

== THE TOOLS

The most amazing part of this MMORPG journey is: we have a lot of Editors for every aspect of the game. 





They are not 100% complete, but will soon be in Beta status in August, as I bring the tools to the National Software Contest of my country, Vietnam. They’re almost workable but I want to integrate them as plugins of JME SDK, so they need further development, here are their status:



=== Addition to SDK


==== Extra plugins to the SDK core

*  - New Project type, support DB, Entity data, and Web-scale in first place.
*  - New +++<abbr title="Graphical User Interface">GUI</abbr>+++ editor
*  - New Visual Library with Drag and drop


=== Brand new (specific) tools


==== A -World editor

*  - Entity editor 70% : Like in Unity link:http://docs.unity3d.com/Documentation/Manual/Inspector.html[http://docs.unity3d.com/Documentation/Manual/Inspector.html]
*  - Trigger editor 70% : Like in Warcraft link:http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=118648[http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=118648]


==== B – Gameplay, Animation, Character

*  - Character editor 70% : link:http://sourceforge.net/projects/ed-char-editor/[http://sourceforge.net/projects/ed-char-editor/]
*  - Dialogue editor 40% : Like ChatMapper link:http://www.chat-mapper.com/[http://www.chat-mapper.com/]
*  - Cinematic editor 40% : Like in UDK link:http://www.unrealengine.com/features/cinematics/[http://www.unrealengine.com/features/cinematics/]
*  - Animation editor 40% : Review and blend animations like in Unity 4 link:http://unity3d.com/unity/animation/[http://unity3d.com/unity/animation/]
*  - Facial editor 40% : Like FaceFX link:http://udn.epicgames.com/Three/FaceFX.html[http://udn.epicgames.com/Three/FaceFX.html]
*  - Shader editor 40% : To create shader like in UDK (not important. can be replace with shader node)
*  - Codegen 40% : To create logic like in UDK or Blender, link:http://www.unrealengine.com/en/features/kismet/[http://www.unrealengine.com/en/features/kismet/]
*  - FSM editor 40% : To create functional system and AI ( nice one)


==== C – 2D Support

*  - Sprite editor 70% : To create sprite like Flash but for texture not vector (not important, there is a lot of tools)
*  - Texture maker 20%: Like link:http://www.texturemaker.com/screenshots.php[http://www.texturemaker.com/screenshots.php]


==== D – Experimental Tools

*  - Forester and tree editor: like in Unity link:http://docs.unity3d.com/Documentation/Components/terrain-Trees.html[http://docs.unity3d.com/Documentation/Components/terrain-Trees.html]
*  - Level generation tools : City,Road,River… and Dungeon
*  - Collaborative editing system: like Hero engine. link:http://www.heroengine.com/heroengine/heroblade/[http://www.heroengine.com/heroengine/heroblade/] . 
*  - SVN with Entities data: Even in this cool project they do it based on SVN link:http://the-witness.net/news/2011/12/engine-tech-concurrent-world-editing/[http://the-witness.net/news/2011/12/engine-tech-concurrent-world-editing/] .


=== Tools for Three Rings


And last but most important is a working MMO Game skeleton based on Three rings framework.
So it’s also a chance for you to have the most powerful tools right under your hand at once. We are standing on the shoulder of the giants!



==== Getdown


=== Tools for Arianne





==== Map Editor


==== Tiled


==== Script


==== Client


==== Server






== TOOLS MANUAL

[To be continue…]

