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@@ -55,7 +55,7 @@ Tips for exporting animations through OgreXML correctly:
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* root bone should have 0,0,0 transformation (loc,rot,scale)
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* root bone should have 0,0,0 transformation (loc,rot,scale)
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* no envelopes
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* no envelopes
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-Test Character - link:http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip[http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip]
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+//Test Character - link:http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip[http://dl.dropbox.com/u/26887202/123/jme_blender/characterOgre26.zip]
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image:jme3/advanced/ogre_solved.jpg[ogre_solved.jpg,width="",height=""]
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image:jme3/advanced/ogre_solved.jpg[ogre_solved.jpg,width="",height=""]
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image:jme3/advanced/ogre_solved2.png[ogre_solved2.png,width="",height=""]
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image:jme3/advanced/ogre_solved2.png[ogre_solved2.png,width="",height=""]
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