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Update virtualreality.adoc

adding references to the "official" vr package. Moving others to legacy.
Rickard Edén 8 anni fa
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1 ha cambiato i file con 10 aggiunte e 8 eliminazioni
  1. 10 8
      src/docs/asciidoc/jme3/virtualreality.adoc

+ 10 - 8
src/docs/asciidoc/jme3/virtualreality.adoc

@@ -14,18 +14,20 @@ Razer HDK and systems supporting OSVR
 
 Google Cardboard / GoogleVR
 
-Legacy: Oculus Rift 0.5
+== jMonkeyEngine 3 has built in support for SteamVR/OpenVR compatible headsets.
+See example here:
+https://hub.jmonkeyengine.org/t/official-vr-module/37830/32
 
-In any form of VR, a library is needed as support is not built in to the core of jMonkeyEngine3.
+== gvr-android-jme (https://github.com/nordfalk/gvr-android-jme)
+Google Cardboard VR SDK 1.0 integration
 
-== jMonkeyVR (https://github.com/phr00t/jMonkeyVR)
+== Legacy
+jMonkeyVR (https://github.com/phr00t/jMonkeyVR)
 This is the main library to use when you want wide VR support. It has full OpenVR/SteamVR support and OSVR support in the making (as of Oct 2016)
 
-== jme3-osvr (https://github.com/neph1/jme3-osvr)
+jme3-osvr (https://github.com/neph1/jme3-osvr)
 Together with https://github.com/neph1/OSVR-Java provides rudimentary OSVR support (extended mode). Examples: https://github.com/neph1/jme3-osvr-examples
 
-== gvr-android-jme (https://github.com/nordfalk/gvr-android-jme)
-Google Cardboard VR SDK 1.0 integration
+Google Cardboard up to version 0.6: https://github.com/neph1/jme-cardboard
 
-== Legacy
-There is legacy support for Oculus Rift up to version 0.5: https://github.com/neph1/jmonkeyengine-oculus-rift
+Oculus Rift up to version 0.5: https://github.com/neph1/jmonkeyengine-oculus-rift