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- What got you interested in using it?
- SceneMax3D Back in 2018, I decided to create a 3-D animation development environment
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- What got you interested in using it?
- SceneMax3D Back in 2018, I decided to create a 3-D animation development environment
- that would run on Android devices.
- I went looking for a 3-D Java library
- that could be used in Android applications,
- and JME was the only one I found that had a “code first” approach." />
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- What got you interested in using it?
- SceneMax3D Back in 2018, I decided to create a 3-D animation development environment
- that would run on Android devices.
- I went looking for a 3-D Java library
- that could be used in Android applications,
- and JME was the only one I found that had a “code first” approach."><meta itemprop="datePublished" content="2021-03-11T18:00:00+00:00" />
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-
- <div class="responsiveWidth" id="engineDescription">
- jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
- <br />
- Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine
- while retaining full control over their code with the ability to extend and adapt the engine to their workflow.
-
- <br />
- <br />
- <br />
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- </div>
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- <div id="gameDescription" >
- <h2><i class="far fa-images" ></i> Mythruna powered by jMonkeyEngine</h2>
-
- Mythruna (myth + rune + a) is a game under development attempting to combine serious role playing elements with an endless, living, and completely modifiable randomly generated sandbox world. When …
- <br />
- <a class="readMore" href="/showcase/mythruna/#showcase">See game page </a>
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- </blockquote>
- <a href="https://opencollective.com/jmonkeyengine">Become a
- backer and leave a message...</a>
- </div>
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- <br/>
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- <article>
- <h1 >
-
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-
- <a href="/blog/interview-adibarda/">Sgold interviews Adi Barda</a></h1>
- <div class="content">
- <span>
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- <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
- <figcaption>
- <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
- stephengold
- </h2>
- <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
- <div>
- <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
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- </div>
- </figcaption>
- </figure> <br>
- When, where, and how did you first become aware of JMonkeyEngine?<br>
- What got you interested in using it?</p>
- <p><figure class="githubUser inline " github-user="SceneMax3D">
- <img class="excludeSummary" src="https://avatars.githubusercontent.com/scenemax3d">
- <figcaption>
- <h2 ghresolve-bio="title" alt="SceneMax3D" class="ghname" ghresolve-name="innerText">
- SceneMax3D
- </h2>
- <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
- <div>
- <a alt="github link" title="Github" href="https://github.com/scenemax3d" class="excludeSummary"><i class="fab fa-github"></i></a>
- <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
- <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
- </div>
- </figcaption>
- </figure> <br>
- Back in 2018, I decided to create a 3-D animation development environment<br>
- that would run on Android devices.<br>
- I went looking for a 3-D Java library<br>
- that could be used in Android applications,<br>
- and JME was the only one I found that had a “code first” approach.<br>
- This was important to me<br>
- because I needed to be able to create scene graphs from code,<br>
- without relying on a visual editor.<br>
- In addition, the on-line forum was very responsive.<br>
- It looked like a good choice for my project.</p>
- <p>In the end, an Android-based development environment<br>
- was released to the Play Store, and it worked fine!</p>
- <p><a href="https://www.youtube.com/watch?v=bMMLJF7GIH4">YouTube video: Simulating gravitation forces using variables</a></p>
- <p><figure class="githubUser inline " github-user="stephengold">
- <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
- <figcaption>
- <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
- stephengold
- </h2>
- <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
- <div>
- <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
- <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
- <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
- </div>
- </figcaption>
- </figure> <br>
- Congratulations on getting your project to the Play Store.<br>
- Not all Android projects make it that far!</p>
- <p>That video refers to the SceneMax Scripting Language<br>
- and (briefly) displays what looks like a sample of it.<br>
- What is SceneMax, and how did it come to exist?</p>
- <p><figure class="githubUser inline " github-user="SceneMax3D">
- <img class="excludeSummary" src="https://avatars.githubusercontent.com/scenemax3d">
- <figcaption>
- <h2 ghresolve-bio="title" alt="SceneMax3D" class="ghname" ghresolve-name="innerText">
- SceneMax3D
- </h2>
- <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
- <div>
- <a alt="github link" title="Github" href="https://github.com/scenemax3d" class="excludeSummary"><i class="fab fa-github"></i></a>
- <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
- <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
- </div>
- </figcaption>
- </figure> <br>
- As a kid, I was obsessed<br>
- with creating imaginary worlds and pouring life into them.<br>
- I used to write animations and games on my Commodore 64,<br>
- using Microsoft Basic and 6502 Assembler.<br>
- That was the only software-engineering education I have ever had,<br>
- and in 1999 it was enough to get a programming job—<br>
- after catching up on a few modern technologies<br>
- such as VB 6, C++, and SQL.</p>
- <p>Grateful for the tools that helped me launch my programming career,<br>
- I decided in 2005 to create programming language that would encourage<br>
- young kids to create games and become programmers.<br>
- SceneMax was born.</p>
- <p><figure class="githubUser inline " github-user="stephengold">
- <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
- <figcaption>
- <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
- stephengold
- </h2>
- <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
- <div>
- <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
- <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
- <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
- </div>
- </figcaption>
- </figure> <br>
- Has SceneMax evolved over the years?</p>
- <p><figure class="githubUser inline " github-user="SceneMax3D">
- <img class="excludeSummary" src="https://avatars.githubusercontent.com/scenemax3d">
- <figcaption>
- <h2 ghresolve-bio="title" alt="SceneMax3D" class="ghname" ghresolve-name="innerText">
- SceneMax3D
- </h2>
- <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
- <div>
- <a alt="github link" title="Github" href="https://github.com/scenemax3d" class="excludeSummary"><i class="fab fa-github"></i></a>
- <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
- <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
- </div>
- </figcaption>
- </figure> <br>
- Originally it was an open-source project in C++,<br>
- using DirectX for the rendering.<br>
- Parsing was done using the <code>strtok()</code> function (no regex!)<br>
- so the syntax was limited.</p>
- <p>It was an immediate success, with tens of thousands of downloads,<br>
- and it won first place in an open-source competition.<br>
- More importantly, I used it to teach kids programming.<br>
- My vision became a reality.</p>
- <p>SceneMax got a few updates before reaching end of life in 2014.<br>
- In 2018, I rewrote it from scratch, targeting Android devices.<br>
- I used using Java, ANTLR4 for parsing, and JME for rendering.<br>
- I started teaching kids with Android devices.</p>
- <p>When I sold an online course to the Israeli Ministry of Education,<br>
- they conditioned it on having a PC version,<br>
- so I devoted my time to building a new development environment for PCs<br>
- and porting the JME renderer to run on Windows.</p>
- <p>The port proved surprisingly easy. It just worked!</p>
- <p><figure class="githubUser inline " github-user="stephengold">
- <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
- <figcaption>
- <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
- stephengold
- </h2>
- <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
- <div>
- <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
- <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
- <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
- </div>
- </figcaption>
- </figure> <br>
- What distinguishes SceneMax3D from other languages?</p>
- <p><figure class="githubUser inline " github-user="SceneMax3D">
- <img class="excludeSummary" src="https://avatars.githubusercontent.com/scenemax3d">
- <figcaption>
- <h2 ghresolve-bio="title" alt="SceneMax3D" class="ghname" ghresolve-name="innerText">
- SceneMax3D
- </h2>
- <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
- <div>
- <a alt="github link" title="Github" href="https://github.com/scenemax3d" class="excludeSummary"><i class="fab fa-github"></i></a>
- <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
- <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
- </div>
- </figcaption>
- </figure> <br>
- General programming languages such as Java, C++, and C#<br>
- aren’t suited to teaching young kids to code.<br>
- It’s difficult for these kids<br>
- (non-native English speakers, ten-to-twelve years old)<br>
- to write interesting programs such as games.<br>
- With simple code, they can only create boring programs.</p>
- <p>SceneMax3D fills that gap;<br>
- it enables kids to write amazing animations and games<br>
- in language that is very simple and intuitive.<br>
- Later, when they feel comfortable with their coding skills,<br>
- they can begin adding C# code to their projects.</p>
- <p>Here are a few simple code snippets:</p>
- <pre><code>d is a dragon
- d.fly loop
- d.turn left 360 in 10 seconds
- t is a static track
- car is a gtr_nismo vehicle : pos (0,3,0)
- camera.chase car
- skybox.show solar system
- s is a sinbad
- s.Dance then SliceVertical loop
- b is a box : pos(4,-1,-20) and size (3,5,2) and material="pond"
- b.turn left 360 in 10 seconds async
- b.move to (s) + 5 in 10 seconds async
- when b collides with s do
- sys.print "BOOM"
- s.move left 5 in 10 seconds
- end do
- when key R is pressed do
- s.move right 1 in 0.1 seconds
- end do
- </code></pre>
- <p>It’s simple, generates attractive animations, and kids just love it!</p>
- <p><figure class="githubUser inline " github-user="stephengold">
- <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
- <figcaption>
- <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
- stephengold
- </h2>
- <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
- <div>
- <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
- <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
- <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
- </div>
- </figcaption>
- </figure> <br>
- Thanks for that answer and for the code samples.</p>
- <p>If someone wants to teach coding to children younger than ten,<br>
- what would you advise?</p>
- <p><figure class="githubUser inline " github-user="SceneMax3D">
- <img class="excludeSummary" src="https://avatars.githubusercontent.com/scenemax3d">
- <figcaption>
- <h2 ghresolve-bio="title" alt="SceneMax3D" class="ghname" ghresolve-name="innerText">
- SceneMax3D
- </h2>
- <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
- <div>
- <a alt="github link" title="Github" href="https://github.com/scenemax3d" class="excludeSummary"><i class="fab fa-github"></i></a>
- <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
- <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
- </div>
- </figcaption>
- </figure> <br>
- I’d advise a block-based computational thinking course<br>
- using software such as Alice, Tynker, Scratch, Minecraft web, or Roblox.</p>
- <p>SceneMax3D has an option for adding smart macros,<br>
- so that teachers and other companies can add syntax<br>
- in the language of their target audience.<br>
- In this way, even first- or second-graders can start coding.</p>
- <p><figure class="githubUser inline " github-user="stephengold">
- <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
- <figcaption>
- <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
- stephengold
- </h2>
- <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
- <div>
- <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
- <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
- <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
- </div>
- </figcaption>
- </figure> <br>
- Why extend SceneMax projects using C# instead of Java?</p>
- <p><figure class="githubUser inline " github-user="SceneMax3D">
- <img class="excludeSummary" src="https://avatars.githubusercontent.com/scenemax3d">
- <figcaption>
- <h2 ghresolve-bio="title" alt="SceneMax3D" class="ghname" ghresolve-name="innerText">
- SceneMax3D
- </h2>
- <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
- <div>
- <a alt="github link" title="Github" href="https://github.com/scenemax3d" class="excludeSummary"><i class="fab fa-github"></i></a>
- <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
- <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
- </div>
- </figcaption>
- </figure> <br>
- C# was chosen because it is used<br>
- in the curriculum of the Israeli educational system<br>
- and in other game engines such as Unity and Godot.<br>
- I plan to add support for Java and JavaScript extensions in the future.</p>
- <p><figure class="githubUser inline " github-user="stephengold">
- <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
- <figcaption>
- <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
- stephengold
- </h2>
- <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
- <div>
- <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
- <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
- <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
- </div>
- </figcaption>
- </figure> <br>
- Are you planning any other updates or additions to SceneMax3D?</p>
- <p><figure class="githubUser inline " github-user="SceneMax3D">
- <img class="excludeSummary" src="https://avatars.githubusercontent.com/scenemax3d">
- <figcaption>
- <h2 ghresolve-bio="title" alt="SceneMax3D" class="ghname" ghresolve-name="innerText">
- SceneMax3D
- </h2>
- <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
- <div>
- <a alt="github link" title="Github" href="https://github.com/scenemax3d" class="excludeSummary"><i class="fab fa-github"></i></a>
- <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
- <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
- </div>
- </figcaption>
- </figure> <br>
- There are currently two white-label commercial products based on SceneMax3D.<br>
- One is gaining speed and looks promising,<br>
- so I’m focussing on features that will help it succeed:</p>
- <ul>
- <li>improving the overall quality of the product</li>
- <li>virtual classroom support to make teaching even easier</li>
- <li>deployment to the Web and Android devices</li>
- <li>real-time networking support</li>
- <li>WooCommerce integration to allow artists to create and sell graphics and music packages for SceneMax3D</li>
- </ul>
- <p><figure class="githubUser inline " github-user="stephengold">
- <img class="excludeSummary" src="https://avatars.githubusercontent.com/stephengold">
- <figcaption>
- <h2 ghresolve-bio="title" alt="stephengold" class="ghname" ghresolve-name="innerText">
- stephengold
- </h2>
- <span ghresolve-bio="innerText" class="ghbio excludeSummary"></span>
- <div>
- <a alt="github link" title="Github" href="https://github.com/stephengold" class="excludeSummary"><i class="fab fa-github"></i></a>
- <a alt="twitter link" title="Twitter" ghresolve-twitter_link="href" class="ghtwitter_link excludeSummary" href="" style="display:none"><i class="fab fa-twitter"></i></a>
- <a alt="website link" title="Website" ghresolve-blog="href" class="ghblog excludeSummary" href="" style="display:none"><i class="fas fa-globe"></i></a>
- </div>
- </figcaption>
- </figure> <br>
- SceneMax3D is a very impressive project!</p>
- <p>I’ve run out of questions.<br>
- Thank you very much for your detailed answers<br>
- and the thought you put into them.</p>
- </span>
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