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updateModelBound() calls updateBound()

updateModelBound() calls updateBound() internally. So we need to call only one instead of both.
iamcreasy пре 9 година
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      src/docs/asciidoc/jme3/advanced/custom_meshes.adoc

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src/docs/asciidoc/jme3/advanced/custom_meshes.adoc

@@ -208,8 +208,8 @@ quad.scaleTextureCoordinates(new Vector2f(width , height));
 
 If you are modifying a mesh dynamically in a way which changes the model's bounds, you need to update it:
 
-.  Call `updateBound()` on the mesh object, and then 
-.  call `updateModelBound()` on the Geometry object containing the mesh. 
+.  Call `updateBound()` on the mesh object, or
+.  Call `updateModelBound()` on the Geometry object containing the mesh - which in turns calls `updateBound()` on the mesh. 
 
 The updateModelBound() method warns you about not usually needing to use it, but that can be ignored in this special case.