEthereal">SimEthereal</a></strong> - A high performance library for real-time networked object synching</li>
  146. </ul>
  147. <h3 id="gui">GUI</h3>
  148. <ul>
  149. <li><strong><a href="http://jmonkeyengine-contributions.github.io/Lemur/">Lemur</a></strong> - a fast and efficient Jme-Native 2D and 3D GUI Toolkit.</li>
  150. <li><strong><a href="https://github.com/jayfella/jme-jfx-11">JME-JFX-11</a></strong> - A bridge to create a 2D GUI in JME using JavaFX 11.</li>
  151. </ul>
  152. <h3 id="entity-system">Entity System</h3>
  153. <ul>
  154. <li><strong><a href="https://github.com/jMonkeyEngine-Contributions/zay-es">Zay-ES</a></strong> - A high-performance entity-component-system</li>
  155. </ul>
  156. <h3 id="profiling">Profiling</h3>
  157. <ul>
  158. <li>DetailedProfiler - Displays timing information for various areas of your game to determine bottlenecks</li>
  159. </ul>
  160. <br />
  161. </div>
  162. <footer>
  163. <div id="bottom-shadow"></div>
  164. <div class="ui inverted segment footer" style="border-radius: 0px; margin-bottom: 0px;">
  165. <div class="ui container">
  166. <br />
  167. <div class="ui two column stackable grid">
  168. <div class="column">
  169. <p>
  170. &copy; 2020 <a href="https://jmonkeyengine.org/">jMonkeyEngine</a>.
  171. A free open-source game engine licensed under the <a href="https://choosealicense.com/licenses/bsd-3-clause/">BSD 3-Clause license</a>.
  172. All rights reserved.
  173. </p>
  174. </div>
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  178. Sponsor Us
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