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Update 3d_models.adoc

Fixed list continuation for Using Models and Scenes with jME3.
Changed text tip to Admonition.
mitm001 9 lat temu
rodzic
commit
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1 zmienionych plików z 6 dodań i 2 usunięć
  1. 6 2
      src/docs/asciidoc/jme3/advanced/3d_models.adoc

+ 6 - 2
src/docs/asciidoc/jme3/advanced/3d_models.adoc

@@ -16,7 +16,8 @@ To use 3D models in a jME3 application:
 
 .  Export the 3D model in Ogre XML or Wavefront OBJ format. Export Scenes as Ogre DotScene format.
 .  Save the files into a subdirectory of your jME3 project's `assets` directory.
-.  In your code, you use the <<jme3/advanced/asset_manager#,Asset Manager>> to load models as <<jme3/advanced/spatial#,Spatial>>s into a jME application. 
+.  In your code, you use the <<jme3/advanced/asset_manager#,Asset Manager>> to load models as <<jme3/advanced/spatial#,Spatial>>s into a jME application.
++
 [source,java]
 ----
 Spatial model = assetManager.loadModel(
@@ -30,7 +31,10 @@ Spatial model = assetManager.loadModel(
 
 To create 3D models and scenes, you need a 3D Mesh Editor such as link:http://www.blender.org/[Blender], with an OgreXML Exporter plugin. 
 
-*Tip:* Learn how to create link:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics[UV textures] for more complex models, it looks more professional. 
+[TIP]
+====
+Learn how to create link:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics[UV textures] for more complex models, it looks more professional. 
+====
 
 3D model editors are third-party products, so please consult their documentation for instructions how to use them. Here is an example workflow for Blender users: