|
|
@@ -98,7 +98,7 @@ Set the Specular color to ColorRGBA.Black to switch off shininess.
|
|
|
* Non-shiny objects have a black specular color.
|
|
|
|
|
|
|
|
|
-image::https://github.com/jMonkeyEngine/wiki/blob/master/src/docs/images/jme3/tanlglow2.png[tanlglow2.png,with="400",height="234",align="center"]
|
|
|
+image::jme3/tanlglow2.png[tanlglow2.png,with="400",height="234",align="center"]
|
|
|
|
|
|
|
|
|
|
|
|
@@ -122,7 +122,7 @@ Got no textures? link:http://opengameart.org[Download free textures from opengam
|
|
|
==== Color Map / Diffuse Map
|
|
|
|
|
|
|
|
|
-image::https://github.com/jMonkeyEngine/wiki/blob/master/src/docs/images/jme3/advanced/tank_diffuse_ss.png[tank_diffuse.jpg,with="128",height="128",align="right"]
|
|
|
+image::jme3/advanced/tank_diffuse_ss.png[tank_diffuse.jpg,with="128",height="128",align="right"]
|
|
|
|
|
|
|
|
|
* A plain image file or a procedural texture that describes an object's visible surface.
|
|
|
@@ -139,7 +139,7 @@ Bump maps are used to describe detailed shapes that would be too hard or simply
|
|
|
* You use Height Maps to model large terrains with valleys and mountains.
|
|
|
|
|
|
|
|
|
-image::https://github.com/jMonkeyEngine/wiki/blob/master/src/docs/images/jme3/beginner/mountains512.png[mountains512.png,with="128",height="128",align="right"]
|
|
|
+image::jme3/beginner/mountains512.png[mountains512.png,with="128",height="128",align="right"]
|
|
|
|
|
|
|
|
|
|