Przeglądaj źródła

Fixed broken smart quote, and typo. Removed clutter links.

mitm 6 lat temu
rodzic
commit
330b826eba

+ 4 - 4
src/docs/asciidoc/jme3/intermediate/simpleapplication.adoc

@@ -69,7 +69,7 @@ a|The view object for the default camera. You can register advanced <<jme3/advan
 
 a|settings +
 setSettings()
-a|Use this <<jme3/intermediate/appsettings#,AppSettings>> object to specify the display width and height (by default 640x480), color bit depth, z-buffer bits, anti-aliasing samples, and update frequency, video and audio renderer, asset manager. +
+a|Use this AppSettings object to specify the display width and height (by default 640x480), color bit depth, z-buffer bits, anti-aliasing samples, and update frequency, video and audio renderer, asset manager. +
 See: <<jme3/intermediate/appsettings#,AppSettings>>.
 
 a|cam +
@@ -224,7 +224,7 @@ a|Override this method to initialize the game scene. Here you load and create ob
 
 a|public void simpleUpdate(float tpf)
 a|Override this method to hook into the <<jme3/advanced/update_loop#,update loop>>, all code you put here is repeated in a loop. Use this loop to poll the current game state and respond to changes, or to let the game mechanics generate encounters and initiate state changes. Use the float `tpf` as a factor to time actions relative to the _time per frame_ in seconds: `tpf` is large on slow PCs, and small on fast PCs. +
-For more info on how to hook into the <<jme3/advanced/update_loop#,update loop>>, see <<jme3/advanced/application_states#,Application States>> and <<jme3/advanced/custom_controls#,Custom Controls>>.
+For more info on how to hook into the update loop, see <<jme3/advanced/application_states#,Application States>> and <<jme3/advanced/custom_controls#,Custom Controls>>.
 
 a|public void simpleRender(RenderManager rm)
 a|*Optional:* Advanced developers can override this method if the need to modify the frameBuffer and scene graph directly.
@@ -234,7 +234,7 @@ a|*Optional:* Advanced developers can override this method if the need to modify
 
 [TIP]
 ====
-Use `app.setShowSettings(true);` to present the user with a splashscreen and the built-in display settings dialog when starting the game; or use `app.setShowSettings(false);` to hide the buil-in screen (in this case, you may want to provide a custom splashscreen and settings panel). Set this boolean before calling `app.start()` in the `main()` method of the SimpleApplication. See also <<jme3/intermediate/appsettings#,AppSettings>>.
+Use `app.setShowSettings(true);` to present the user with a splashscreen and the built-in display settings dialog when starting the game; or use `app.setShowSettings(false);` to hide the built-in screen (in this case, you may want to provide a custom splashscreen and settings panel). Set this boolean before calling `app.start()` in the `main()` method of the SimpleApplication. See also <<jme3/intermediate/appsettings#,AppSettings>>.
 ====
 
 
@@ -262,7 +262,7 @@ a|Hides or shows the statistics the bottom left.
 
 |===
 
-As long as the `flyCam` is enabled, the following so-called “WASD inputs, including MouseLook, are available:
+As long as the `flyCam` is enabled, the following so-called "`WASD`" inputs, including MouseLook, are available:
 [cols="2", options="header"]
 |===