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Update spatial.adoc

Set table column widths to 10,45,45 to make more readable.
Fixed broken new lines.
mitm001 9 лет назад
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1a3216f61a
1 измененных файлов с 9 добавлено и 5 удалено
  1. 9 5
      src/docs/asciidoc/jme3/advanced/spatial.adoc

+ 9 - 5
src/docs/asciidoc/jme3/advanced/spatial.adoc

@@ -22,7 +22,7 @@ In your Java code, a Spatial is either an instance of `com.jme3.scene.Node` or a
 
 image::jme3/intermediate/scene-graph.png[scene-graph.png,with="",height="",align="center"]
 
-[cols="3", options="header"]
+[cols="10,45,45", options="header"]
 |===
 
 a| 
@@ -40,12 +40,16 @@ a| A Geometry represents a *visible* 3D object in the scene graph.
 a| A Node is an *invisible “handle* for a group of Spatials in the scene graph. 
 
 <a| Purpose:    
-a| Use Geometries to represent an object's *look*: Every Geometry contains a polygon mesh and a material, specifying its shape, color, texture, and opacity/transparency. +You attach Geometries to Nodes. 
-a| Use Nodes to *structure and group* Geometries and other Nodes. Every Node is attached to one parent node, and each node can have zero or more children (Nodes or Geometries) attached to itself. +*When you transform (move, rotate, etc) a parent node, all its children are transformed (moved, rotated, etc).* 
+a| Use Geometries to represent an object's *look*: Every Geometry contains a polygon mesh and a material, specifying its shape, color, texture, and opacity/transparency. +
+You attach Geometries to Nodes. 
+a| Use Nodes to *structure and group* Geometries and other Nodes. Every Node is attached to one parent node, and each node can have zero or more children (Nodes or Geometries) attached to itself. +
+*When you transform (move, rotate, etc) a parent node, all its children are transformed (moved, rotated, etc).* 
 
 <a| Content:    
-<a| Transformations; custom user data; +mesh and material;  
-a| Transformations; custom user data; +no mesh, no material.
+<a| Transformations; custom user data; +
+mesh and material;  
+a| Transformations; custom user data; +
+no mesh, no material.
 
 <a| Examples:   
 a| Box, sphere, player, building, terrain, vehicle, missiles, NPCs, etc…