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@@ -68,13 +68,13 @@ You can now use the <<sdk#,jMonkeyEngine SDK>> to <<sdk/model_loader_and_viewer#
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== Blender Buffer Clearing
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-Before exporting your Blender models, its is recommended that you clean the buffers of any un-needed `Action`, `Material`, `Texture` or `UV Image`. This is a straight forward process that only takes a few minutes. Failure to do so can lead you into a morasse of problems, like having more than one AnimControl, duplicate materials and textures, wasted space from worthless images, just to mention a few potential troubles.
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+Before exporting your Blender models, its is recommended that you clean the buffers of any unneeded `Action`, `Material`, `Texture` or `UV Image`. This is a straight forward process that only takes a few minutes. Failure to do so can lead you into a morass of problems, like having more than one AnimControl, duplicate materials and textures, wasted space from worthless images, just to mention a few potential troubles.
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You clear the Blender `Material`, `Texture`, `UV Image` buffers as follows:
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. Open the editor or tab.
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. Select the btn:[Browse] button located next to the material, texture or UV Image name to load the item to be cleared.
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-. While holding kbd:[Shift] down, click the btn:[X] button, also known as the btn:[Unlink datablock] button, located next to the loaded item. A item that is unlinked will show a `0` before it when viewed by selecting the btn:[Browse] button and will not be saved if you exit Blender.
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+. While holding kbd:[Shift] down, click the btn:[X] button, also known as the btn:[Unlink datablock] button, located next to the loaded item. An item that is unlinked will show a `0` before it when viewed by selecting the btn:[Browse] button and will not be saved if you exit Blender.
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. Save your file.
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. From the `Info` header select `menu:File[Open Recent > Your Saved File]`, to close and re-open your file.
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