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Update hello_input_system.adoc

Fixed broken link to faq.
mitm001 8 lat temu
rodzic
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2210aaabea

+ 2 - 2
src/docs/asciidoc/jme3/beginner/hello_input_system.adoc

@@ -323,7 +323,7 @@ If you don't recall an input constant during development, you benefit from an ID
 
 .  Add mappings for moving the player (box) up and down with the H and L keys!
 .  Switch off the flyCam and override the WASD keys.
-**  Tip: Use <<jme3/faq#how_do_i_switch_between_third-person_and_first-person_view,flyCam.setEnabled(false);>> 
+**  Tip: Use <<jme3/faq#how-do-i-switch-between-third-person-and-first-person-view,flyCam.setEnabled(false);>> 
 
 .  Modify the mappings so that you can also trigger the up an down motion with the mouse scroll wheel!
 **  Tip: Use `new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true)`
@@ -349,6 +349,6 @@ Link to user-proposed solutions: <<jm3/solutions#,Some proposed solutions>> +
 
 == Conclusion
 
-You are now able to add custom interactions to your game: You know that you first have to define the key mappings, and then the actions for each mapping. You have learned to respond to mouse events and to the keyboard. You understand the difference between “analog (gradually repeated) and “digital (on/off) inputs.
+You are now able to add custom interactions to your game: You know that you first have to define the key mappings, and then the actions for each mapping. You have learned to respond to mouse events and to the keyboard. You understand the difference between &#8220;analog (gradually repeated) and &#8220;digital (on/off) inputs.
 
 Now you can already write a little interactive game! But wouldn't it be cooler if these old boxes were a bit more fancy? Let's continue with learning about <<jme3/beginner/hello_material#,materials>>.