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fix broken smart quotes

mitm001 5 anni fa
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commit
21073f0406
1 ha cambiato i file con 5 aggiunte e 5 eliminazioni
  1. 5 5
      docs/modules/ROOT/pages/jme3/the_scene_graph.adoc

+ 5 - 5
docs/modules/ROOT/pages/jme3/the_scene_graph.adoc

@@ -34,13 +34,13 @@ The coordinate system consists of:
 **  The Z axis starts away from you, and goes towards you.
 
 
-Every point in 3D space is uniquely defined by its X,Y,Z coordinates. The three numeric coordinates express how many “steps from each of the three axes a point is. The data type for all vectors in jME3 is `com.jme3.math.Vector3f`. All vectors are relative to the described coordinate system. +
+Every point in 3D space is uniquely defined by its X,Y,Z coordinates. The three numeric coordinates express how many "`steps`" from each of the three axes a point is. The data type for all vectors in jME3 is `com.jme3.math.Vector3f`. All vectors are relative to the described coordinate system. +
 Example: The point `new Vector3f(3,-5,1)` is 3 steps to the right, 5 steps down, and 1 towards you.
 
 
 [NOTE]
 ====
-The unit of meassurement (“one step) in jME3 is the *world unit*, short: wu. Typically, 1 wu is considered to be one meter. As long as you are consistant throughout your game, 1 wu can be any distance you like.
+The unit of meassurement ("`one`" step) in jME3 is the *world unit*, short: wu. Typically, 1 wu is considered to be one meter. As long as you are consistant throughout your game, 1 wu can be any distance you like.
 ====
 
 
@@ -86,7 +86,7 @@ a|you look at the sky or your feet
 
 |===
 
-These default settings are called “WASD keys and “Mouse Look. You can customize <<jme3/advanced/input_handling#,input handling>> for your game. Sorry, but these settings work best on a QWERTY/QWERTZ keyboard.
+These default settings are called "`WASD`" keys and "`Mouse`" Look. You can customize <<jme3/advanced/input_handling#,input handling>> for your game. Sorry, but these settings work best on a QWERTY/QWERTZ keyboard.
 
 
 == Scene Graph and RootNode
@@ -128,10 +128,10 @@ a| Node
 
 a| Visibility:
 a| A visible 3-D object.
-a| An invisible “handle for a group of objects.
+a| An invisible "`handle`" for a group of objects.
 
 a| Purpose:
-a| A Geometry represents the “look of an object: Shape, color, texture, opacity/transparency.
+a| A Geometry represents the "`look`" of an object: Shape, color, texture, opacity/transparency.
 a| A Node groups Geometries and other Nodes together: You transform a Node to affect all attached Nodes (parent-child relationship).
 
 a| Content: