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Update free_skymaps.adoc

Split keyboard shortcuts that had 2 or more keys inside same attribute into separate shortcuts.
mitm001 8 лет назад
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      src/docs/asciidoc/jme3/advanced/free_skymaps.adoc

+ 7 - 7
src/docs/asciidoc/jme3/advanced/free_skymaps.adoc

@@ -24,21 +24,21 @@ This tutorial is an adaptation of contributor glaucomardanos production, not an
 
 .  Start with a new file in blender.
 .  Select the lamp and the default cube in the 3d view or in the Outliner panel (top-right panel) and delete them: kbd:[X]. They are not needed for this procedure.
-.  Select the camera object in the 3d view or in the Outliner panel then clear its location and rotation by using keyboard shortcuts kbd:[Alt+G] and kbd:[Alt+R].
+.  Select the camera object in the 3d view or in the Outliner panel then clear its location and rotation by using keyboard shortcuts kbd:[Alt]+kbd:[G] and kbd:[Alt]+kbd:[R].
 .  In the properties panel (lower-right panel) select the Object tab (orange box). This will give you a visual perspective of the camera changes you are about to make.
 .  Rename the Camera to Camera-north.
 .  Change your 3d view to top-ortho by pressing kbd:[NumPad 7] followed by kbd:[NumPad 5].
 .  With the camera still selected, press kbd:[R] immediately followed by kbd:[X] immediately followed by 90 immediately followed by kbd:[Enter] to rotate the camera 90 degrees around the X axis.
-.  With the camera still selected, press kbd:[Shift+D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.   
+.  With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.   
 *  Press kbd:[R] immediately followed by 180 immediately followed by kbd:[Enter]. This will rotate the camera 180 degrees around the Z axis. Rename this camera to Camera-south.
-.  With the camera still selected, press kbd:[Shift+D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.   
+.  With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.   
 *  With the camera still selected, press kbd:[R] immediately followed by 90 immediately followed by kbd:[Enter]. This will rotate the camera another 90 degrees around the Z axis. Rename this camera to Camera-west.
-.  With the camera still selected, press kbd:[Shift+D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.   
+.  With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.   
 *  With the camera still selected, press kbd:[R] immediately followed by -180 immediately followed by kbd:[Enter]. This will rotate the camera -180 degrees around the Z axis. Rename this camera to Camera-east.
 .  With your mouse inside the 3d view change your view to right-ortho by entering kbd:[NumPad 3].
-.  Select Camera-south in 3d view or in the Outliner panel (top-right panel) and press kbd:[Shift+D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.
+.  Select Camera-south in 3d view or in the Outliner panel (top-right panel) and press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.
 * With the camera still selected, press kbd:[R] immediately followed by 90 immediately followed by kbd:[Enter]. This will rotate the camera 90 degrees around the X axis. The camera should now be pointing up. Rename this camera to Camera-up.
-.  With the camera still selected, press kbd:[Shift+D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.    
+.  With the camera still selected, press kbd:[Shift]+kbd:[D]. This will duplicate the camera. Next press kbd:[Enter] to set the selection.    
 *  With the camera still selected, press kbd:[R] immediately followed by 180 immediately followed by kbd:[Enter]. This will rotate the camera 180 degrees along the X axis. The camera should now be facing down. Rename this camera to Camera-down.
 .  Save your file.
 .  Open up a web browser and search for "free high res skymap" and select a Angular map of your choice or you can find some here at link:https://blenderartists.org/forum/showthread.php?24038-Free-high-res-skymaps-%2528Massive-07-update!%2529[https://blenderartists.org/forum/showthread.php?24038-Free-high-res-skymaps-%2528Massive-07-update!%2529] instead. Remember to select an *ANGULAR* map.
@@ -64,7 +64,7 @@ This tutorial is an adaptation of contributor glaucomardanos production, not an
 .  In the left side 3d view, at the bottom, next to the word view, is the "Current Editor Type" button. Click it and change it to UV/Image Editor.
 .  Place your mouse inside the right side 3d view and press kbd:[NumPad 5] to toggle ortho view. You're now setup to render your Angular map.
 .  Save your file.
-.  With your first camera selected (in this case Camera-down) and your mouse inside the right side 3d view, press kbd:[Ctrl+NumPad 0] to set your selected camera to be the active camera. 
+.  With your first camera selected (in this case Camera-down) and your mouse inside the right side 3d view, press kbd:[Ctrl]+kbd:[NumPad 0] to set your selected camera to be the active camera. 
 *  Press kbd:[F12] to render the scene. A image will appear in the left side UV/Image Editor.
 .  With your mouse inside the left side UV/Image Editor you can scroll in or out to center the view.
 *  With your mouse inside the left side UV/Image Editor press kbd:[F3] to save your image. Rename the image (down.jpg in this case).