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Update blender.adoc

Corrected list under Using BlenderLoader instead of BlenderModelLoader.
mitm001 пре 9 година
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150ef2f8da
1 измењених фајлова са 3 додато и 10 уклоњено
  1. 3 10
      src/docs/asciidoc/sdk/blender.adoc

+ 3 - 10
src/docs/asciidoc/sdk/blender.adoc

@@ -120,8 +120,8 @@ By default a BlenderModelLoader is registered with your assetManager to load ble
 
 You have two loaders available.
 
-*  BlenderLoader that loads the whole scene. It returns an instance of  LoadingResults that contains all the data loaded from the scene.
-
+*  BlenderLoader that loads the whole scene. It returns an instance of LoadingResults that contains all the data loaded from the scene.
++
 [source,java]
 ----
 
@@ -150,24 +150,17 @@ public static class LoadingResults extends Spatial {
 *  BlenderModelLoader loads only the model node and should be used if you have a single model in a file.
 
 To register the model do the following:
-
 [source,java]
 ----
-
 assetManager.registerLoader(BlenderLoader.class, "blend");
-
 ----
-
 or
-
 [source,java]
 ----
-
 assetManager.registerLoader(BlenderModelLoader.class, "blend");
-
 ----
 
-*  The last thing to do is to create a proper key.
+The last thing to do is to create a proper key.
 
 You can use com.jme3.asset.BlenderKey for that.
 The simplest use is to create the key with the asset's name.