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fixed element in table formating

mitm 5 năm trước cách đây
mục cha
commit
0299b57d19
1 tập tin đã thay đổi với 6 bổ sung2 xóa
  1. 6 2
      src/docs/asciidoc/jme3/beginner/hello_node.adoc

+ 6 - 2
src/docs/asciidoc/jme3/beginner/hello_node.adoc

@@ -303,6 +303,7 @@ a| Everything you initialize and attach to the `rootNode` in the `simpleInitApp(
 == How do I Transform Spatials?
 
 There are three types of 3D transformation: Translation, Scaling, and Rotation.
+
 [cols="55,15,15,15", options="header"]
 |===
 
@@ -330,6 +331,7 @@ a|+up -down
 a|+forward -backward
 
 |===
+
 [cols="55,15,15,15", options="header"]
 |===
 
@@ -352,6 +354,7 @@ a|height
 a|width
 
 |===
+
 [cols="55,15,15,15", options="header"]
 |===
 
@@ -371,8 +374,9 @@ Tip: If your game idea calls for a serious amount of rotations, it is worth look
 
 [source,java]
 ----
-thing.setLocalRotation(
-  new Quaternion().fromAngleAxis(180*FastMath.DEG_TO_RAD, new Vector3f(1,0,0)));
+thing.setLocalRotation(  new Quaternion().
+    fromAngleAxis(180*FastMath.DEG_TO_RAD,
+        new Vector3f(1,0,0)));
 ----
 
 a|nodding your head