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  4. <title>jMonkeyEngine | Sgold interviews Adi Barda</title>
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  7. content="jMonkeyEngine is a modern developer friendly game engine written primarily in Java. ">
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  11. <meta name="twitter:title" content="Sgold interviews Adi Barda"/>
  12. <meta name="twitter:description" content="stephengold When, where, and how did you first become aware of JMonkeyEngine?
  13. What got you interested in using it?
  14. SceneMax3D Back in 2018, I decided to create a 3-D animation development environment
  15. that would run on Android devices.
  16. I went looking for a 3-D Java library
  17. that could be used in Android applications,
  18. and JME was the only one I found that had a &ldquo;code first&rdquo; approach."/>
  19. <meta property="og:title" content="Sgold interviews Adi Barda" />
  20. <meta property="og:description" content="stephengold When, where, and how did you first become aware of JMonkeyEngine?
  21. What got you interested in using it?
  22. SceneMax3D Back in 2018, I decided to create a 3-D animation development environment
  23. that would run on Android devices.
  24. I went looking for a 3-D Java library
  25. that could be used in Android applications,
  26. and JME was the only one I found that had a &ldquo;code first&rdquo; approach." />
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  28. <meta property="og:url" content="https://jmonkeyengine.org/blog/interview-adibarda/" /><meta property="article:section" content="blog" />
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  32. <meta itemprop="description" content="stephengold When, where, and how did you first become aware of JMonkeyEngine?
  33. What got you interested in using it?
  34. SceneMax3D Back in 2018, I decided to create a 3-D animation development environment
  35. that would run on Android devices.
  36. I went looking for a 3-D Java library
  37. that could be used in Android applications,
  38. and JME was the only one I found that had a &ldquo;code first&rdquo; approach."><meta itemprop="datePublished" content="2021-03-11T18:00:00+00:00" />
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  200. <div id="contributionsBanner">
  201. <div> <i class="fas fa-donate"></i>
  202. Backed by:
  203. <a rel='noopener nofollow noreferrer' target="_blank" id="backerName">The Community</a>
  204. <a rel='noopener nofollow noreferrer' target="_blank"
  205. href="https://opencollective.com/jmonkeyengine#section-contributors"> and more...</a>
  206. </div>
  207. <div>
  208. <i class="fab fa-github-alt"></i>
  209. Contributed by:
  210. <a rel='noopener nofollow noreferrer' target="_blank" id="contributorName">The Community</a>
  211. <a rel='noopener nofollow noreferrer' target="_blank"
  212. href="https://github.com/jMonkeyEngine/jmonkeyengine/graphs/contributors">and more...</a>
  213. </div>
  214. </div>
  215. </div>
  216. </header>
  217. <main>
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  219. <i id="playButton" class=" fas fa-play"></i>
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  256. <div class="showcaseElement" style='display: none '>
  257. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/3.png'); " ></div>
  258. <div class="cover" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/3.png'); " ></div>
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  260. <div class="showcaseElement" style='display: none '>
  261. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/14.jpg'); " ></div>
  262. <div class="cover" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/14.jpg'); " ></div>
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  265. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/2.png'); " ></div>
  266. <div class="cover" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/2.png'); " ></div>
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  269. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/15.jpg'); " ></div>
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  272. <div class="showcaseElement" style='display: none '>
  273. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/18.png'); " ></div>
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  276. <div class="showcaseElement" style='display: none '>
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  280. <div class="showcaseElement" style='display: none '>
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  284. <div class="showcaseElement" style='display: none '>
  285. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/5.jpg'); " ></div>
  286. <div class="cover" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/5.jpg'); " ></div>
  287. </div>
  288. <div class="showcaseElement" style='display: none '>
  289. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/11.jpg'); " ></div>
  290. <div class="cover" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/11.jpg'); " ></div>
  291. </div>
  292. <div class="showcaseElement" style='display: none '>
  293. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/1.jpg'); " ></div>
  294. <div class="cover" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/1.jpg'); " ></div>
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  296. <div class="showcaseElement" style='display: none '>
  297. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/17.jpg'); " ></div>
  298. <div class="cover" lazy="true" lazy-style ="background-image: url('/images/showcase/mythruna/17.jpg'); " ></div>
  299. </div>
  300. <div class="responsiveWidth" id="engineDescription">
  301. jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
  302. <br />
  303. Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine
  304. while retaining full control over their code with the ability to extend and adapt the engine to their workflow.
  305. <br />
  306. <br />
  307. <br />
  308. <a href="/start/"><button id="startbtn" class="highlightedCl" ><i class="fas fa-rocket"></i> Get Started </button></a>
  309. <a href="/#features" title="overview"><button id="startbtn" class="highlightedCl"><i class="fas fa-question-circle" style="padding:0"></i></button></a>
  310. <br />
  311. <br />
  312. </div>
  313. <div class="responsiveWidth" >
  314. <div id="gameDescription" >
  315. <h2><i class="far fa-images" ></i> Mythruna powered by jMonkeyEngine</h2>
  316. Mythruna (myth + rune + a) is a game under development attempting to combine serious role playing elements with an endless, living, and completely modifiable randomly generated sandbox world. When …
  317. <br />
  318. <a class="readMore" href="/showcase/mythruna/#showcase">See game page </a>
  319. </div>
  320. </div>
  321. </section>
  322. <br/>
  323. <section class="message list vlist">
  324. <div>
  325. <blockquote class="list vlist responsive">
  326. <span id="backerMessage">-</span>
  327. <i><a rel='noopener nofollow noreferrer' target="_blank" id="backerMessageName">-</a> </i>
  328. </blockquote>
  329. <a href="https://opencollective.com/jmonkeyengine">Become a
  330. backer and leave a message...</a>
  331. </div>
  332. </section>
  333. <br/>
  334. <a id="content"></a>
  335. <section class="full responsiveWidth">
  336. <article>
  337. <h1 >
  338. <i class="fas fa-paragraph useless"></i>
  339. <a href="/blog/interview-adibarda/">Sgold interviews Adi Barda</a></h1>
  340. <div class="content">
  341. <span>
  342. <p><figure class="githubUser inline " github-user="stephengold">
  343. <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
  344. <figcaption>
  345. <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
  346. stephengold
  347. </h2>
  348. <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
  349. <div>
  350. <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
  351. <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
  352. <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
  353. </div>
  354. </figcaption>
  355. </figure> <br>
  356. When, where, and how did you first become aware of JMonkeyEngine?<br>
  357. What got you interested in using it?</p>
  358. <p><figure class="githubUser inline " github-user="SceneMax3D">
  359. <img class="excludeSummary" src="https://avatars.githubusercontent.com/scenemax3d">
  360. <figcaption>
  361. <h2 ghresolve-bio="title" alt="SceneMax3D" class="ghname" ghresolve-name="innerText">
  362. SceneMax3D
  363. </h2>
  364. <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
  365. <div>
  366. <a alt="github link" title="Github" href="https://github.com/scenemax3d" class="excludeSummary"><i class="fab fa-github"></i></a>
  367. <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
  368. <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
  369. </div>
  370. </figcaption>
  371. </figure> <br>
  372. Back in 2018, I decided to create a 3-D animation development environment<br>
  373. that would run on Android devices.<br>
  374. I went looking for a 3-D Java library<br>
  375. that could be used in Android applications,<br>
  376. and JME was the only one I found that had a &ldquo;code first&rdquo; approach.<br>
  377. This was important to me<br>
  378. because I needed to be able to create scene graphs from code,<br>
  379. without relying on a visual editor.<br>
  380. In addition, the on-line forum was very responsive.<br>
  381. It looked like a good choice for my project.</p>
  382. <p>In the end, an Android-based development environment<br>
  383. was released to the Play Store, and it worked fine!</p>
  384. <p><a href="https://www.youtube.com/watch?v=bMMLJF7GIH4">YouTube video: Simulating gravitation forces using variables</a></p>
  385. <p><figure class="githubUser inline " github-user="stephengold">
  386. <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
  387. <figcaption>
  388. <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
  389. stephengold
  390. </h2>
  391. <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
  392. <div>
  393. <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
  394. <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
  395. <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
  396. </div>
  397. </figcaption>
  398. </figure> <br>
  399. Congratulations on getting your project to the Play Store.<br>
  400. Not all Android projects make it that far!</p>
  401. <p>That video refers to the SceneMax Scripting Language<br>
  402. and (briefly) displays what looks like a sample of it.<br>
  403. What is SceneMax, and how did it come to exist?</p>
  404. <p><figure class="githubUser inline " github-user="SceneMax3D">
  405. <img class="excludeSummary" src="https://avatars.githubusercontent.com/scenemax3d">
  406. <figcaption>
  407. <h2 ghresolve-bio="title" alt="SceneMax3D" class="ghname" ghresolve-name="innerText">
  408. SceneMax3D
  409. </h2>
  410. <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
  411. <div>
  412. <a alt="github link" title="Github" href="https://github.com/scenemax3d" class="excludeSummary"><i class="fab fa-github"></i></a>
  413. <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
  414. <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
  415. </div>
  416. </figcaption>
  417. </figure> <br>
  418. As a kid, I was obsessed<br>
  419. with creating imaginary worlds and pouring life into them.<br>
  420. I used to write animations and games on my Commodore 64,<br>
  421. using Microsoft Basic and 6502 Assembler.<br>
  422. That was the only software-engineering education I have ever had,<br>
  423. and in 1999 it was enough to get a programming job&mdash;<br>
  424. after catching up on a few modern technologies<br>
  425. such as VB 6, C++, and SQL.</p>
  426. <p>Grateful for the tools that helped me launch my programming career,<br>
  427. I decided in 2005 to create programming language that would encourage<br>
  428. young kids to create games and become programmers.<br>
  429. SceneMax was born.</p>
  430. <p><figure class="githubUser inline " github-user="stephengold">
  431. <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
  432. <figcaption>
  433. <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
  434. stephengold
  435. </h2>
  436. <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
  437. <div>
  438. <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
  439. <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
  440. <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
  441. </div>
  442. </figcaption>
  443. </figure> <br>
  444. Has SceneMax evolved over the years?</p>
  445. <p><figure class="githubUser inline " github-user="SceneMax3D">
  446. <img class="excludeSummary" src="https://avatars.githubusercontent.com/scenemax3d">
  447. <figcaption>
  448. <h2 ghresolve-bio="title" alt="SceneMax3D" class="ghname" ghresolve-name="innerText">
  449. SceneMax3D
  450. </h2>
  451. <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
  452. <div>
  453. <a alt="github link" title="Github" href="https://github.com/scenemax3d" class="excludeSummary"><i class="fab fa-github"></i></a>
  454. <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
  455. <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
  456. </div>
  457. </figcaption>
  458. </figure> <br>
  459. Originally it was an open-source project in C++,<br>
  460. using DirectX for the rendering.<br>
  461. Parsing was done using the <code>strtok()</code> function (no regex!)<br>
  462. so the syntax was limited.</p>
  463. <p>It was an immediate success, with tens of thousands of downloads,<br>
  464. and it won first place in an open-source competition.<br>
  465. More importantly, I used it to teach kids programming.<br>
  466. My vision became a reality.</p>
  467. <p>SceneMax got a few updates before reaching end of life in 2014.<br>
  468. In 2018, I rewrote it from scratch, targeting Android devices.<br>
  469. I used using Java, ANTLR4 for parsing, and JME for rendering.<br>
  470. I started teaching kids with Android devices.</p>
  471. <p>When I sold an online course to the Israeli Ministry of Education,<br>
  472. they conditioned it on having a PC version,<br>
  473. so I devoted my time to building a new development environment for PCs<br>
  474. and porting the JME renderer to run on Windows.</p>
  475. <p>The port proved surprisingly easy. It just worked!</p>
  476. <p><figure class="githubUser inline " github-user="stephengold">
  477. <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
  478. <figcaption>
  479. <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
  480. stephengold
  481. </h2>
  482. <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
  483. <div>
  484. <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
  485. <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
  486. <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
  487. </div>
  488. </figcaption>
  489. </figure> <br>
  490. What distinguishes SceneMax3D from other languages?</p>
  491. <p><figure class="githubUser inline " github-user="SceneMax3D">
  492. <img class="excludeSummary" src="https://avatars.githubusercontent.com/scenemax3d">
  493. <figcaption>
  494. <h2 ghresolve-bio="title" alt="SceneMax3D" class="ghname" ghresolve-name="innerText">
  495. SceneMax3D
  496. </h2>
  497. <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
  498. <div>
  499. <a alt="github link" title="Github" href="https://github.com/scenemax3d" class="excludeSummary"><i class="fab fa-github"></i></a>
  500. <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
  501. <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
  502. </div>
  503. </figcaption>
  504. </figure> <br>
  505. General programming languages such as Java, C++, and C#<br>
  506. aren&rsquo;t suited to teaching young kids to code.<br>
  507. It&rsquo;s difficult for these kids<br>
  508. (non-native English speakers, ten-to-twelve years old)<br>
  509. to write interesting programs such as games.<br>
  510. With simple code, they can only create boring programs.</p>
  511. <p>SceneMax3D fills that gap;<br>
  512. it enables kids to write amazing animations and games<br>
  513. in language that is very simple and intuitive.<br>
  514. Later, when they feel comfortable with their coding skills,<br>
  515. they can begin adding C# code to their projects.</p>
  516. <p>Here are a few simple code snippets:</p>
  517. <pre><code>d is a dragon
  518. d.fly loop
  519. d.turn left 360 in 10 seconds
  520. t is a static track
  521. car is a gtr_nismo vehicle : pos (0,3,0)
  522. camera.chase car
  523. skybox.show solar system
  524. s is a sinbad
  525. s.Dance then SliceVertical loop
  526. b is a box : pos(4,-1,-20) and size (3,5,2) and material=&quot;pond&quot;
  527. b.turn left 360 in 10 seconds async
  528. b.move to (s) + 5 in 10 seconds async
  529. when b collides with s do
  530. sys.print &quot;BOOM&quot;
  531. s.move left 5 in 10 seconds
  532. end do
  533. when key R is pressed do
  534. s.move right 1 in 0.1 seconds
  535. end do
  536. </code></pre>
  537. <p>It&rsquo;s simple, generates attractive animations, and kids just love it!</p>
  538. <p><figure class="githubUser inline " github-user="stephengold">
  539. <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
  540. <figcaption>
  541. <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
  542. stephengold
  543. </h2>
  544. <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
  545. <div>
  546. <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
  547. <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
  548. <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
  549. </div>
  550. </figcaption>
  551. </figure> <br>
  552. Thanks for that answer and for the code samples.</p>
  553. <p>If someone wants to teach coding to children younger than ten,<br>
  554. what would you advise?</p>
  555. <p><figure class="githubUser inline " github-user="SceneMax3D">
  556. <img class="excludeSummary" src="https://avatars.githubusercontent.com/scenemax3d">
  557. <figcaption>
  558. <h2 ghresolve-bio="title" alt="SceneMax3D" class="ghname" ghresolve-name="innerText">
  559. SceneMax3D
  560. </h2>
  561. <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
  562. <div>
  563. <a alt="github link" title="Github" href="https://github.com/scenemax3d" class="excludeSummary"><i class="fab fa-github"></i></a>
  564. <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
  565. <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
  566. </div>
  567. </figcaption>
  568. </figure> <br>
  569. I&rsquo;d advise a block-based computational thinking course<br>
  570. using software such as Alice, Tynker, Scratch, Minecraft web, or Roblox.</p>
  571. <p>SceneMax3D has an option for adding smart macros,<br>
  572. so that teachers and other companies can add syntax<br>
  573. in the language of their target audience.<br>
  574. In this way, even first- or second-graders can start coding.</p>
  575. <p><figure class="githubUser inline " github-user="stephengold">
  576. <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
  577. <figcaption>
  578. <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
  579. stephengold
  580. </h2>
  581. <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
  582. <div>
  583. <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
  584. <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
  585. <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
  586. </div>
  587. </figcaption>
  588. </figure> <br>
  589. Why extend SceneMax projects using C# instead of Java?</p>
  590. <p><figure class="githubUser inline " github-user="SceneMax3D">
  591. <img class="excludeSummary" src="https://avatars.githubusercontent.com/scenemax3d">
  592. <figcaption>
  593. <h2 ghresolve-bio="title" alt="SceneMax3D" class="ghname" ghresolve-name="innerText">
  594. SceneMax3D
  595. </h2>
  596. <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
  597. <div>
  598. <a alt="github link" title="Github" href="https://github.com/scenemax3d" class="excludeSummary"><i class="fab fa-github"></i></a>
  599. <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
  600. <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
  601. </div>
  602. </figcaption>
  603. </figure> <br>
  604. C# was chosen because it is used<br>
  605. in the curriculum of the Israeli educational system<br>
  606. and in other game engines such as Unity and Godot.<br>
  607. I plan to add support for Java and JavaScript extensions in the future.</p>
  608. <p><figure class="githubUser inline " github-user="stephengold">
  609. <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
  610. <figcaption>
  611. <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
  612. stephengold
  613. </h2>
  614. <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
  615. <div>
  616. <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
  617. <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
  618. <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
  619. </div>
  620. </figcaption>
  621. </figure> <br>
  622. Are you planning any other updates or additions to SceneMax3D?</p>
  623. <p><figure class="githubUser inline " github-user="SceneMax3D">
  624. <img class="excludeSummary" src="https://avatars.githubusercontent.com/scenemax3d">
  625. <figcaption>
  626. <h2 ghresolve-bio="title" alt="SceneMax3D" class="ghname" ghresolve-name="innerText">
  627. SceneMax3D
  628. </h2>
  629. <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
  630. <div>
  631. <a alt="github link" title="Github" href="https://github.com/scenemax3d" class="excludeSummary"><i class="fab fa-github"></i></a>
  632. <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
  633. <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
  634. </div>
  635. </figcaption>
  636. </figure> <br>
  637. There are currently two white-label commercial products based on SceneMax3D.<br>
  638. One is gaining speed and looks promising,<br>
  639. so I&rsquo;m focussing on features that will help it succeed:</p>
  640. <ul>
  641. <li>improving the overall quality of the product</li>
  642. <li>virtual classroom support to make teaching even easier</li>
  643. <li>deployment to the Web and Android devices</li>
  644. <li>real-time networking support</li>
  645. <li>WooCommerce integration to allow artists to create and sell graphics and music packages for SceneMax3D</li>
  646. </ul>
  647. <p><figure class="githubUser inline " github-user="stephengold">
  648. <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
  649. <figcaption>
  650. <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
  651. stephengold
  652. </h2>
  653. <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
  654. <div>
  655. <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
  656. <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
  657. <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
  658. </div>
  659. </figcaption>
  660. </figure> <br>
  661. SceneMax3D is a very impressive project!</p>
  662. <p>I’ve run out of questions.<br>
  663. Thank you very much for your detailed answers<br>
  664. and the thought you put into them.</p>
  665. </span>
  666. <nav>
  667. <ul class="tags smaller">
  668. <h3 class="tags">Tags</h3>
  669. <li><a class="interview" href="/tags/interview"><i class="fas fa-hashtag"></i>interview</a></li>
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  673. <ul class="authors smaller">
  674. <h3 class="authors">Authors</h3>
  675. <li><a class="stephengold" href="/authors/stephengold"><i class="fas fa-at"></i>stephengold</a></li>
  676. </ul>
  677. <ul class="postedDate smaller">
  678. <h3 class="postedDate">Date</h3>
  679. <li><time datetime="2021-03-11 18:00:00 &#43;0000 UTC"><i class="fas fa-calendar"></i>11 March 2021</time> </li>
  680. </ul>
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