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fix broken link

mitm001 il y a 5 ans
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      docs/modules/ROOT/pages/jme3/advanced/particle_emitters.adoc

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docs/modules/ROOT/pages/jme3/advanced/particle_emitters.adoc

@@ -161,7 +161,7 @@ Build up your effect by specifying one parameter after the other. If you change
 == Create an Effect Material
 
 
-image::jme3/beginner/flash.png[flash.png,width="128",height="128",align="right"]
+image::tutorials:beginner/flash.png[flash.png,width="128",height="128",align="right"]
 
 
 Use the common Particle.j3md Material Definition and a texture to specify the shape of the particles. The shape is defined by the texture you provide and can be anything – debris, flames, smoke, mosquitoes, leaves, butterflies… be creative.