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Made list topic bold.

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      src/docs/asciidoc/jme3/terminology.adoc

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src/docs/asciidoc/jme3/terminology.adoc

@@ -157,7 +157,7 @@ image::https://raw.githubusercontent.com/jMonkeyEngine/jmonkeyengine/master/jme3
 [.right]
 image::https://raw.githubusercontent.com/jMonkeyEngine/jmonkeyengine/master/jme3-testdata/src/main/resources/Models/HoverTank/tank_specular.jpg[tank_specular.jpg,128,128]
 
-* Specular Map
+* *Specular Map*
 **  A Specular Map further improves the realism of an object's surface: It contains extra information about shininess and makes the shape appear more realistically illumated.
 **  Start out with a copy of the Diffuse Map in a medium gray that corresponds to the average shininess/dullness of this material. Then add ligher grays for smoother, shinier, more reflective areas; and darker grays for duller, rougher, worn-out areas. The resulting image file looks similar to a grayscale version of the Diffuse Map.
 **  You can use colors in a Specular map to create certain reflective effects (fake iridiscence, metallic effect).