Bläddra i källkod

Added closing bracket to code snippet and updated Conclusion.

mitm 8 år sedan
förälder
incheckning
05dabbbc82
1 ändrade filer med 2 tillägg och 1 borttagningar
  1. 2 1
      src/docs/asciidoc/jme3/advanced/jme3_ai.adoc

+ 2 - 1
src/docs/asciidoc/jme3/advanced/jme3_ai.adoc

@@ -448,6 +448,7 @@ The link:https://github.com/jMonkeyEngine/doc-examples/blob/master/src/com/jme3/
 ----
 public class NavigationControl extends NavMeshPathfinder implements Control,
         JmeCloneable, Pickable {
+}
 ----
 
 The link:https://github.com/jMonkeyEngine/doc-examples/blob/master/src/com/jme3/examples/jme3ai/interfaces/Pickable.java[Pickable] interface is straightforward and its sole purpose in this implementation is to communicate changes made to the pick target.
@@ -824,7 +825,7 @@ The `PCControl` will then set the walk direction, based off spatials world rotat
 == Conclusion
 
 
-The intent of this tutorial was to give you a general breakdown of how the Jme3AI navigation system works as well as demonstrate how flexible its implementation is. All the code in this tutorial is free for your use and can be found in the link:https://github.com/jMonkeyEngine/doc-examples[jme3 documentation repository]. If you have questions or suggestions on improving this tutorial you can do so in the link:https://hub.jmonkeyengine.org/[jMonkeyEngine forum].
+The intent of this tutorial was to give you a general breakdown of how the Jme3AI navigation system works as well as demonstrate how flexible its implementation is. All the code in this tutorial is free for your use and can be found in the link:https://github.com/jMonkeyEngine/doc-examples[jme3 documentation repository]. The implementations design is such that you can easily change each of the parameters and then visually see how they affect the NavMesh. If you have questions or suggestions on improving this tutorial you can do so in the link:https://hub.jmonkeyengine.org/[jMonkeyEngine forum].
 
 == Other AI Options