mitm001 9 лет назад
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34a5a77fdf
1 измененных файлов с 3 добавлено и 3 удалено
  1. 3 3
      src/docs/asciidoc/jme3/terminology.adoc

+ 3 - 3
src/docs/asciidoc/jme3/terminology.adoc

@@ -98,7 +98,7 @@ Set the Specular color to ColorRGBA.Black to switch off shininess.
 *  Non-shiny objects have a black specular color.
 
 
-image::https://github.com/jMonkeyEngine/wiki/blob/master/src/docs/images/jme3/tanlglow2.png[tanlglow2.png,with="400",height="234",align="center"]
+image::jme3/tanlglow2.png[tanlglow2.png,with="400",height="234",align="center"]
 
 
 
@@ -122,7 +122,7 @@ Got no textures? link:http://opengameart.org[Download free textures from opengam
 ==== Color Map / Diffuse Map
 
 
-image::https://github.com/jMonkeyEngine/wiki/blob/master/src/docs/images/jme3/advanced/tank_diffuse_ss.png[tank_diffuse.jpg,with="128",height="128",align="right"]
+image::jme3/advanced/tank_diffuse_ss.png[tank_diffuse.jpg,with="128",height="128",align="right"]
 
 
 *  A plain image file or a procedural texture that describes an object's visible surface.
@@ -139,7 +139,7 @@ Bump maps are used to describe detailed shapes that would be too hard or simply
 *  You use Height Maps to model large terrains with valleys and mountains.
 
 
-image::https://github.com/jMonkeyEngine/wiki/blob/master/src/docs/images/jme3/beginner/mountains512.png[mountains512.png,with="128",height="128",align="right"]
+image::jme3/beginner/mountains512.png[mountains512.png,with="128",height="128",align="right"]