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@@ -174,7 +174,7 @@ Clear existing text in the guiNode by detaching all its children.
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=== Loading a Model
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-Export your 3D model in a xref:ROOT:jme3/features#supported-external-file-types[Supported External File Type] (.mesh.xml, .scene, .material, .skeleton.xml, .gltf) and place it in a subdirectory of `assets/Models/`. The following code sample goes into the `simpleInitApp()` method.
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+Export your 3D model in a xref:ROOT:jme3/features.adoc#supported-external-file-types[Supported External File Type] (.mesh.xml, .scene, .material, .skeleton.xml, .gltf) and place it in a subdirectory of `assets/Models/`. The following code sample goes into the `simpleInitApp()` method.
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[source,java]
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----
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@@ -229,7 +229,7 @@ JME3 offers ClasspathLocator, ZipLocator, FileLocator, HttpZipLocator, and UrlLo
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== Creating Models and Scenes
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To create 3D models and scenes, you need a 3D Mesh Editor. If you don't have any tools, install Blender.
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-Then you link:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics[create fully textured models (e.g. with Blender)], export them to your project using a xref:ROOT:jme3/features#supported-formats[Supported External File Type], xref:ROOT:jme3/features#supported-external-file-types[convert models] to `.j3o` using the recommended method for your chosen file type, <<loading-models-and-scenes,load models>>, and create 3D scenes from them.
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+Then you link:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics[create fully textured models (e.g. with Blender)], export them to your project using a xref:ROOT:jme3/features.adoc#supported-formats[Supported External File Type], xref:ROOT:jme3/features.adoc#supported-external-file-types[convert models] to `.j3o` using the recommended method for your chosen file type, <<loading-models-and-scenes,load models>>, and create 3D scenes from them.
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=== Model File Formats
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@@ -422,5 +422,5 @@ Now you know how to populate the scenegraph with static shapes and models, and h
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* xref:ROOT:jme3/external/blender.adoc[The definitive Blender import tutorial]
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* xref:ROOT:jme3/intermediate/multi-media_asset_pipeline.adoc[Asset pipeline introduction]
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-* If you want to learn how to load sounds, see xref:hello_audio.adoc[Hello Audio]
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-* If you want to learn more about loading textures and materials, see xref:hello_material.adoc[Hello Material]
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+* If you want to learn how to load sounds, see xref:beginner/hello_audio.adoc[Hello Audio]
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+* If you want to learn more about loading textures and materials, see xref:beginner/hello_material.adoc[Hello Material]
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