* xref:core:app/state/application_states.adoc[Application States] and xref:core:scene/control/custom_controls.adoc[Controls] to implement xref:jme3/advanced/update_loop.adoc[game logic]
* xref:core:app/state/application_states.adoc[Application States] and xref:core:scene/control/custom_controls.adoc[Controls] to implement xref:jme3/advanced/update_loop.adoc[game logic]
* xref:core:cinematic/cinematics.adoc[Cinematics and motion paths]
* xref:core:cinematic/cinematics.adoc[Cinematics and motion paths]
@@ -584,7 +584,7 @@ This gives us the general equation: (ax + by + cz + d = 0)
jME defines the Plane as ax + by + cz = -d. Therefore, during creation of the plane, the normal of the plane (a,b,c) and the constant d is supplied.
jME defines the Plane as ax + by + cz = -d. Therefore, during creation of the plane, the normal of the plane (a,b,c) and the constant d is supplied.
-The most common usage of Plane is xref:ROOT:jme3/advanced/camera.adoc[Camera] frustum planes. Therefore, the primary purpose of Plane is to determine if a point is on the positive side, negative side, or intersecting a plane.
+The most common usage of Plane is xref:core:renderer/camera.adoc[Camera] frustum planes. Therefore, the primary purpose of Plane is to determine if a point is on the positive side, negative side, or intersecting a plane.