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@@ -45,7 +45,13 @@ To properly animate your models there are a few rules you must follow.
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[TIP]
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-You can clear the Blender buffers by using the `Browse` button located next to the material, texture or UV Image to load the item to be cleared, then while holding the kbd:[Shift] button down, click the btn:[X] button located next to the loaded item. The exception to this rule is the `Linked Action` buffer for animations. To clear this buffer see <<jme3/advanced/mixamo#clearing-the-linked-action-buffer#,Clearing The Linked Action Buffer>> in this tutorial.
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+You clear Blender buffers as follows:
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+. Select the `Browse` button located next to the material, texture or UV Image name to load the item to be cleared.
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+. While holding the kbd:[Shift] button down, click the btn:[X] button, also known as the btn:[Unlink datablock] button, located next to the loaded item. A item that is unlinked will show a `0` before it when viewed by selecting the `Browse` button and will not be saved if you exit Blender.
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+. Save your file and then from the `Info` header select `menu:File[Open Recent > Saved File]`.
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+
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+The exception to this rule is the `Linked Action` buffer for animations. To clear this buffer see <<jme3/advanced/mixamo#clearing-the-linked-action-buffer#,Clearing The Linked Action Buffer>> in this tutorial.
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====
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== Blender Export
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