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Fixed broken links.

mitm 6 years ago
parent
commit
07dd91dbc4
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/docs/asciidoc/jme3/quaternion.adoc

+ 2 - 2
src/docs/asciidoc/jme3/quaternion.adoc

@@ -82,7 +82,7 @@ s.getLocalRotation().fromAngles(angles);
 
 === Three Axes
 
-If you have three axes that define your rotation, where the axes define the left axis, up axis and directional axis respectively) you can make use of `fromAxes` to generate the Quaternion. It should be noted that this will generate a new <<jme3/matrix#,Matrix>> object that is then garbage collected, thus, this method should not be used if it will be called many times. Again, `toAxes` will populate a <<jme3/vector#,Vector3f>> array.
+If you have three axes that define your rotation, where the axes define the left axis, up axis and directional axis respectively) you can make use of `fromAxes` to generate the Quaternion. It should be noted that this will generate a new <<jme3/matrix#,Matrix>> object that is then garbage collected, thus, this method should not be used if it will be called many times. Again, `toAxes` will populate a <<jme3/terminology#vectors,Vector3f>> array.
 
 
 ==== Example - Rotate a Spatial Using fromAxes
@@ -103,7 +103,7 @@ s.getLocalRotation().fromAxes(axes);
 
 === Rotation Matrix
 
-Commonly you might find yourself with a <<jme3/matrix#,Matrix>> defining a rotation. In fact, it's very common to contain a rotation in a Matrix, create a Quaternion, rotate the Quaternion, and then get the Matrix back. Quaternion contains a `fromRotationMatrix` method that will create the appropriate Quaternion based on the given Matrix. The `toRotationMatrix` will populate a given Matrix.
+Commonly you might find yourself with a Matrix defining a rotation. In fact, it's very common to contain a rotation in a Matrix, create a Quaternion, rotate the Quaternion, and then get the Matrix back. Quaternion contains a `fromRotationMatrix` method that will create the appropriate Quaternion based on the given Matrix. The `toRotationMatrix` will populate a given Matrix.
 
 
 ==== Example - Rotate a Spatial Using a Rotation Matrix