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Added kinks to rotation.

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      src/docs/asciidoc/jme3/quaternion.adoc

+ 1 - 1
src/docs/asciidoc/jme3/quaternion.adoc

@@ -103,7 +103,7 @@ s.getLocalRotation().fromAxes(axes);
 
 === Rotation Matrix
 
-Commonly you might find yourself with a Matrix defining a rotation. In fact, it's very common to contain a rotation in a Matrix, create a Quaternion, rotate the Quaternion, and then get the Matrix back. Quaternion contains a `fromRotationMatrix` method that will create the appropriate Quaternion based on the given Matrix. The `toRotationMatrix` will populate a given Matrix.
+Commonly you might find yourself with a <<jme3/matrix#,Matrix>> defining a <<jme3/rotate#toolbar,rotation>>. In fact, it's very common to contain a rotation in a Matrix, create a Quaternion, rotate the Quaternion, and then get the Matrix back. Quaternion contains a `fromRotationMatrix` method that will create the appropriate Quaternion based on the given Matrix. The `toRotationMatrix` will populate a given Matrix.
 
 
 ==== Example - Rotate a Spatial Using a Rotation Matrix