mitm001 5 лет назад
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326753a58a
1 измененных файлов с 36 добавлено и 36 удалено
  1. 36 36
      docs/modules/sdk/pages/plugin/shaderblow.adoc

+ 36 - 36
docs/modules/sdk/pages/plugin/shaderblow.adoc

@@ -3,7 +3,7 @@
 :revdate: 2020/07/10
 
 
-image:sdk/plugin/shaderblow_intro_01.jpg[shaderblow_intro_01.jpg,width="",height=""]
+image:plugin/shaderblow_intro_01.jpg[shaderblow_intro_01.jpg,width="",height=""]
 
 Collections of effects for jMonkeyEngine 3. To install the ShaderBlow plugin into the jMonkeyEngine SDK, go to Tools→Plugins→Available Plugins.
 You can always get the source of ShaderBlow project here:
@@ -50,11 +50,11 @@ Features:
 [cols="2"]
 |===
 
-a|image:sdk/plugin/colorfilter2.png[ColorScale Filter OFF,width="400",height=""]
-a|image:sdk/plugin/colorfilter1.png[ColorScale filter ON,width="400",height=""]
+a|image:plugin/colorfilter2.png[ColorScale Filter OFF,width="400",height=""]
+a|image:plugin/colorfilter1.png[ColorScale filter ON,width="400",height=""]
 
-a|image:sdk/plugin/colorfilter3.png[ColorScale Filter ON,width="400",height=""]
-a|image:sdk/plugin/colorfilter4.png[ColorScale Filter,width="400",height=""]
+a|image:plugin/colorfilter3.png[ColorScale Filter ON,width="400",height=""]
+a|image:plugin/colorfilter4.png[ColorScale Filter,width="400",height=""]
 
 |===
 
@@ -91,8 +91,8 @@ The GrayScale filter converts the render image to grayscale.
 a| *GrayScale Filter OFF*
 a| *GrayScale Filter ON*
 
-a|image:sdk/plugin/grayscalefilter-off.jpg[GrayScale Filter OFF,width="400",height=""]
-a|image:sdk/plugin/grayscalefilter-on.png[GrayScale Filter ON,width="400",height=""]
+a|image:plugin/grayscalefilter-off.jpg[GrayScale Filter OFF,width="400",height=""]
+a|image:plugin/grayscalefilter-on.png[GrayScale Filter ON,width="400",height=""]
 
 |===
 
@@ -138,7 +138,7 @@ I chose to clamp this value inside the frag shader code instead of using java co
 |===
 
 a|.Old Film Effect
-image:sdk/plugin/CgFzhkq-MKk.jpg[youtu.be/CgFzhkq-MKk,width="",height="",link="https://youtu.be/CgFzhkq-MKk"]
+image:plugin/CgFzhkq-MKk.jpg[youtu.be/CgFzhkq-MKk,width="",height="",link="https://youtu.be/CgFzhkq-MKk"]
 a|
 
 |===
@@ -197,7 +197,7 @@ Watch following videos:
 |===
 
 a|.LightBlow Shader
-image:sdk/plugin/knROh_3o2uo.jpg[youtube_https://youtu.be/knROh_3o2uo,width="",height="",link="https://youtu.be/knROh_3o2uo"]
+image:plugin/knROh_3o2uo.jpg[youtube_https://youtu.be/knROh_3o2uo,width="",height="",link="https://youtu.be/knROh_3o2uo"]
 a|
 
 |===
@@ -218,8 +218,8 @@ In simple terms, in starts by only discarding the darkest parts of the texture m
 [cols="2"]
 |===
 
-a|image:sdk/plugin/dissolver-screen.png[Dissolver screenshot,width="400",height=""]
-a|image:sdk/plugin/dissolver-maps.png[Mask maps,width="400",height=""]
+a|image:plugin/dissolver-screen.png[Dissolver screenshot,width="400",height=""]
+a|image:plugin/dissolver-maps.png[Mask maps,width="400",height=""]
 
 |===
 
@@ -244,9 +244,9 @@ Watch following videos:
 |===
 
 a|.GLSL Dissolve Shader
-image:sdk/plugin/ry0r_qwFQLQ.jpg[youtube_ry0r_qwFQLQ,width="",height="",link="https://youtu.be/ry0r_qwFQLQ"]
+image:plugin/ry0r_qwFQLQ.jpg[youtube_ry0r_qwFQLQ,width="",height="",link="https://youtu.be/ry0r_qwFQLQ"]
 a|.mTheoryGame
-image:sdk/plugin/wUfMcN1Uv48.jpg[youtube_wUfMcN1Uv48,width="",height="",link="https://youtu.be/wUfMcN1Uv48"]
+image:plugin/wUfMcN1Uv48.jpg[youtube_wUfMcN1Uv48,width="",height="",link="https://youtu.be/wUfMcN1Uv48"]
 
 |===
 
@@ -308,9 +308,9 @@ Features:
 [cols="2"]
 |===
 
-a|image:sdk/plugin/fakeparticleblow.png[FakeParticleBlow,width="400",height=""]
+a|image:plugin/fakeparticleblow.png[FakeParticleBlow,width="400",height=""]
 a|.Fog applied to blue fire
-image:sdk/plugin/fakeparticleblow3.png[FakeParticleBlow,width="400",height=""]
+image:plugin/fakeparticleblow3.png[FakeParticleBlow,width="400",height=""]
 
 |===
 
@@ -319,7 +319,7 @@ image:sdk/plugin/fakeparticleblow3.png[FakeParticleBlow,width="400",height=""]
 |===
 
 a|.FakeParticleBlow Shader
-image:sdk/plugin/hdQop4yZ-lA.jpg[youtube_hdQop4yZ-lA,width="",height="",link="https://youtu.be/hdQop4yZ-lA"]
+image:plugin/hdQop4yZ-lA.jpg[youtube_hdQop4yZ-lA,width="",height="",link="https://youtu.be/hdQop4yZ-lA"]
 a|
 
 |===
@@ -332,7 +332,7 @@ Set material's parameters and set the material to a spatial.
 
 Most of the cases the spatial will be 4 to 10 planes in the same location but rotated on Y axis using different angles for each plane. Something similar to this:
 
-image:sdk/plugin/fakeobject.png[fakeobject.png,width="100",height=""]
+image:plugin/fakeobject.png[fakeobject.png,width="100",height=""]
 
 
 [IMPORTANT]
@@ -416,9 +416,9 @@ Features:
 |===
 
 a|.Forceshield Shader
-image:sdk/plugin/uu2nbaBM9Pk.jpg[youtube_uu2nbaBM9Pk,width="",height="",link="https://youtu.be/uu2nbaBM9Pk"]
+image:plugin/uu2nbaBM9Pk.jpg[youtube_uu2nbaBM9Pk,width="",height="",link="https://youtu.be/uu2nbaBM9Pk"]
 a|.Forceshield Cube Shader
-image:sdk/plugin/urzMiUeHsCc.png[youtube_urzMiUeHsCc,width="",height="",link="https://youtu.be/urzMiUeHsCc"]
+image:plugin/urzMiUeHsCc.png[youtube_urzMiUeHsCc,width="",height="",link="https://youtu.be/urzMiUeHsCc"]
 
 |===
 
@@ -487,11 +487,11 @@ Features:
 [cols="2"]
 |===
 
-a|image:sdk/plugin/shaderblow_matcap.jpg[MatCap shader,width="400",height=""]
-a|image:sdk/plugin/matcap3.png[Multiply color,width="400",height=""]
+a|image:plugin/shaderblow_matcap.jpg[MatCap shader,width="400",height=""]
+a|image:plugin/matcap3.png[Multiply color,width="400",height=""]
 
-a|image:sdk/plugin/matcap1.png[Toon edge effect,width="400",height=""]
-a|image:sdk/plugin/matcap2.png[Fog effect,width="400",height=""]
+a|image:plugin/matcap1.png[Toon edge effect,width="400",height=""]
+a|image:plugin/matcap2.png[Fog effect,width="400",height=""]
 
 |===
 
@@ -549,8 +549,8 @@ Features:
 [cols="2"]
 |===
 
-a|image:sdk/plugin/glass-shader.png[Glass shader,width="400",height=""]
-a|image:sdk/plugin/glass-shader2.png[Glass Shader and Fog Color effect,width="400",height=""]
+a|image:plugin/glass-shader.png[Glass shader,width="400",height=""]
+a|image:plugin/glass-shader2.png[Glass Shader and Fog Color effect,width="400",height=""]
 
 |===
 
@@ -609,7 +609,7 @@ Features:
 |===
 
 a|.SimpleRefraction PostProcessor
-image:sdk/plugin/EAUKCU5GRmc.jpg[youtube_EAUKCU5GRmc,width="",height="",link="https://youtu.be/EAUKCU5GRmc"]
+image:plugin/EAUKCU5GRmc.jpg[youtube_EAUKCU5GRmc,width="",height="",link="https://youtu.be/EAUKCU5GRmc"]
 a|
 
 |===
@@ -633,7 +633,7 @@ Features:
 [cols="2"]
 |===
 
-a|image:sdk/plugin/shaderblow_ssao.png[Glass shader,width="400",height=""]
+a|image:plugin/shaderblow_ssao.png[Glass shader,width="400",height=""]
 a|
 
 |===
@@ -659,7 +659,7 @@ Features:
 |===
 
 a|.Electricity Shaders
-image:sdk/plugin/JDTES95HnPE.jpg[youtube_JDTES95HnPE,width="",height="",link="https://youtu.be/JDTES95HnPE"]
+image:plugin/JDTES95HnPE.jpg[youtube_JDTES95HnPE,width="",height="",link="https://youtu.be/JDTES95HnPE"]
 a|
 
 |===
@@ -678,7 +678,7 @@ Features:
 [cols="2"]
 |===
 
-a|image:sdk/plugin/shaderblow_simplesprite_shader.png[Glass shader,width="400",height=""]
+a|image:plugin/shaderblow_simplesprite_shader.png[Glass shader,width="400",height=""]
 a|
 
 |===
@@ -688,7 +688,7 @@ a|
 |===
 
 a|.SimpleSprite Shader
-image:sdk/plugin/7XFxbt-dw3I.jpg[youtube_7XFxbt-dw3I,width="",height="",link="https://youtu.be/7XFxbt-dw3I"]
+image:plugin/7XFxbt-dw3I.jpg[youtube_7XFxbt-dw3I,width="",height="",link="https://youtu.be/7XFxbt-dw3I"]
 a|
 
 |===
@@ -709,7 +709,7 @@ Features:
 |===
 
 a|.Bubble Shader
-image:sdk/plugin/rkFbLZ1EOhg.jpg[youtube_rkFbLZ1EOhg,width="",height="",link="https://youtu.be/rkFbLZ1EOhg"]
+image:plugin/rkFbLZ1EOhg.jpg[youtube_rkFbLZ1EOhg,width="",height="",link="https://youtu.be/rkFbLZ1EOhg"]
 a|
 
 |===
@@ -725,7 +725,7 @@ Features:
 static sprite speed: can render 1500000 sprites at 149 fps ( 0% cpu load, speed limited only by graphics card ). As long as you don’t change them (add, move, delete, change image).
 FULL LIBRARY PLUGIN: link:http://code.google.com/p/petomancer/downloads/detail?name=SpriteLibrary.zip&can=2&q=[http://code.google.com/p/petomancer/downloads/detail?name=SpriteLibrary.zip&can=2&q=]
 
-image:sdk/plugin/shaderblow_simplespriteparticle_shader.png[shaderblow_simplespriteparticle_shader.png,width="400",height=""]
+image:plugin/shaderblow_simplespriteparticle_shader.png[shaderblow_simplespriteparticle_shader.png,width="400",height=""]
 
 link:https://hub.jmonkeyengine.org/t/spritelibrary-efficient-render-of-sprites/20901[Forum thread]
 
@@ -743,7 +743,7 @@ Features:
 |===
 
 a|.GLSL Texture Bomb
-image:sdk/plugin/3lBhu2c5V8o.jpg[youtube_3lBhu2c5V8o,width="",height="",link="https://youtu.be/3lBhu2c5V8o"]
+image:plugin/3lBhu2c5V8o.jpg[youtube_3lBhu2c5V8o,width="",height="",link="https://youtu.be/3lBhu2c5V8o"]
 a|
 
 |===
@@ -769,7 +769,7 @@ Features:
 |===
 
 a|.Night Vision Post Processor
-image:sdk/plugin/mNsjAVUTDPs.jpg[youtube_mNsjAVUTDPs,width="",height="",link="https://youtu.be/mNsjAVUTDPs"]
+image:plugin/mNsjAVUTDPs.jpg[youtube_mNsjAVUTDPs,width="",height="",link="https://youtu.be/mNsjAVUTDPs"]
 a|
 
 |===
@@ -795,7 +795,7 @@ Features:
 |===
 
 a|.Predator Thermal Vision
-image:sdk/plugin/DqBwCWVwTFQ.jpg[youtube_DqBwCWVwTFQ,width="",height="",link="https://youtu.be/DqBwCWVwTFQ"]
+image:plugin/DqBwCWVwTFQ.jpg[youtube_DqBwCWVwTFQ,width="",height="",link="https://youtu.be/DqBwCWVwTFQ"]
 a|
 
 |===
@@ -821,7 +821,7 @@ Features:
 |===
 
 a|.Frosted Glass effect Filter
-image:sdk/plugin/Bb0jVjqvURw.jpg[youtube_Bb0jVjqvURw,width="",height="",link="https://youtu.be/Bb0jVjqvURw"]
+image:plugin/Bb0jVjqvURw.jpg[youtube_Bb0jVjqvURw,width="",height="",link="https://youtu.be/Bb0jVjqvURw"]
 a|
 
 |===