|
|
@@ -18,7 +18,8 @@ The reason for this is that a render command must be done for every object, pote
|
|
|
|
|
|
*Possible optimization techniques*
|
|
|
|
|
|
-* Use GeometryBatchFactory.optimize(node) to merge the meshes of the geometries contained in the given node into fewer batches, each based on common Materials used. +You can optimize nodes using the SceneComposer in the SDK as well: Right-click a node and select “Optimize Geometry.
|
|
|
+* Use GeometryBatchFactory.optimize(node) to merge the meshes of the geometries contained in the given node into fewer batches, each based on common Materials used. +
|
|
|
+You can optimize nodes using the SceneComposer in the SDK as well: Right-click a node and select “Optimize Geometry.
|
|
|
|
|
|
*Side-effects*
|
|
|
|