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Update mixamo.adoc

mitm001 8 سال پیش
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2733adb614
1فایلهای تغییر یافته به همراه3 افزوده شده و 3 حذف شده
  1. 3 3
      src/docs/asciidoc/jme3/advanced/mixamo.adoc

+ 3 - 3
src/docs/asciidoc/jme3/advanced/mixamo.adoc

@@ -180,19 +180,19 @@ Main::
 - [x] Import Animations
 - [x] Import Animations
 - Armature offset = 1
 - Armature offset = 1
 - [x] Image Search
 - [x] Image Search
-- Deacal offset = 0
+- Decal offset = 0
 - [x] Use pre/post rotation
 - [x] Use pre/post rotation
 Armatures::
 Armatures::
 -  Nothing checked
 -  Nothing checked
 .  When ready click btn:[Import FBX].
 .  When ready click btn:[Import FBX].
 .  After Blender imports the file, both the armature and model are selected, in this order, select `menu:Object[Apply > Rotation]`. Repeat this for the `Location` and `Scale`. Alternatively, select the armature and model individually and repeat the process.
 .  After Blender imports the file, both the armature and model are selected, in this order, select `menu:Object[Apply > Rotation]`. Repeat this for the `Location` and `Scale`. Alternatively, select the armature and model individually and repeat the process.
 .  Select the Armature. 
 .  Select the Armature. 
-.  In the `Time Line`, determine the Length of the animation by btn:[RMB] selecting the last keyframe in the timeline. +
+.  In the `Timeline`, determine the Length of the animation by btn:[RMB] selecting the last keyframe in the timeline. +
  Set `End:` to this value.
  Set `End:` to this value.
 .  Click the btn:[|<<] button to reset timeline back to the first frame.  
 .  Click the btn:[|<<] button to reset timeline back to the first frame.  
 .  In the `Info` header, change the `Default` screen layout to `Animation`.
 .  In the `Info` header, change the `Default` screen layout to `Animation`.
 .  In the `Dope Sheet Editor`, change the `Dope Sheet` mode/context to `Action Editor`. The `Linked Action` will now show the action name of the animation you imported. 
 .  In the `Dope Sheet Editor`, change the `Dope Sheet` mode/context to `Action Editor`. The `Linked Action` will now show the action name of the animation you imported. 
-.  In the 3d viewport, with the armature still selected, select `menu:Object[Animation > Bake Action]`.
+.  In the `3d Viewport`, with the armature still selected, select `menu:Object[Animation > Bake Action]`.
 .  In the `Bake Action` dialog, deselect and set the settings as follows:
 .  In the `Bake Action` dialog, deselect and set the settings as follows:
 +
 +
 - [ ] Selected Only
 - [ ] Selected Only