mitm 7 лет назад
Родитель
Сommit
21fca34c08
1 измененных файлов с 6 добавлено и 6 удалено
  1. 6 6
      src/docs/asciidoc/jme3/beginner/hello_asset.adoc

+ 6 - 6
src/docs/asciidoc/jme3/beginner/hello_asset.adoc

@@ -21,7 +21,7 @@ image::jme3/beginner/beginner-assets-models.png[beginner-assets-models.png,320,2
 
 [TIP]
 ====
-<<sdk/sample_code#,Trouble finding the files to run this sample?>> To get the assets (3D models) used in this example, add the included `jME3-testdata.jar` to your classpath. In project created with the jMonkeyEngine SDK (recommended), simply right-click your project, choose “Properties, go to “Libraries, press “Add Library and add the preconfigured “jme3-test-data library.
+<<sdk/sample_code#,Trouble finding the files to run this sample?>> To get the assets (3D models) used in this example, add the included `jME3-testdata.jar` to your classpath. In project created with the jMonkeyEngine SDK (recommended), simply right-click your project, choose "`Properties`", go to "`Libraries`", press "`Add Library`" and add the preconfigured "`jme3-test-data`" library.
 ====
 
 
@@ -95,7 +95,7 @@ public class HelloAssets extends SimpleApplication {
 }
 ----
 
-Build and run the code sample. You should see a green Ninja with a colorful teapot standing behind a wall. The text on the screen should say “Hello World.
+Build and run the code sample. You should see a green Ninja with a colorful teapot standing behind a wall. The text on the screen should say "`Hello World`".
 
 
 == The Asset Manager
@@ -150,12 +150,12 @@ rootNode.attachChild(wall);
 
 ----
 
-In this case, you <<jme3/beginner/hello_material#,create your own Material>> and apply it to a Geometry. You base Materials on default material descriptions (such as “Unshaded.j3md), as shown in this example.
+In this case, you <<jme3/beginner/hello_material#,create your own Material>> and apply it to a Geometry. You base Materials on default material descriptions (such as "`Unshaded.j3md`"), as shown in this example.
 
 
 === Loading Text and Fonts
 
-This example displays the text “Hello World in the default font at the bottom edge of the window. You attach text to the `guiNode` – this is a special node for flat (orthogonal) display elements. You display text to show the game score, player health, etc.
+This example displays the text "`Hello World`" in the default font at the bottom edge of the window. You attach text to the `guiNode` – this is a special node for flat (orthogonal) display elements. You display text to show the game score, player health, etc.
 The following code sample goes into the `simpleInitApp()` method.
 
 [source,java]
@@ -267,7 +267,7 @@ But for QA test builds and for the final release build, you use *.j3o files* exc
 
 Open your JME3 Project in the jMonkeyEngine SDK.
 
-.  Right-click a .Blend, .OBJ, or .mesh.xml file in the Projects window, and choose “convert to JME3 binary.
+.  Right-click a .Blend, .OBJ, or .mesh.xml file in the Projects window, and choose "`Convert to j3o Binary`".
 .  The .j3o file appears next to the .mesh.xml file and has the same name.
 .  Update all your `loadModel()` lines accordingly. For example:
 +
@@ -279,7 +279,7 @@ Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.j3o");
 
 [TIP]
 ====
-If your executable throws a “Cannot locate resource runtime exception, check all load paths and make sure you have converted all models to .j3o files!
+If your executable throws a "`Cannot locate resource`" runtime exception, check all load paths and make sure you have converted all models to .j3o files!
 ====