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search and replace link:http//…./doku.php by intra document reference

David Bernard 9 лет назад
Родитель
Сommit
10fd3f86a2
35 измененных файлов с 45 добавлено и 45 удалено
  1. 1 1
      src/docs/asciidoc/documentation_de.adoc
  2. 1 1
      src/docs/asciidoc/jm3/solutions.adoc
  3. 1 1
      src/docs/asciidoc/jme3/advanced/appstatesdemo.adoc
  4. 2 2
      src/docs/asciidoc/jme3/advanced/endless_terraingrid.adoc
  5. 1 1
      src/docs/asciidoc/jme3/advanced/terrain.adoc
  6. 1 1
      src/docs/asciidoc/jme3/beginner/hello_effects.adoc
  7. 1 1
      src/docs/asciidoc/jme3/beginner/hello_input_system-pt.adoc
  8. 1 1
      src/docs/asciidoc/jme3/beginner/hello_main_event_loop_pt.adoc
  9. 1 1
      src/docs/asciidoc/jme3/beginner/hello_node_zh.adoc
  10. 1 1
      src/docs/asciidoc/jme3/beginner/hello_picking.adoc
  11. 2 2
      src/docs/asciidoc/jme3/beginner/hello_simpleapplication_pt.adoc
  12. 2 2
      src/docs/asciidoc/jme3/beginner/hello_simpleapplication_zh.adoc
  13. 1 1
      src/docs/asciidoc/jme3/contributions/tonegodgui/alertbox.adoc
  14. 1 1
      src/docs/asciidoc/jme3/contributions/tonegodgui/button.adoc
  15. 1 1
      src/docs/asciidoc/jme3/contributions/tonegodgui/checkbox.adoc
  16. 1 1
      src/docs/asciidoc/jme3/contributions/tonegodgui/dial.adoc
  17. 1 1
      src/docs/asciidoc/jme3/contributions/tonegodgui/indicator.adoc
  18. 1 1
      src/docs/asciidoc/jme3/contributions/tonegodgui/menu.adoc
  19. 1 1
      src/docs/asciidoc/jme3/contributions/tonegodgui/osrviewport.adoc
  20. 3 3
      src/docs/asciidoc/jme3/contributions/tonegodgui/panel.adoc
  21. 1 1
      src/docs/asciidoc/jme3/contributions/tonegodgui/password.adoc
  22. 1 1
      src/docs/asciidoc/jme3/contributions/tonegodgui/radiobutton.adoc
  23. 4 4
      src/docs/asciidoc/jme3/contributions/tonegodgui/screen.adoc
  24. 1 1
      src/docs/asciidoc/jme3/contributions/tonegodgui/scrollarea.adoc
  25. 1 1
      src/docs/asciidoc/jme3/contributions/tonegodgui/slider.adoc
  26. 1 1
      src/docs/asciidoc/jme3/contributions/tonegodgui/spinner.adoc
  27. 1 1
      src/docs/asciidoc/jme3/contributions/tonegodgui/textfield.adoc
  28. 2 2
      src/docs/asciidoc/jme3/contributions/tonegodgui/window.adoc
  29. 2 2
      src/docs/asciidoc/jme3/contributions/vegetationsystem.adoc
  30. 1 1
      src/docs/asciidoc/jme3/contributions/vegetationsystem/grass.adoc
  31. 1 1
      src/docs/asciidoc/jme3/contributions/vegetationsystem/trees.adoc
  32. 1 1
      src/docs/asciidoc/jme3/external/blender-example.adoc
  33. 1 1
      src/docs/asciidoc/jme3/faq.adoc
  34. 1 1
      src/docs/asciidoc/jme3/terminology.adoc
  35. 1 1
      src/docs/asciidoc/jme3_zh.adoc

+ 1 - 1
src/docs/asciidoc/documentation_de.adoc

@@ -100,5 +100,5 @@ Gerne darfst du unser Projekt unterstützen, oder Fragen dazu stellen: Bitte mai
 **  link:http://jmonkeyengine.org/team/[Das Kern-Team - Wer sind wir?]
 **  link:http://jmonkeyengine.org/groups/contributor/members/[Mitarbeiter - Wer sind wir?]
 
-*  link:http://jmonkeyengine.org/wiki/doku.php/report_bugs[Du hast einen Fehler gefunden? Hier kannst du ihn melden!]
+*  <<report_bugs#,Du hast einen Fehler gefunden? Hier kannst du ihn melden!>>
 *  link:http://code.google.com/p/jmonkeyengine/issues/list?can=2&q=label:Component-Docs[Es fehlt etwas in der Doku? Bitte gib uns bescheid!]

+ 1 - 1
src/docs/asciidoc/jm3/solutions.adoc

@@ -7,7 +7,7 @@
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
-This is a user-proposed group of solutions for some or all of the exercises presented throughout the beginner tutorials (link:http://jmonkeyengine.org/wiki/doku.php/jme3#tutorials_for_beginners[http://jmonkeyengine.org/wiki/doku.php/jme3#tutorials_for_beginners]). 
+This is a user-proposed group of solutions for some or all of the exercises presented throughout the beginner tutorials (<<jme3#tutorials_for_beginners#,jme3#tutorials_for_beginners>>). 
 There are several ways to do them, so take what you see with a grain of salt, and actually try to do them yourself instead of jumping to the solution, for it is the best way to learn!
 
 

+ 1 - 1
src/docs/asciidoc/jme3/advanced/appstatesdemo.adoc

@@ -19,7 +19,7 @@ THIS DEMO IS OUT OF DATE AND NEEDS CORRECTING
 
 == THIS DEMO IS OUT OF DATE AND NEEDS CORRECTING FOR NOW PLEASE SEE
 
- link:http://jmonkeyengine.org/wiki/doku.php/jme3:advanced:application_states[http://jmonkeyengine.org/wiki/doku.php/jme3:advanced:application_states]
+ <<jme3/advanced/application_states#,jme3:advanced:application_states>>
 
 Note: this tutorial needs to be fixed and is currently not correct.  One should almost never override stateDetached and stateAttached… and should certainly never do anything scene related in them.
 

+ 2 - 2
src/docs/asciidoc/jme3/advanced/endless_terraingrid.adoc

@@ -72,5 +72,5 @@ There exist also two basic HeightMapGrid implementations:
 
 Further information about terrain and TerrainQuad can be found in the wiki at:
 
-*  link:http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_terrain[http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_terrain] and
-*  link:http://jmonkeyengine.org/wiki/doku.php/jme3:advanced:terrain[http://jmonkeyengine.org/wiki/doku.php/jme3:advanced:terrain]
+*  <<jme3/beginner/hello_terrain#,jme3:beginner:hello_terrain>> and
+*  <<jme3/advanced/terrain#,jme3:advanced:terrain>>

+ 1 - 1
src/docs/asciidoc/jme3/advanced/terrain.adoc

@@ -78,7 +78,7 @@ The default material for TerraMonkey is TerrainLighting.j3md. This material comb
 
 [IMPORTANT]
 ====
-We recommend to link:http://jmonkeyengine.org/wiki/doku.php/sdk:terrain_editor[create and edit Splat Textures for terrains visually in the jMonkeyEngine SDK], and not do it manually. If you are simply curious about how the SDK's terrain texture plugin works, or if you indeed want to generate materials manually, then read on for the implementation details.
+We recommend to <<sdk/terrain_editor#,create and edit Splat Textures for terrains visually in the jMonkeyEngine SDK>>, and not do it manually. If you are simply curious about how the SDK's terrain texture plugin works, or if you indeed want to generate materials manually, then read on for the implementation details.
 ====
 
 

+ 1 - 1
src/docs/asciidoc/jme3/beginner/hello_effects.adoc

@@ -307,5 +307,5 @@ Can you “invert the fire effect into a small waterfall? Here some tips:
 
 You have learned that many different effects can be created by changing the parameters and textures of one general emitter object.
 
-Now you move on to another exciting chapter – the simulation of link:http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_physics[physical objects]. Let's shoot some cannon balls at a brick wall!
+Now you move on to another exciting chapter – the simulation of <<jme3/beginner/hello_physics#,physical objects>>. Let's shoot some cannon balls at a brick wall!
 '''

+ 1 - 1
src/docs/asciidoc/jme3/beginner/hello_input_system-pt.adoc

@@ -324,7 +324,7 @@ inputManager.addMapping("Pause",  new KeyTrigger(usersPauseKey));
 
 [IMPORTANT]
 ====
-Link to user-proposed solutions: link:http://jmonkeyengine.org/wiki/doku.php/jm3:solutions[http://jmonkeyengine.org/wiki/doku.php/jm3:solutions]
+Link to user-proposed solutions: <<jm3/solutions#,jm3:solutions>>
 +++<u>Be sure to try to solve them for yourself first!</u>+++
 ====
 

+ 1 - 1
src/docs/asciidoc/jme3/beginner/hello_main_event_loop_pt.adoc

@@ -128,7 +128,7 @@ Olhe de volta no tutorial <<jme3/beginner/hello_node#,Hello Node>> se você não
 
 [IMPORTANT]
 ====
-Link para soluções propostas pelos usuário: link:http://jmonkeyengine.org/wiki/doku.php/jm3:solutions[http://jmonkeyengine.org/wiki/doku.php/jm3:solutions]
+Link para soluções propostas pelos usuário: <<jm3/solutions#,jm3:solutions>>
 +++<u> Esteja certo de tentar resolvê-las por si só primeiro!</u>+++
 ====
 

+ 1 - 1
src/docs/asciidoc/jme3/beginner/hello_node_zh.adoc

@@ -15,7 +15,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 在这一课,你会学怎么去盖一个3D场景。
 
-*  学这一棵前,你先好知道什么是link:http://jmonkeyengine.org/wiki/doku.php/jme3:setting_up_jme3_in_eclipse[Scene Graph]
+*  学这一棵前,你先好知道什么是<<jme3/setting_up_jme3_in_eclipse#,Scene Graph>>
 *  如果你不知道他是什么,就看<<jme3/scenegraph_for_dummies#,Scene Graph for Dummies>>.
 
 盖3D游戏时:

+ 1 - 1
src/docs/asciidoc/jme3/beginner/hello_picking.adoc

@@ -388,7 +388,7 @@ Change the code as follows to simulate the player picking up objects into the in
 
 [IMPORTANT]
 ====
-Link to user-proposed solutions: link:http://jmonkeyengine.org/wiki/doku.php/jm3:solutions[http://jmonkeyengine.org/wiki/doku.php/jm3:solutions]
+Link to user-proposed solutions: <<jm3/solutions#,jm3:solutions>>
 +++<u>Be sure to try to solve them for yourself first!</u>+++
 ====
 

+ 2 - 2
src/docs/asciidoc/jme3/beginner/hello_simpleapplication_pt.adoc

@@ -11,7 +11,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 Previous: <<jme3#installing_jmonkeyengine_3,Instalando JME3>>,
 Next: <<jme3/beginner/hello_node_pt#,Hello Node pt>>
 
-*Pré-requisitos:* Este tutorial assume que você já tenha link:http://jmonkeyengine.org/wiki/doku.php/[baixado o SDK da jMonkeyEngine].
+*Pré-requisitos:* Este tutorial assume que você já tenha <<#,baixado o SDK da jMonkeyEngine>>.
 
 Nesta série de tutoriais, nós assumimos que você usa o <<sdk#,SDK>> da jMonkeyEngine. Como um desenvolvedor Java intermediário ou avançado, você rapidamente verá que, em geral, você pode desenvolver código da jMonkeyEngine em qualquer ambiente de desenvolvimento integrado (NetBeans IDE, Eclipse, IntelliJ) ou mesmo da linha de comando.
 
@@ -242,6 +242,6 @@ Continue com o tutorial <<jme3/beginner/hello_node_pt#,Hello Node pt>>, onde voc
 
 Veja também:
 
-*  link:http://jmonkeyengine.org/wiki/doku.php/[ Instalar a JMoneyEngine]
+*  <<#, Instalar a JMoneyEngine>>
 *  <<jme3/simpleapplication_from_the_commandline#, SimpleApplication da Linha de comando>>
 *  <<sdk/project_creation#,Criar um projeto JME3>>.

+ 2 - 2
src/docs/asciidoc/jme3/beginner/hello_simpleapplication_zh.adoc

@@ -8,7 +8,7 @@
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
-上一篇: <<documentation_zh#下载和安装,下载和安装>>, 下一篇: <<jme3/beginner/hello_node_zh#,节点(Node)>>
+上一篇: <<documentation_zh#下载和安装,下载和安装>>, 下一篇/ <<jme3/beginner/hello_node_zh#,节点(Node)>>
 
 *预备知识:* 开始之前假设你已经<<documentation_zh#下载和安装,下载和安装jMonkeyEngine SDK>>,并且可以顺利地运行其中的一些例子。
 
@@ -191,6 +191,6 @@ a|我放立方体在(0,0,0)`Vector3f.ZERO`。
 
 还看:
 
-*  link:http://jmonkeyengine.org/wiki/doku.php/[下载JME3SDK]
+*  <<#,下载JME3SDK>>
 *  <<jme3/simpleapplication_from_the_commandline#,SimpleApplication From the Commandline>>
 *  <<sdk/project_creation#,写一个JME3 Project>>.

+ 1 - 1
src/docs/asciidoc/jme3/contributions/tonegodgui/alertbox.adoc

@@ -12,7 +12,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 The AlertBox class extends Window, adding a scroll area for displaying messages, as well as a configurable button for closing the AlertBox.+
 
-It utilizes the 3 standard constructors as shown in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide].
+It utilizes the 3 standard constructors as shown in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>>.
 
 *Constructor 1:*+
 

+ 1 - 1
src/docs/asciidoc/jme3/contributions/tonegodgui/button.adoc

@@ -18,7 +18,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 *  They have default effects set for Hover, Pressed &amp; LoseFocus
 *  Buttons are an abstract class providing methods for handling user input
 
-Again, the same three options for constructor are available as show in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide].+
+Again, the same three options for constructor are available as show in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>>.+
 +
 *Constructor 1:*+
 

+ 1 - 1
src/docs/asciidoc/jme3/contributions/tonegodgui/checkbox.adoc

@@ -14,7 +14,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 *  They provide a default label (which is only added if the label text is set).
 *  They provide the abstract method onChange for executing code when the CheckBox is altered by the user.
 
-Again, the same three options for constructor are available as show in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide].+
+Again, the same three options for constructor are available as show in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>>.+
 +
 *Constructor 1:*+
 

+ 1 - 1
src/docs/asciidoc/jme3/contributions/tonegodgui/dial.adoc

@@ -14,7 +14,7 @@ The Dial class provides:
 
 *  A rotating knob for selecting step values
 
-The Dial class provides the standard 3 common constructors as sown in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide].
+The Dial class provides the standard 3 common constructors as sown in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>>.
 
 +
 *Constructor 1:*+

+ 1 - 1
src/docs/asciidoc/jme3/contributions/tonegodgui/indicator.adoc

@@ -12,7 +12,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 An indicator is a highly customizable progress bar, which can be used showing/displaying player stats, etc
 
-The Indicator uses the 3 standard constructors as shown in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide] with the addition of one extra parameter:
+The Indicator uses the 3 standard constructors as shown in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>> with the addition of one extra parameter:
 
 *  Orientation appended to the end of the param list for each
 

+ 1 - 1
src/docs/asciidoc/jme3/contributions/tonegodgui/menu.adoc

@@ -20,7 +20,7 @@ Features:
 *  Unlimited sub-menu mapping
 *  MenuItem toggle states (semi-work-in-progress here)
 
-Menu utilizes the standard 3 constructors as shown in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide] with the addition of a single boolean:
+Menu utilizes the standard 3 constructors as shown in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>> with the addition of a single boolean:
 
 *  isScrollable – appended to the end of the parameter list in each constructor
 

+ 1 - 1
src/docs/asciidoc/jme3/contributions/tonegodgui/osrviewport.adoc

@@ -12,7 +12,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 The OSRViewPort allows you to create a movable, resizable ViewPort with the ability to control the camera's rotation and zoom features via mouse input.+
 +
-To initialize the OSRViewPort you can call one of the 3 standard constructors as shown in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide].
+To initialize the OSRViewPort you can call one of the 3 standard constructors as shown in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>>.
 
 *Constructor 1:*+
 

+ 3 - 3
src/docs/asciidoc/jme3/contributions/tonegodgui/panel.adoc

@@ -12,7 +12,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 The Panel class extends Element and, like the Label class, it’s only purpose is to provide:
 
-.  The 3 standard constructors as shown in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide]
+.  The 3 standard constructors as shown in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>>
 .  Default style information
 
 *Constructor 1:*+
@@ -61,7 +61,7 @@ Panel panel = new Panel(screen, “panel”, new Vector2f(15, 15), new Vector2f(
 
 ----
 
-The Panel class creates a resizable, movable panel (link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:window[Window] without a dragbar). The entire panel is clickable for moving unless otherwise covered by added child Elements that have not called:
+The Panel class creates a resizable, movable panel (<<jme3/contributions/tonegodgui/window#,Window>> without a dragbar). The entire panel is clickable for moving unless otherwise covered by added child Elements that have not called:
 
 [source,java]
 ----
@@ -70,4 +70,4 @@ setIgnoreMouse(true);
 
 ----
 
-You can disable any of the default behaviors of the Panel class by using the methods described in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:element[Element] class.
+You can disable any of the default behaviors of the Panel class by using the methods described in the <<jme3/contributions/tonegodgui/element#,Element>> class.

+ 1 - 1
src/docs/asciidoc/jme3/contributions/tonegodgui/password.adoc

@@ -12,7 +12,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 The password class extends TextField and adds the ability to set a mask character.+
 +
-It uses the standard 3 constructors as shown in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide].+
+It uses the standard 3 constructors as shown in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>>.+
 +
 *Constructor 1:*+
 

+ 1 - 1
src/docs/asciidoc/jme3/contributions/tonegodgui/radiobutton.adoc

@@ -14,7 +14,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 *  They provide a default label (which is only added if the label text is set).
 *  They provide the abstract method onChange for executing code when the RadioButton is altered by the user.
 
-Again, the same three options for constructor are available as show in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide].+
+Again, the same three options for constructor are available as show in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>>.+
 +
 *Constructor 1:*+
 

+ 4 - 4
src/docs/asciidoc/jme3/contributions/tonegodgui/screen.adoc

@@ -10,7 +10,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 == The Screen Class
 
-You can create a screen using one of the two provided constructors as shown in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide].+
+You can create a screen using one of the two provided constructors as shown in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>>.+
 
 [source,java]
 ----
@@ -56,7 +56,7 @@ screen.setUseCursorEffects(boolean useCursorEffects);
 
 [NOTE]
 ====
-More info on: link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:cursoreffects[Cursor Effects].
+More info on: <<jme3/contributions/tonegodgui/cursoreffects#,Cursor Effects>>.
 ====
 
 
@@ -72,7 +72,7 @@ screen.setUseToolTips(boolean useToolTips);
 
 [NOTE]
 ====
-More info on: link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:tooltips[Tool Tips].
+More info on: <<jme3/contributions/tonegodgui/tooltips#,Tool Tips>>.
 ====
 
 
@@ -88,7 +88,7 @@ screen.setUseUIAudio(boolean useUIAudio);
 
 [NOTE]
 ====
-More info on: link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:audio[Audio Support].
+More info on: <<jme3/contributions/tonegodgui/audio#,Audio Support>>.
 ====
 
 

+ 1 - 1
src/docs/asciidoc/jme3/contributions/tonegodgui/scrollarea.adoc

@@ -10,7 +10,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 == ScrollArea class
 
-Utilizes the standard 3 constructors as shown in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide] with the addition of a single boolean:
+Utilizes the standard 3 constructors as shown in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>> with the addition of a single boolean:
 
 *  isTextOnly – appended to the end of the param list for each constructor
 

+ 1 - 1
src/docs/asciidoc/jme3/contributions/tonegodgui/slider.adoc

@@ -10,7 +10,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 == Slider Class
 
-The Slider class provides the same 3 common contrustors shown in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide] with the addition of two extra parameters.
+The Slider class provides the same 3 common contrustors shown in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>> with the addition of two extra parameters.
 
 *  The orientation of the Slider
 *  A boolean flag telling the control whether or not the track should “surround” the thumb.

+ 1 - 1
src/docs/asciidoc/jme3/contributions/tonegodgui/spinner.adoc

@@ -17,7 +17,7 @@ The Spinner class provides:+
 *  A Decrement button
 *  It can be set to cycle (when it reaches heighest step value it cycles to index 0, and reversed for decrement.
 
-The Spinner class provides the same 3 common constructors as shown in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide] with the addition of two extra parameters.
+The Spinner class provides the same 3 common constructors as shown in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>> with the addition of two extra parameters.
 
 *  The orientation of the Spinner
 *  A boolean flag enabling/disabling Spinner cycling.

+ 1 - 1
src/docs/asciidoc/jme3/contributions/tonegodgui/textfield.adoc

@@ -26,7 +26,7 @@ Textfields are single line text input fields, that provide the following functio
 *NOTE:*+
 This control is still a work in progress and will be updated as either time permits or issues arise.  There is a known issue with the Cut &amp; Paste function as of right now and it has been disabled.+
 +
-TextFields provide the standard 3 constructors as shown in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide].+
+TextFields provide the standard 3 constructors as shown in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>>.+
 +
 *Constructor 1:*+
 

+ 2 - 2
src/docs/asciidoc/jme3/contributions/tonegodgui/window.adoc

@@ -12,7 +12,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 The window class provides a movable, resizable window with a Drag Bar.+
 +
-It provides the 3 standard constructors as shown in the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:quickstart[Quick Start Guide].
+It provides the 3 standard constructors as shown in the <<jme3/contributions/tonegodgui/quickstart#,Quick Start Guide>>.
 
 *Constructor 1:*+
 
@@ -63,7 +63,7 @@ Window win = new Window(screen, “win”, new Vector2f(15, 15), new Vector2f(40
 
 [NOTE]
 ====
-Once again, default behaviors, such as moving, and resizing can be disabled calling the appropriate setters from the link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:tonegodgui:element[Element] class.
+Once again, default behaviors, such as moving, and resizing can be disabled calling the appropriate setters from the <<jme3/contributions/tonegodgui/element#,Element>> class.
 ====
 
 

+ 2 - 2
src/docs/asciidoc/jme3/contributions/vegetationsystem.adoc

@@ -21,12 +21,12 @@ It is a singleton class, so it can be used anywhere for easy access to Forester
 
 == The grass
 
-Proceed to the grass section: link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:vegetationsystem:grass[http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:vegetationsystem:grass]
+Proceed to the grass section: <<jme3/contributions/vegetationsystem/grass#,jme3:contributions:vegetationsystem:grass>>
 
 
 == The trees
 
-Proceed to the tree section: link:http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:vegetationsystem:trees[http://jmonkeyengine.org/wiki/doku.php/jme3:contributions:vegetationsystem:trees]
+Proceed to the tree section: <<jme3/contributions/vegetationsystem/trees#,jme3:contributions:vegetationsystem:trees>>
 
 
 == Tuning the paging engine (Advanced)

+ 1 - 1
src/docs/asciidoc/jme3/contributions/vegetationsystem/grass.adoc

@@ -37,7 +37,7 @@ Here is some basic information and tips here on how to make a vegetation system
 
 Grass and foliage often use alpha textures. Alpha textures are partially (or fully) transparent. A standard alpha texture contains the RGB channels, but also an additional alpha channel where the transparency values are stored.
 
-There is a tutorial on how to work with alpha textures and transparency here: link:http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_material[http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_material]
+There is a tutorial on how to work with alpha textures and transparency here: <<jme3/beginner/hello_material#,jme3:beginner:hello_material>>
 
 
 === Coloring & Depth

+ 1 - 1
src/docs/asciidoc/jme3/contributions/vegetationsystem/trees.adoc

@@ -38,7 +38,7 @@ When you create a tree-layer through *treeLoader.createTreeLayer(Spatial spat, b
 
 There are some general principles:
 
-1) In order to enable collision physics _at all_, you first need to set up a physics space. There's a great tutorial available in the tutorials section of the jME wiki: link:http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_physics[http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_physics].
+1) In order to enable collision physics _at all_, you first need to set up a physics space. There's a great tutorial available in the tutorials section of the jME wiki: <<jme3/beginner/hello_physics#,jme3:beginner:hello_physics>>.
 
 2) If you want to enable physics with the forester, you need to provide the physics space to the Forester object. This is shown in the PhysicsTest.java file.
 

+ 1 - 1
src/docs/asciidoc/jme3/external/blender-example.adoc

@@ -249,6 +249,6 @@ also don’t forget about NLA editor and set off envelopes to make animations wo
 
 here are docs:
 
-link:http://jmonkeyengine.org/wiki/doku.php/jme3:external:blender[http://jmonkeyengine.org/wiki/doku.php/jme3:external:blender]
+<<jme3/external/blender#,jme3:external:blender>>
 
 - Done!

+ 1 - 1
src/docs/asciidoc/jme3/faq.adoc

@@ -138,7 +138,7 @@ Use the jMonkeyEngine SDK to convert models from Ogre XML or Wavefront OBJ forma
 Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.j3o");
 ----
 
-*Learn more:* <<jme3/beginner/hello_asset#,Hello Asset>>, <<jme3/advanced/asset_manager#,Asset Manager>>, link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/asset/AssetManager.java[come.jme3.assets.AssetManager], link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/scene/Geometry.java[com.jme3.scene.Geometry], <<sdk/model_loader_and_viewer#,jMonkeyEngine SDK j3o converter>>,
+*Learn more:* <<jme3/beginner/hello_asset#,Hello Asset>>, <<jme3/advanced/asset_manager#,Asset Manager>>, link:https///github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/asset/AssetManager.java[come.jme3.assets.AssetManager], link/https///github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/scene/Geometry.java[com.jme3.scene.Geometry], <<sdk/model_loader_and_viewer#,jMonkeyEngine SDK j3o converter>>,
 +*Code sample:* link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/model/TestOgreLoading.java[TestOgreLoading.java], link:http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/test/jme3test/export/TestOgreConvert.java[TestOgreConvert.java].
 
 

+ 1 - 1
src/docs/asciidoc/jme3/terminology.adoc

@@ -214,7 +214,7 @@ MIP Map means that you provide one texture in two or three resolutions in one fi
 
 === Procedural Textures
 
-A procedural texture is generated from repeating one small image, plus some pseudo-random, gradient variations (called Perlin noise). Procedural textures look more natural than static rectangular textures, and they look less distorted on spheres. On big meshes, their repetitiveness is much less noticable than with tiled seamless textures. Procedural textures are ideal for irregular large-area textures like grass, soil, rock, rust, and walls. Use the link:http://jmonkeyengine.org/wiki/doku.php/sdk:neotexture[jMonkeyEngine SDK NeoTexture plugin] to create them.
+A procedural texture is generated from repeating one small image, plus some pseudo-random, gradient variations (called Perlin noise). Procedural textures look more natural than static rectangular textures, and they look less distorted on spheres. On big meshes, their repetitiveness is much less noticable than with tiled seamless textures. Procedural textures are ideal for irregular large-area textures like grass, soil, rock, rust, and walls. Use the <<sdk/neotexture#,jMonkeyEngine SDK NeoTexture plugin>> to create them.
 
 
 image::http://jmonkeyengine.org/wp-content/uploads/2010/10/neotexture-2.jpg[neotexture-2.jpg,with="380",height="189",align="center"]

+ 1 - 1
src/docs/asciidoc/jme3_zh.adoc

@@ -329,5 +329,5 @@ Here are some videos of how the jMonkeyEngine SDK makes your development team's
 jME3 is in development; if a tutorial doesn't work as expected, try using the latest daily build. If that doesn't “fix it then:
 
 *  link:http://code.google.com/p/jmonkeyengine/issues/list?can=2&q=label:Component-Docs[Report a Documentation Task]
-*  link:http://jmonkeyengine.org/wiki/doku.php/report_bugs[Report a Bug]
+*  <<report_bugs#,Report a Bug>>
 *  link:http://jmonkeyengine.org/forums[Ask (and Answer!) Questions on the Forum]