mitm001 5 lat temu
rodzic
commit
0c2c0e8ead

+ 5 - 9
docs/modules/core/pages/effect/post-processor_water.adoc

@@ -1,19 +1,15 @@
 = Rendering Water as Post-Process Effect
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
-:relfileprefix: ../../
-:imagesdir: ../..
+:revnumber: 2.0
+:revdate: 2020/07/22
 :uri-jmonkeyengine: https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/
 :uri-forum: https://hub.jmonkeyengine.org/
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
-The awesome SeaMonkey WaterFilter is highly configurable. It can render any type of water and also simulates the underwater part of the effect, including light effects called caustics. The effect is based on link:https://www.gamedev.net/articles/programming/graphics/rendering-water-as-a-post-process-effect-r2642/[Wojciech Toman’s Rendering Water as a Post-process Effect] 
+The awesome SeaMonkey WaterFilter is highly configurable. It can render any type of water and also simulates the underwater part of the effect, including light effects called caustics. The effect is based on link:https://www.gamedev.net/articles/programming/graphics/rendering-water-as-a-post-process-effect-r2642/[Wojciech Toman’s Rendering Water as a Post-process Effect]
 published on gamedev.net. Here's a video:
 
 
-image::jme3/advanced/water-post.png[water-post.png,width="",height="",align="center",link=https://youtu.be/AWlUzgRN3Pc]
+image::effect/water-post.png[water-post.png,width="",height="",align="center",link=https://youtu.be/AWlUzgRN3Pc]
 
 
 [NOTE]
@@ -106,7 +102,7 @@ public void simpleUpdate(float tpf) {
 === Optional: Water Wave and Color Effects
 
 
-image::jme3/advanced/water-post-muddy.png[water-post-muddy.png,width="220",height="172",align="center"]
+image::jme3/advanced/water-post-muddy.png[water-post-muddy.png,width="220",height="172"]
 
 
 All these effects are optional. Every setter also has a getter.