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@@ -16,7 +16,7 @@ Textures usually make up most of the size of a game distribution. This is why Ne
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== Creating and Editing a NeoTexture file
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-image::wp-uploads/2010/10/neotexture-300x189.jpg[neotexture-300x189.jpg,width="",height="",align="right"]
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+//image::wp-uploads/2010/10/neotexture-300x189.jpg[neotexture-300x189.jpg,width="",height="",align="right"]
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. Right-click the `assets/Textures` directory and choose New… > Other.
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@@ -44,7 +44,7 @@ To use NeoTexture tgr files directly in your application, you have to add the Ne
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== Loading tgr files as material
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-image::wp-uploads/2010/10/neotexture-2-300x149.jpg[neotexture-2-300x149.jpg,width="",height="",align="right"]
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+//image::wp-uploads/2010/10/neotexture-2-300x149.jpg[neotexture-2-300x149.jpg,width="",height="",align="right"]
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We want to use the procedural texture as a material based on `Lighting.j3md` (the default). We know that Lighting.j3md supports DiffuseMap, NormalMap, SpecularMap, and ParallaxMap.
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