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mitm001 5 년 전
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  1. 4 8
      docs/modules/contributions/pages/ai/steer_behaviours.adoc
  2. 3 7
      docs/modules/core/pages/input/mouse_picking.adoc

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docs/modules/contributions/pages/ai/steer_behaviours.adoc

@@ -1,10 +1,6 @@
 = Steer Behaviors
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
-:relfileprefix: ../../
-:imagesdir: ../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
+:revnumber: 2.0
+:revdate: 2020/07/23
 
 
 Steer behaviors allows you to control the locomotion of “characters”, this can reduce drastically the time needed to develop a game since for almost every game we need to set how these “characters” will be moving around the scene.
@@ -14,11 +10,11 @@ Steer behaviors allows you to control the locomotion of “characters”, this c
 |===
 
 a|.Steer behaviors in action
-image:jme3/advanced/hqdefault.jpg[youtu.be/yyzTntsGV00,width="",height="",link=https://youtu.be/yyzTntsGV00]
+image:ai/steer/hqdefault.jpg[youtu.be/yyzTntsGV00,width="",height="",link=https://youtu.be/yyzTntsGV00]
 a|
 
 |===
- 
+
 
 Be sure that you have checked the demos: They can be downloaded here: link:http://jmesteer.bdevel.org[jmesteer.bdevel.org]
 

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docs/modules/core/pages/input/mouse_picking.adoc

@@ -1,16 +1,12 @@
 = Mouse Picking
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
+:revnumber: 2.0
+:revdate: 2020/07/23
 :keywords: documentation, node, ray, click, collision, keyinput, input
-:relfileprefix: ../../
-:imagesdir: ../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
 Mouse picking means that the user clicks an object in the scene to select it, or to interact with it otherwise. Games use picking to implement aiming and shooting, casting spells, picking up objects, selecting targets, dragging and moving objects, etc. Mouse picking can be done using fixed crosshairs, or using the mouse pointer.
 
-image:jme3/advanced/mouse-picking.png[mouse-picking.png,width="",height=""]
+image:input/mouse-picking.png[mouse-picking.png,width="",height=""]
 
 See <<jme3/advanced/input_handling#,Input Handling>> for details on how to define the necessary input triggers, input mappings, and input listeners.