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Rewrote how to create models.

mitm 5 ani în urmă
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2a8c06f399
1 a modificat fișierele cu 2 adăugiri și 3 ștergeri
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      src/docs/asciidoc/jme3/beginner/hello_asset.adoc

+ 2 - 3
src/docs/asciidoc/jme3/beginner/hello_asset.adoc

@@ -235,9 +235,8 @@ JME3 offers ClasspathLocator, ZipLocator, FileLocator, HttpZipLocator, and UrlLo
 
 == Creating Models and Scenes
 
-To create 3D models and scenes, you need a 3D Mesh Editor. If you don't have any tools, install Blender and the OgreXML Exporter plugin.
-Then you link:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics[create fully textured models (e.g. with Blender)] and export them to your project using a <<jme3/features#supported-formats,Supported External File Type>>.
-Then you <<jme3/beginner/hello_asset#loading-models-and-scenes,load models>>, <<jme3/features#supported-formats,convert models>>, and create 3D scenes from them.
+To create 3D models and scenes, you need a 3D Mesh Editor. If you don't have any tools, install Blender.
+Then you link:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics[create fully textured models (e.g. with Blender)], export them to your project using a <<jme3/features#supported-formats,Supported External File Type>>, <<jme3/features#supported-formats,convert models>>, <<jme3/beginner/hello_asset#loading-models-and-scenes,load models>>, and create 3D scenes from them.
 
 See <<jme3/advanced/3d_models#creating-models-and-scenes#,creating models and scenes>> for an example on how to export your models as Ogre XML meshes with materials.