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Update application_deployment.adoc

Fixed broken new lines.
Changed requirements section from showing Java version 5 or 6 to generic statement.
mitm001 9 лет назад
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244aed3d02
1 измененных файлов с 10 добавлено и 6 удалено
  1. 10 6
      src/docs/asciidoc/sdk/application_deployment.adoc

+ 10 - 6
src/docs/asciidoc/sdk/application_deployment.adoc

@@ -19,13 +19,13 @@ After you have written and tested your game, you want to brand it and distribute
 
 == Requirements
 
-Since JAR files are platform independent, your customers can play your jMonkeyEngine application on Windows, Mac +++<abbr title="Operating System">OS</abbr>+++, or Linux. The only requirement is that the user has the free Java 5 or 6 Runtime (or browser plugin) installed. For more information see link:http://java.com[http://java.com].
+Since JAR files are platform independent, your customers can play your jMonkeyEngine application on Windows, Mac +++<abbr title="Operating System">OS</abbr>+++, or Linux. The only requirement is that the user has the correct version of the free Java Runtime (or browser plugin) installed. For more information see link:http://java.com[http://java.com].
 
 
 == Branding
 
 
-image::sdk/jmonkey-branding.png[jmonkey-branding.png,with="420",height="216",align="right"]
+image::sdk/jmonkey-branding.png[jmonkey-branding.png,width="420",height="216",align="right"]
 
 Make your game unique and recognizable:
 
@@ -49,7 +49,7 @@ TODO: where does this info actually show up?
 == Creating the Distributable
 
 
-image::sdk/deploy_android.png[deploy_android.png,with="335",height="220",align="right"]
+image::sdk/deploy_android.png[deploy_android.png,width="335",height="220",align="right"]
 
 When you run the build script provided by the jMonkeyEngine SDK, it automatically compiles your classes, libraries, and assets. It creates a `dist` directory in your project directory which contains the executable JAR and a directory with libraries.
 
@@ -65,7 +65,9 @@ The JAR file is the most common deployment method for Java desktop applications.
 .  Right-click your project and open the Project Properties.
 .  In the Application&gt;Web Start category, make sure the box “Enable Web Start is not checked. Click OK.
 .  Right-click your project and Clean and Build.
-.  If the build succeeds you see a line similar to  +`Building jar: /home/joe/jMonkeyPlatform/MySuperTestGame/dist/MySuperTestGame.jar` +this means the executable JAR has been generated successfully in your project directory.
+.  If the build succeeds you see a line similar to  +
+`Building jar: /home/joe/jMonkeyPlatform/MySuperTestGame/dist/MySuperTestGame.jar` +
+this means the executable JAR has been generated successfully in your project directory.
 .  Zip up the `dist` directory and distribute it to your users. Make sure to keep the `lib` directory in it!
 
 Most operating systems execute a JAR when users double-click on it, but you can also create a launcher.
@@ -171,9 +173,11 @@ To remove unused libraries:
 
 .  Right-click your project and select “Properties
 .  Select “Libraries on the left
-.  Select the “jme3-libraries entry and press “remove. +This library package contains *all* libraries for jME3 and is quite large.
+.  Select the “jme3-libraries entry and press “remove. +
+This library package contains *all* libraries for jME3 and is quite large.
 .  Press the “Add Library button
 .  Select the “jme3-libraries-lwjgl-minimum library
-.  Add other jME3 libraries in the same way depending which features you use: +jme3-libraries-gui, jme3-libraries-physics, jme3-libraries-video, etc.
+.  Add other jME3 libraries in the same way depending which features you use: +
+jme3-libraries-gui, jme3-libraries-physics, jme3-libraries-video, etc.
 .  Click OK.
 .  Clean, Build and Run the project and make sure you have not missed anything.