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-Each message represents data that you want to transmit between client and server. Common message examples include transformation updates or game actions. For each message type, create a message class that extends com.jme3.network.AbstractMessage. Use the @Serializable annotation from com.jme3.network.serializing.Serializable and create an empty default constructor. Custom constructors, fields, and methods are up to you and depend on the message data that you want to transmit.
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+Each message represents data that you want to transmit between client and server. Common message examples include transformation updates or game actions. For each message type, create a message class that extends com.jme3.network.AbstractMessage. Use the @Serializable annotation from `com.jme3.network.serializing.Serializable` and create an empty default constructor. Custom constructors, fields, and methods are up to you and depend on the message data that you want to transmit.
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