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  135. !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define([],e):"object"==typeof exports?exports.stringSimilarity=e():t.stringSimilarity=e()}(self,(function(){return t={138:t=>{function e(t,e){if((t=t.replace(/\s+/g,""))===(e=e.replace(/\s+/g,"")))return 1;if(t.length<2||e.length<2)return 0;let r=new Map;for(let e=0;e<t.length-1;e++){const n=t.substring(e,e+2),o=r.has(n)?r.get(n)+1:1;r.set(n,o)}let n=0;for(let t=0;t<e.length-1;t++){const o=e.substring(t,t+2),s=r.has(o)?r.get(o):0;s>0&&(r.set(o,s-1),n++)}return 2*n/(t.length+e.length-2)}t.exports={compareTwoStrings:e,findBestMatch:function(t,r){if(!function(t,e){return"string"==typeof t&&!!Array.isArray(e)&&!!e.length&&!e.find((function(t){return"string"!=typeof t}))}(t,r))throw new Error("Bad arguments: First argument should be a string, second should be an array of strings");const n=[];let o=0;for(let s=0;s<r.length;s++){const i=r[s],f=e(t,i);n.push({target:i,rating:f}),f>n[o].rating&&(o=s)}return{ratings:n,bestMatch:n[o],bestMatchIndex:o}}}}},e={},function r(n){if(e[n])return e[n].exports;var o=e[n]={exports:{}};return t[n](o,o.exports,r),o.exports}(138);var t,e}));
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  184. </div>
  185. <div id="contributionsBanner">
  186. <div> <i class="fas fa-donate"></i>
  187. Backed by:
  188. <a rel='noopener nofollow noreferrer' target="_blank" id="backerName">The Community</a>
  189. <a rel='noopener nofollow noreferrer' target="_blank"
  190. href="https://opencollective.com/jmonkeyengine#section-contributors"> and more...</a>
  191. </div>
  192. <div>
  193. <i class="fab fa-github-alt"></i>
  194. Contributed by:
  195. <a rel='noopener nofollow noreferrer' target="_blank" id="contributorName">The Community</a>
  196. <a rel='noopener nofollow noreferrer' target="_blank"
  197. href="https://github.com/jMonkeyEngine/jmonkeyengine/graphs/contributors">and more...</a>
  198. </div>
  199. </div>
  200. </div>
  201. </header>
  202. <main>
  203. <section id="showcase" mode="banner">
  204. <i id="playButton" class=" fas fa-play"></i>
  205. <div class="showcaseElement" style='display: block '>
  206. <div class="cover blur" style ="background-image: url('/images/showcase/spoxel/8.jpg'); " ></div>
  207. <div class="cover" style ="background-image: url('/images/showcase/spoxel/8.jpg'); " ></div>
  208. </div>
  209. <div class="showcaseElement" style='display: none '>
  210. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/spoxel/2.jpg'); " ></div>
  211. <div class="cover" lazy="true" lazy-style ="background-image: url('/images/showcase/spoxel/2.jpg'); " ></div>
  212. </div>
  213. <div class="showcaseElement" style='display: none '>
  214. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/spoxel/6.jpg'); " ></div>
  215. <div class="cover" lazy="true" lazy-style ="background-image: url('/images/showcase/spoxel/6.jpg'); " ></div>
  216. </div>
  217. <div class="showcaseElement" style='display: none '>
  218. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/spoxel/5.jpg'); " ></div>
  219. <div class="cover" lazy="true" lazy-style ="background-image: url('/images/showcase/spoxel/5.jpg'); " ></div>
  220. </div>
  221. <video class="showcaseElement cover" style='display: none ' preload="none"
  222. class="cover">
  223. <source src="https://steamcdn-a.akamaihd.net/steam/apps/256746524/movie480.webm" type="video/webm">
  224. </video>
  225. </div>
  226. <video class="showcaseElement cover" style='display: none ' preload="none"
  227. class="cover">
  228. <source src="https://steamcdn-a.akamaihd.net/steam/apps/256746530/movie480.webm" type="video/webm">
  229. </video>
  230. </div>
  231. <div class="showcaseElement" style='display: none '>
  232. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/spoxel/1.jpg'); " ></div>
  233. <div class="cover" lazy="true" lazy-style ="background-image: url('/images/showcase/spoxel/1.jpg'); " ></div>
  234. </div>
  235. <div class="showcaseElement" style='display: none '>
  236. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/spoxel/3.jpg'); " ></div>
  237. <div class="cover" lazy="true" lazy-style ="background-image: url('/images/showcase/spoxel/3.jpg'); " ></div>
  238. </div>
  239. <div class="showcaseElement" style='display: none '>
  240. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/spoxel/4.jpg'); " ></div>
  241. <div class="cover" lazy="true" lazy-style ="background-image: url('/images/showcase/spoxel/4.jpg'); " ></div>
  242. </div>
  243. <div class="showcaseElement" style='display: none '>
  244. <div class="cover blur" lazy="true" lazy-style ="background-image: url('/images/showcase/spoxel/7.jpg'); " ></div>
  245. <div class="cover" lazy="true" lazy-style ="background-image: url('/images/showcase/spoxel/7.jpg'); " ></div>
  246. </div>
  247. <div class="responsiveWidth" id="engineDescription">
  248. jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
  249. <br />
  250. Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine
  251. while retaining full control over their code with the ability to extend and adapt the engine to their workflow.
  252. <br />
  253. <br />
  254. <br />
  255. <a href="/start/"><button id="startbtn" class="highlightedCl" ><i class="fas fa-rocket"></i> Get Started </button></a>
  256. <a href="/#features" title="overview"><button id="startbtn" class="highlightedCl"><i class="fas fa-question-circle" style="padding:0"></i></button></a>
  257. <br />
  258. <br />
  259. </div>
  260. <div class="responsiveWidth" >
  261. <div id="gameDescription" >
  262. <h2><i class="far fa-images" ></i> Spoxel powered by jMonkeyEngine</h2>
  263. Explore, customize, and build across the world of Spoxel as you fight the otherworlders who have subjugated the land and forced the grounders below the surface. Use runes to construct custom powerful …
  264. <br />
  265. <a class="readMore" href="/showcase/spoxel/#showcase">See game page </a>
  266. </div>
  267. </div>
  268. </section>
  269. <br/>
  270. <section class="message list vlist">
  271. <div>
  272. <blockquote class="list vlist responsive">
  273. <span id="backerMessage">-</span>
  274. <i><a rel='noopener nofollow noreferrer' target="_blank" id="backerMessageName">-</a> </i>
  275. </blockquote>
  276. <a href="https://opencollective.com/jmonkeyengine">Become a
  277. backer and leave a message...</a>
  278. </div>
  279. </section>
  280. <br/>
  281. <a id="content"></a>
  282. <section class="full responsiveWidth">
  283. <article>
  284. <h1 >
  285. <i class="fas fa-paragraph useless"></i>
  286. <a href="/features/">Features</a></h1>
  287. <div class="content">
  288. <span>
  289. <p>jMonkeyEngine is a feature-rich engine capabale of creating both beautiful<br>
  290. and complex games, single-player or networked, on a wide variety of platforms.</p>
  291. <hr>
  292. <h3 id="platforms">Platforms</h3>
  293. <ul>
  294. <li>Windows</li>
  295. <li>Linux</li>
  296. <li>Mac OSX</li>
  297. <li>Raspberry Pi 3 (OpenGL ES 2.0)</li>
  298. <li>Raspberry Pi 4 (OpenGL ES 3.2)</li>
  299. <li>Android</li>
  300. </ul>
  301. <h2 id="supported-model-formats">Supported Model Formats</h2>
  302. <ul>
  303. <li>GLTF</li>
  304. <li>OBJ</li>
  305. </ul>
  306. <h3 id="audio">Audio</h3>
  307. <ul>
  308. <li>Support for WAV, MP3 and OGG file formats.</li>
  309. <li>Buffered and Streaming support.</li>
  310. <li>Global, directional and positional sounds.</li>
  311. </ul>
  312. <h3 id="input">Input</h3>
  313. <ul>
  314. <li>Mouse and Keyboard</li>
  315. <li>Touchscreen</li>
  316. <li>Joystick/Joypad/Wheel</li>
  317. </ul>
  318. <h3 id="scenegraph">SceneGraph</h3>
  319. <ul>
  320. <li>Batching</li>
  321. <li>Instancing</li>
  322. <li>2D and 3D scene support</li>
  323. <li>Level of Detail</li>
  324. <li>Light Culling</li>
  325. <li>Single Pass Lighting</li>
  326. </ul>
  327. <h3 id="animation">Animation</h3>
  328. <ul>
  329. <li>Tween API with out of the box support for spatial, bone and morph animations</li>
  330. <li>Stock Tweens availble:
  331. <ul>
  332. <li>Sequence tween: a tween that plays tweens in sequence.</li>
  333. <li>Parallel tween: a tween that plays tweens in parallel.</li>
  334. <li>Delay tween : a tween that just waits…</li>
  335. <li>Stretch tween: a tween that wraps another tween and change its duration.</li>
  336. <li>Camera tween: moves the camera…</li>
  337. <li>CallMethod: calling a method on an object …</li>
  338. </ul>
  339. </li>
  340. <li>Animation Blending</li>
  341. <li>Animation interpolation (interpolors for rotation, position, scale and time)</li>
  342. <li>Hardware Skinning</li>
  343. </ul>
  344. <h3 id="graphics">Graphics</h3>
  345. <ul>
  346. <li>OpenGL support up to OpenGL 4.5</li>
  347. <li>OpenGL ES support up to 3.0</li>
  348. <li>LWJGL2 and 3</li>
  349. <li>Post Processing</li>
  350. <li>Stock Post Processors
  351. <ul>
  352. <li>Water</li>
  353. <li>Screen Space Ambient Occlusion
  354. <ul>
  355. <li>Supports Approximate Normals (50% faster)</li>
  356. </ul>
  357. </li>
  358. <li>Bloom</li>
  359. <li>Cartoon Edge</li>
  360. <li>Color Overlay</li>
  361. <li>Cross-Hatch</li>
  362. <li>Depth Of Field</li>
  363. <li>Fast Approximate Anti Aliasing</li>
  364. <li>Fog</li>
  365. <li>Light Scattering</li>
  366. <li>Posterization</li>
  367. <li>Radial Blur</li>
  368. <li>ToneMap</li>
  369. </ul>
  370. </li>
  371. <li>Unshaded Materials</li>
  372. <li>Phong Lighting Materials</li>
  373. <li>PBR Materials
  374. <ul>
  375. <li>Sphere and OrientedBox Probe areas</li>
  376. <li>Light Probe blending (up to 3 light probes)</li>
  377. <li>Supports both Roughness/Metallic &amp; Roughness/SpecularGloss workflow</li>
  378. </ul>
  379. </li>
  380. <li>Vertex, Fragment and Geometry shader support</li>
  381. <li>Texture Atlas support</li>
  382. <li>Particles</li>
  383. </ul>
  384. <h3 id="language">Language</h3>
  385. <ul>
  386. <li>Support for Java 1.8+</li>
  387. <li>Use Kotlin, Groovy or any combination all in one project.</li>
  388. </ul>
  389. <h3 id="physics">Physics</h3>
  390. <ul>
  391. <li>Bullet Physics</li>
  392. <li><strong><a href="https://github.com/stephengold/Minie">Minie Physics</a></strong> - A high-powered improved and up-to-date binding around Bullet with &ldquo;soft body&rdquo; support.</li>
  393. </ul>
  394. <h3 id="networking">Networking</h3>
  395. <ul>
  396. <li>Networking API supporting UDP/TCP either with low-level Messaging or high-level RMI.</li>
  397. <li><strong><a href="https://github.com/Simsilica/SimEthereal">SimEthereal</a></strong> - A high performance library for real-time networked object synching</li>
  398. </ul>
  399. <h3 id="gui">GUI</h3>
  400. <ul>
  401. <li><strong><a href="http://jmonkeyengine-contributions.github.io/Lemur/">Lemur</a></strong> - a fast and efficient Jme-Native 2D and 3D GUI Toolkit.</li>
  402. <li><strong><a href="https://github.com/jayfella/jme-jfx-11">JME-JFX-11</a></strong> - A bridge to create a 2D GUI in JME using JavaFX 11.</li>
  403. </ul>
  404. <h3 id="entity-system">Entity System</h3>
  405. <ul>
  406. <li><strong><a href="https://github.com/jMonkeyEngine-Contributions/zay-es">Zay-ES</a></strong> - A high-performance entity-component-system</li>
  407. </ul>
  408. <h3 id="profiling">Profiling</h3>
  409. <ul>
  410. <li>DetailedProfiler - Displays timing information for various areas of your game to determine bottlenecks</li>
  411. </ul>
  412. </span>
  413. </div>
  414. </article>
  415. </section>
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  422. href="https://github.com/jMonkeyEngine/jmonkeyengine-website">
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  433. <a href="https://github.com/riccardobl">Riccardo Balbo</a>
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