mitm001 5 лет назад
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0e6e23a505
1 измененных файлов с 4 добавлено и 4 удалено
  1. 4 4
      docs/modules/ROOT/pages/jme3/advanced/terrain.adoc

+ 4 - 4
docs/modules/ROOT/pages/jme3/advanced/terrain.adoc

@@ -80,22 +80,22 @@ We recommend to <<sdk/terrain_editor#,create and edit Splat Textures for terrain
 ====
 
 .diffuse
-image::tutorials:beginner/road.jpg[road.jpg,width="",height="",align="left"]
+image::tutorials:beginner/road.jpg[road.jpg,width="",height=""]
 
 The Diffuse Map of one of the terrain textures depicts the colors of a paved surface.
 
 .normal
-image::tutorials:beginner/road_normal.png[road_normal.png,width="",height="",align="left"]
+image::tutorials:beginner/road_normal.png[road_normal.png,width="",height=""]
 
 The Normal Map of one of the terrain textures depicts the bumpiness of a paved surface.
 
 .heightmap
-image::tutorials:beginner/mountains512.png[mountains512.png,width="128",height="128",align="left"]
+image::tutorials:beginner/mountains512.png[mountains512.png,width="128",height="128"]
 
 The Normal Map of one of the terrain textures depicts the bumpiness of a paved surface.
 
 .alphamap
-image::tutorials:beginner/alphamap.png[alphamap.png,width="128",height="128",align="left"]
+image::tutorials:beginner/alphamap.png[alphamap.png,width="128",height="128"]
 
 A heightmap encodes the topological highs and lows of the terrain.