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@@ -180,19 +180,19 @@ Main::
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- [x] Import Animations
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- [x] Import Animations
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- Armature offset = 1
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- Armature offset = 1
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- [x] Image Search
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- [x] Image Search
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-- Deacal offset = 0
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+- Decal offset = 0
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- [x] Use pre/post rotation
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- [x] Use pre/post rotation
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Armatures::
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Armatures::
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- Nothing checked
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- Nothing checked
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. When ready click btn:[Import FBX].
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. When ready click btn:[Import FBX].
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. After Blender imports the file, both the armature and model are selected, in this order, select `menu:Object[Apply > Rotation]`. Repeat this for the `Location` and `Scale`. Alternatively, select the armature and model individually and repeat the process.
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. After Blender imports the file, both the armature and model are selected, in this order, select `menu:Object[Apply > Rotation]`. Repeat this for the `Location` and `Scale`. Alternatively, select the armature and model individually and repeat the process.
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. Select the Armature.
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. Select the Armature.
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-. In the `Time Line`, determine the Length of the animation by btn:[RMB] selecting the last keyframe in the timeline. +
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+. In the `Timeline`, determine the Length of the animation by btn:[RMB] selecting the last keyframe in the timeline. +
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Set `End:` to this value.
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Set `End:` to this value.
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. Click the btn:[|<<] button to reset timeline back to the first frame.
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. Click the btn:[|<<] button to reset timeline back to the first frame.
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. In the `Info` header, change the `Default` screen layout to `Animation`.
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. In the `Info` header, change the `Default` screen layout to `Animation`.
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. In the `Dope Sheet Editor`, change the `Dope Sheet` mode/context to `Action Editor`. The `Linked Action` will now show the action name of the animation you imported.
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. In the `Dope Sheet Editor`, change the `Dope Sheet` mode/context to `Action Editor`. The `Linked Action` will now show the action name of the animation you imported.
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-. In the 3d viewport, with the armature still selected, select `menu:Object[Animation > Bake Action]`.
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+. In the `3d Viewport`, with the armature still selected, select `menu:Object[Animation > Bake Action]`.
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. In the `Bake Action` dialog, deselect and set the settings as follows:
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. In the `Bake Action` dialog, deselect and set the settings as follows:
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+
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+
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- [ ] Selected Only
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- [ ] Selected Only
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