|
|
*Tip:* JME's Audio implementation also supports more advanced effects such as reverberation and Doppler effect. Use these “pro features to make audio sound different depending on whether it's in the hallway, in a cave, outdoors, or in a carpeted room. Find out more about environmental effects from the sample code included in the jme3test directory and from the advanced <<jme3/advanced/audio#,Audio>> docs.
|
|
*Tip:* JME's Audio implementation also supports more advanced effects such as reverberation and Doppler effect. Use these “pro features to make audio sound different depending on whether it's in the hallway, in a cave, outdoors, or in a carpeted room. Find out more about environmental effects from the sample code included in the jme3test directory and from the advanced <<jme3/advanced/audio#,Audio>> docs.
|
|
|
Want some fire and explosions to go with your sounds? Read on to learn more about <<jme3/beginner/hello_effects#,effects>>.
|
|
Want some fire and explosions to go with your sounds? Read on to learn more about <<jme3/beginner/hello_effects#,effects>>.
|