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Update mixamo.adoc

mitm001 před 8 roky
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  1. 5 5
      src/docs/asciidoc/jme3/advanced/mixamo.adoc

+ 5 - 5
src/docs/asciidoc/jme3/advanced/mixamo.adoc

@@ -286,7 +286,7 @@ Texture Tab::
 Your rigged file is now `Ogre` export ready. Before we go any further, we will test our export to verify it's error free.
 Your rigged file is now `Ogre` export ready. Before we go any further, we will test our export to verify it's error free.
 
 
 .  In the `Info` header, change the layout from `NLA Editing` to `Default`.
 .  In the `Info` header, change the layout from `NLA Editing` to `Default`.
-.  kbd:[Shift] + btn:[LMB] select your armature, root bone, and your model.  
+.  kbd:[Shift] + btn:[LMB] select your armature and your model.  
 .  From the `Info` header, select `menu:File[Export > Ogre3d]`. 
 .  From the `Info` header, select `menu:File[Export > Ogre3d]`. 
 .  Select a destination path in your games `Assets` folder, usually the `Textures` folder. 
 .  Select a destination path in your games `Assets` folder, usually the `Textures` folder. 
 .  Make sure `Selected Only` is checked and `Only Deformable Bones` is unchecked.
 .  Make sure `Selected Only` is checked and `Only Deformable Bones` is unchecked.
@@ -313,11 +313,11 @@ Follow the directions for <<jme3/advanced/mixamo#mixamo-animations#,Mixamo Anima
 .  From the `Info` header, change your layout to `Animation`.
 .  From the `Info` header, change your layout to `Animation`.
 .  In the `Dope Sheet Editor`, change the context to `Action Editor` if not already selected. 
 .  In the `Dope Sheet Editor`, change the context to `Action Editor` if not already selected. 
 .  Click the btn:[Action to be linked] button and select your appended action from the list.
 .  Click the btn:[Action to be linked] button and select your appended action from the list.
-.  From the `Info` header, change the layout from `Animation` to the `NLA Editing` layout we created in the <<jme3/advanced/mixamo#creating-the-rigged-animation-file#,Creating The Rigged Animation File>> section of this tutorial. You will see your appened `Action` at the top of the list.
+.  From the `Info` header, change the layout from `Animation` to the `NLA Editing` layout we created in the <<jme3/advanced/mixamo#creating-the-rigged-animation-file#,Creating The Rigged Animation File>> section of this tutorial. You will see your append `Action` at the top of the list.
 .  From the `NLA Editor` header, select `menu:Add[Add Tracks]`. A new track has now been added to the top of the list.
 .  From the `NLA Editor` header, select `menu:Add[Add Tracks]`. A new track has now been added to the top of the list.
 .  Click the btn:[Double Down Arrow] button next to the `Action` to push it down into the stack.
 .  Click the btn:[Double Down Arrow] button next to the `Action` to push it down into the stack.
 .  btn:[LMB] select the strip to make it the only strip selected.
 .  btn:[LMB] select the strip to make it the only strip selected.
-.  btn:[LMB] drag the selected strip to the right untill there is at least a 4 keyframe gap between the furthest strip to the right in the list and the appended strip you are dragging. 
+.  btn:[LMB] drag the selected strip to the right until there is at least a 4 keyframe gap between the furthest strip to the right in the list and the appended strip you are dragging. 
 +
 +
 [TIP]
 [TIP]
 
 
@@ -335,10 +335,10 @@ You can drag the slider, at the bottom of the strip window, to the right or left
 ====  
 ====  
 
 
 .  With the mouse inside the strip window, press the kbd:[N] key to open the properties window.
 .  With the mouse inside the strip window, press the kbd:[N] key to open the properties window.
-.  In the `Active Strip` panel, under `Strip Extents`, you will see the `End Frame` number. In the `Time Line`, set `End:` to this number. Everytime you append an `Action` you must increase this number to equal the total length off all strips combined, including the gaps between strips.
+.  In the `Active Strip` panel, under `Strip Extents`, you will see the `End Frame` number. In the `Timeline`, set `End:` to this number. Every time you append an `Action` you must increase this number to equal the total length off all strips combined, including the gaps between strips.
 .  Save your file.
 .  Save your file.
 
 
-Your file is now ready to export. 
+Your file is now ready to <<jme3/advanced/mixamo#ogre-export#,export>>.