

= Working Blender and OgreXML Versions

Here you can find working combinations of Blender and the OgreXML exporter, with any tips or bugs associated with each.

[cols="3", options="header"]
|===

a| Blender Version 
a| OgreXML Exporter Version 
a| Notes 

a| 2.6.3 
a| link:http://code.google.com/p/blender2ogre/downloads/list[0.5.8] 
a| Root bone, no transforms on object, no envelopes 

a| 2.6.2 
a| link:http://code.google.com/p/blender2ogre/downloads/list[0.5.5] 
a| Root bone, no transforms on object, no envelopes 

a| 2.6.1 
a| ? 
<a|  

a| 2.6.0 
a| ? 
<a|  

|===


= Tips

Tips for exporting animations through OgreXML correctly:


*  apply all transformations
*  armature should have 0,0,0 transformation (loc,rot,scale)
*  model object should have 0,0,0 transformation (loc,rot,scale)
*  root bone should have 0,0,0 transformation (loc,rot,scale)
*  no envelopes

Test Character - link:http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip[http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip]


image:jme3/advanced/ogre_solved.jpg[ogre_solved.jpg,with="",height=""]
image:jme3/advanced/ogre_solved2.png[ogre_solved2.png,with="",height=""]



= Troubleshooting

*Q:* _My animation is stretched._


*A:* Use the exporting tips provided above

