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@@ -326,7 +326,7 @@ The goal of this tutorial is to explain briefly how to bake light map in blender
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== Importing the model in the SDK and creating the appropriate material
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== Importing the model in the SDK and creating the appropriate material
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-Once this is done, export your model with one of the supported <<jme3/features#supported-formats,Supported External File Types>> and convert it into a `.j3o` with the SDK, or the JME link:{link-javadoc}/com/jme3/export/binary/BinaryExporter.html[BinaryExporter].
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+Once this is done, export your model with one of the <<jme3/features#supported-formats,Supported External File Types>> and convert it into a `.j3o` with the SDK, or the JME link:{link-javadoc}/com/jme3/export/binary/BinaryExporter.html[BinaryExporter].
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* Create material for it using the lighting definition.
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* Create material for it using the lighting definition.
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* Add the colorMap in the diffuse map slot and the lightMap in the light map slot.
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* Add the colorMap in the diffuse map slot and the lightMap in the light map slot.
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