Kaynağa Gözat

remove format

mitm001 5 yıl önce
ebeveyn
işleme
2259e053c9

+ 4 - 7
docs/modules/core/pages/effect/effects_overview.adoc

@@ -83,13 +83,10 @@ public class MyGame extends SimpleApplication {
 == Water
 
 
-image::effect/water-post.png[water-post.png,width="150",height="100"]
-
-image::effect/water.png[water.png,width="150",height="100"]
-
-image::effect/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="100"]
-
-image::effect/underwater2.jpg[underwater2.jpg,width="150",height="100"]
+image:effect/water-post.png[water-post.png,width="150",height="100"]
+image:effect/water.png[water.png,width="150",height="100"]
+image:effect/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="100"]
+image:effect/underwater2.jpg[underwater2.jpg,width="150",height="100"]
 
 The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
 Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.