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point to sdk mod images

mitm001 5 years ago
parent
commit
28db859c88
1 changed files with 15 additions and 19 deletions
  1. 15 19
      docs/modules/ROOT/pages/jme3/ios.adoc

+ 15 - 19
docs/modules/ROOT/pages/jme3/ios.adoc

@@ -1,11 +1,7 @@
 = ios
 = ios
-:revnumber: 2
-:revdate: 03/06/20
+:revnumber: 2.0
+:revdate: 2020/07/10
 :keywords: documentation, iOS, Mac, MacOS, deployment, platform
 :keywords: documentation, iOS, Mac, MacOS, deployment, platform
-:relfileprefix: ../
-:imagesdir: ..
-:experimental:
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
 
 
 
 
@@ -24,7 +20,7 @@ iOS deployment works via cross-compilation to native iOS ARM code, there is no v
 
 
 After creating a `Basic Game` project in the jMonkeyEngine SDK, add the iOS library by btn:[RMB] selecting your project and navigating to `menu:Properties[Libraries > Add Library... > jme3-ios]` and when ready btn:[Add Library].
 After creating a `Basic Game` project in the jMonkeyEngine SDK, add the iOS library by btn:[RMB] selecting your project and navigating to `menu:Properties[Libraries > Add Library... > jme3-ios]` and when ready btn:[Add Library].
 
 
-image::sdk/xcode_add_ios_lib.jpg[xcode_add_ios_lib.jpg]
+image::xcode_add_ios_lib.jpg[xcode_add_ios_lib.jpg]
 
 
 
 
 [TIP]
 [TIP]
@@ -47,7 +43,7 @@ To enable iOS deployment, go to the project settings and under menu:Application[
 
 
 If there is no number present then you need to install XCODE. In this example, my SDK version is 11.3 and I’m using XCODE version 9.3
 If there is no number present then you need to install XCODE. In this example, my SDK version is 11.3 and I’m using XCODE version 9.3
 
 
-image::sdk/xcode_enable_ios_deploy.jpg[xcode_enable_ios_deploy.jpg]
+image::xcode_enable_ios_deploy.jpg[xcode_enable_ios_deploy.jpg]
 
 
 Then adapt the application ID and press btn:[OK].
 Then adapt the application ID and press btn:[OK].
 
 
@@ -90,31 +86,31 @@ You should also adapt the project settings like application name and registratio
 
 
 . First change the selected "`TARGET`" at the top of the screen from `iPhone 7 Plus` to `Generic iOS Device`. This is so we can do a full build. If you want to run it in a simulator then you can change it back later.
 . First change the selected "`TARGET`" at the top of the screen from `iPhone 7 Plus` to `Generic iOS Device`. This is so we can do a full build. If you want to run it in a simulator then you can change it back later.
 +
 +
-image::sdk/xcode_generic_ios.jpg[xcode_generic_ios.jpg]
+image::xcode_generic_ios.jpg[xcode_generic_ios.jpg]
 
 
 . From the "`PROJECT`" menu click btn:[BUILD] and the build will fail. Click the btn:[ISSUE NAVIGATOR] button to show the compilation errors.
 . From the "`PROJECT`" menu click btn:[BUILD] and the build will fail. Click the btn:[ISSUE NAVIGATOR] button to show the compilation errors.
 +
 +
 --
 --
-image::sdk/xcode_issue_nav.jpg[xcode_issue_nav.jpg]
+image::xcode_issue_nav.jpg[xcode_issue_nav.jpg]
 
 
 We can see here that the "`Developer`" account is missing, the project settings are out of date and there is a missing image for Retina 4-inch support.
 We can see here that the "`Developer`" account is missing, the project settings are out of date and there is a missing image for Retina 4-inch support.
 --
 --
 
 
 .. Click btn:[Validate Project Settings] followed by btn:[PERFORM CHANGES] to accept all the suggested amendments.
 .. Click btn:[Validate Project Settings] followed by btn:[PERFORM CHANGES] to accept all the suggested amendments.
 +
 +
-image::sdk/xcode_perform_changes.jpg[xcode_perform_changes.jpg]
+image::xcode_perform_changes.jpg[xcode_perform_changes.jpg]
 
 
 .. Click on the Missing Image warning and XCODE will automatically add a placeholder for you.
 .. Click on the Missing Image warning and XCODE will automatically add a placeholder for you.
 +
 +
-image::sdk/xcode_add_placeholder.jpg[xcode_add_placeholder.jpg]
+image::xcode_add_placeholder.jpg[xcode_add_placeholder.jpg]
 
 
 .. Add your iOS developer account details by clicking on the target and then the Account Drop down.
 .. Add your iOS developer account details by clicking on the target and then the Account Drop down.
 +
 +
-image::sdk/xcode_add_account.jpg[xcode_add_account.jpg]
+image::xcode_add_account.jpg[xcode_add_account.jpg]
 
 
 . Now click the "`PROJECT`" menu and "`BUILD`" again and it should compile now but fails at the linking stage.
 . Now click the "`PROJECT`" menu and "`BUILD`" again and it should compile now but fails at the linking stage.
 +
 +
-image::sdk/xcode_build.jpg[xcode_build.jpg]
+image::xcode_build.jpg[xcode_build.jpg]
 
 
 . We need to amend the linker search paths.
 . We need to amend the linker search paths.
 .. Click on btn:[PROJECT NAVIGATOR].
 .. Click on btn:[PROJECT NAVIGATOR].
@@ -125,10 +121,10 @@ If you have done it correct then you will only see "`INFO`" & "`BUILD SETTINGS`"
 .. Select btn:[BUILD SETTINGS].
 .. Select btn:[BUILD SETTINGS].
 .. Scroll down to "`LINKING`" section.
 .. Scroll down to "`LINKING`" section.
 +
 +
-image::sdk/xcode_linking.jpg[xcode_linking.jpg]
+image::xcode_linking.jpg[xcode_linking.jpg]
 .. Double click on btn:[OTHER LINKER FLAGS].
 .. Double click on btn:[OTHER LINKER FLAGS].
 +
 +
-image::sdk/xcode_linker_flags.jpg[xcode_linker_flags.jpg]
+image::xcode_linker_flags.jpg[xcode_linker_flags.jpg]
 .. Double click on the line referencing "`i386`" and change it from:
 .. Double click on the line referencing "`i386`" and change it from:
 +
 +
 --
 --
@@ -150,7 +146,7 @@ to
 --
 --
 Your other linker flags should now look like this…
 Your other linker flags should now look like this…
 
 
-image::sdk/xcode_other_linker.png[xcode_other_linker.png]
+image::xcode_other_linker.png[xcode_other_linker.png]
 --
 --
 . Disable "`BITCODE`".
 . Disable "`BITCODE`".
 .. Click on btn:[PROJECT NAVIGATOR].
 .. Click on btn:[PROJECT NAVIGATOR].
@@ -161,7 +157,7 @@ If you have followed the directions correctly, then you will see General/Capabil
 .. Select btn:[BUILD SETTINGS].
 .. Select btn:[BUILD SETTINGS].
 .. Scroll down to "`BUILD OPTIONS`" section and change "`ENABLE BITCODE`" to "`NO`".
 .. Scroll down to "`BUILD OPTIONS`" section and change "`ENABLE BITCODE`" to "`NO`".
 +
 +
-image::sdk/xcode_disable_bitcode.jpg[xcode_disable_bitcode.jpg]
+image::xcode_disable_bitcode.jpg[xcode_disable_bitcode.jpg]
 
 
 . From the "`PROJECT`" menu click "BUILD" and the project should build and link fully.
 . From the "`PROJECT`" menu click "BUILD" and the project should build and link fully.
 
 
@@ -169,7 +165,7 @@ image::sdk/xcode_disable_bitcode.jpg[xcode_disable_bitcode.jpg]
 +
 +
 This will generate the App Store Archive and show in the organizer screen.
 This will generate the App Store Archive and show in the organizer screen.
 +
 +
-image::sdk/xcode_publish.png[xcode_publish.png]
+image::xcode_publish.png[xcode_publish.png]
 
 
 . Click Upload to APP Store and away you go.
 . Click Upload to APP Store and away you go.